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I wish they would make a Planescape 2
Posted: Tue Jul 24, 2001 2:55 pm
by VoodooDali
Anyone ever heard anything about that? Any plans make a sequel? Wouldn't PS:T be great with BG2's NPC interactions?
Posted: Tue Jul 24, 2001 4:04 pm
by Lews Therin
Originally posted by VoodooDali:
<STRONG>Anyone ever heard anything about that? Any plans make a sequel? Wouldn't PS:T be great with BG2's NPC interactions?</STRONG>
I would guess it wasn't successful enough. There isn't even an expansion for it like there was for BG, BG2, and IWD.
Posted: Tue Jul 24, 2001 6:55 pm
by fable
The designers of P:T said it did well, just not well enough to warrant a sequel. Instead, they've been set to work creating TORN, which should hit the stands around the holiday season. I think it's a real sleeper--the look-and-feel of NWN, but the development team behind P:T. Think about that, now.
Posted: Wed Jul 25, 2001 4:28 am
by RPGeek
I suspect the BG2 interactions derive from Torment, so the other way around wouldn't make much sense.
Posted: Wed Jul 25, 2001 6:42 pm
by C Elegans
I'm actually quite happy there is no sequel, since the storyline is very good as it is. I loved the game though, so I hope for similar games in the future.
Posted: Wed Jul 25, 2001 8:42 pm
by fable
I'd expect some of the same feeling of in-depth story from TORN, @CE. At least, when I met with some of the team at E3, they assured me they were trying for that.
Posted: Thu Jul 26, 2001 5:11 am
by C Elegans
You think so, Fable? That would be great. What I really liked with PT was the atmoshere, the storyline and the lack of romantic, heroic RPG cliches

I will have to get TORN when it's released.

Posted: Thu Jul 26, 2001 3:23 pm
by Mr Sleep
Originally posted by fable:
<STRONG>I'd expect some of the same feeling of in-depth story from TORN, @CE. At least, when I met with some of the team at E3, they assured me they were trying for that.</STRONG>
Name dropper

Posted: Thu Jul 26, 2001 9:08 pm
by Aegis
I beleive that where they left with Ps:T was just perfect. If a sequel were to be made, it would probably do nothing to advance, but more to hinder it. You can't really improve on that game. Because it's not a story full of sappy-love/hero cliches, you can't really continue it.
Posted: Fri Jul 27, 2001 9:01 am
by Quitch
I loved the game, but I don't think I could hack playing through a sequel that would be bound to be just as depressing as the first game

Posted: Fri Jul 27, 2001 6:18 pm
by fable
@Quitch, I can't say I found P:T depressing. Challenging in a way that other CRPGs aren't, but hardly depressing. And as for a sequel--who says it would have to be the same? In fact, it couldn't be: you've already found out what a louse you were. Presumably a sequel would have you delousing yourself, in effect.

Posted: Fri Jul 27, 2001 7:43 pm
by C Elegans
I didn't find PT depressing either, although the atmosphere is certainly darker than the BG-series.
@Fable: I just read at Black Isle's site TORN is cancelled?!

What a pity

I sounded really interesting.
Posted: Sat Jul 28, 2001 5:36 am
by Quitch
Not the game itself, it was the endings which were depressing. I loved the game and its plot (no need to continually quicksave either).
*SPOILER*
I mean come on, 3 ends, all depressing:
1. You kill yourself, you die, your mortality dies, everyone you cared for in the game, dies. (and it competes for shortest end sequence ever....well, Syndicate beats it)
2. You merge with your mortality, and are sent to the hells. I don't care what Fall-From-Grace says, you're not getting out of there. Doomed to eternal battle and seperated, again, from everyone you cared about.
I haven't destroyed my mortality yet, but I'm betting that's depressing too

Posted: Sat Jul 28, 2001 8:28 am
by Aegis
I thought a lot of the locales and such had a bit of a depressive nature to them, but in general, the game didn't depress me. Actually, quite the contrary! The game got me hyped for others like the BG series.
Posted: Sat Jul 28, 2001 6:32 pm
by C Elegans
Originally posted by Quitch:
<STRONG>Not the game itself, it was the endings which were depressing. I loved the game and its plot (no need to continually quicksave either).
I mean come on, 3 ends, all depressing:
</STRONG>
The ending where everybody else dies, I found depressing, but not the ending where you resurrect them and send them back to their lives, I didn't find depressing at all

Dak'kon is a free man again, and the others may continue their own lives, instead of participating in your struggles and focus on your problems

As for yourself, you have done much destructive and cruel things, and by participating in the Blood war, you actually get an opportunity to use your power and skills for purposes with postive effects.
Posted: Sat Jul 28, 2001 8:02 pm
by fable
@CE, where did you read that TORN has been cancelled? I see art entries for July 16th, and a designer diary entry for July 13th--nothing after that on Black Isle Studio's page.
Posted: Sat Jul 28, 2001 8:09 pm
by Aegis
@Fable: Check the Gamebanshee main news page, scroll down a bit. You'll see it there. You'll also find it in the RPG forum.
Posted: Sat Jul 28, 2001 10:21 pm
by Longshadow
[url="http://www.gamespot.com"]www.gamespot.com[/url] also has an article about TORN's cancelation. It also says the entire developement team was 'let go' (I think). Does that mean they fired the Torment team if they were doing TORN? I hope not, I was looking forward to another game set in the Planescape setting

.
Posted: Sun Jul 29, 2001 8:17 am
by Quitch
I found depressing, but not the ending where you resurrect them and send them back to their lives, I didn't find depressing at all
From what I could see, the reason they tagged along with you is because they didn't have lives worth speaking of. Well, some did, but some didn't.
Sorry, but having just finally freed myself from the thing that keeps me down, I didn't find then being sent into an unwinnable war, particuarly uplifting

Posted: Mon Jul 30, 2001 11:10 am
by fable
The way I took it was that you were doing penance, using the powerful abilities you'd gained and fully realized through several recovered lives to make a difference in the war. That it couldn't be won wasn't the point; perhaps you were intended to find another way of ending it that didn't involve a win for either side.