Baal Runs / Hammerdin
Posted: Sat Oct 15, 2005 1:26 pm
Guys - I read a post or two about doing Baal Runs. Well, I just beat him, picked up the good items, didn't go through the portal or talk to Tyrael, yet the game ended with the movie of him smashing the soulstone. Did I screw up somewhere ?. I was hoping to make a few passes at him hoping to get some good items. I did add a Halabred(... slows target /open wounds / target defense etc..) + Partizan(...phy dam off the charts); not sure which one is better, so I kept both for my Merc. This wil be used with my Assassin/Trapper character.
Thanks to everyone(...Dottie/Noober/Moltovir/C Elegans) for their help with the build = just finished Normal mode.
1) If there is a way to defeat Baal more than once, could someone tell me how.
(...if I screwed up I'll be ******, as he was easy to beat and dropped 3 Gold items)
2) I'm thinking of doing a Hammerdin build.
I found the following build on the net = didn't see a stickey build here for this character
Could someone tell me if the build is sound; should I make some changes ?
This is the info/build I found. He makes reference to it being developed during the 1.10 beta patch ?
Any help would be appreciated.................>
(Hammerdin)
"I’d suggest your stats looking something like this:
Strength – enough for your gear if you already have it, but if you’re playing from scratch, it never hurts getting some more to give you a higher flexibility when choosing gear. For example, imagine you find an armor better than your current one, but because you’re only getting strength for your ideal gear, you can’t wear it. My paladin, for example, has around 165 base strength, but you probably can get by with less
Dexterity – you should be getting enough dexterity to reach a decent block rating with holy shield on, but I don’t suggest getting much extra dexterity, since you’ll eventually find a nice shield with good block. My paladin has around 125 base dexterity, I’d say that’s enough
Vitality – all your remaining points go there, you need as much life as you can get!
Energy – I’d suggest using no points in energy, since paladins only get 1.5 mana per energy point, and you’ll have enough mana with no points here. If you really feel your mana is too low, you can get some points here, but you might regret it later when you upgrade your gear
Now for skills, the ones I suggest are:
Blessed Hammer – the skill that gives the build its name, and your main (and probably only) attack. It has been enhanced in this patch, deals full magical damage and ignores the magic resistance from Undead and Demon monsters, which means it’ll hurt nearly every monster you find. 20 points here is a must
Concentration – this aura is the only one that enhances the damage from Blessed Hammer, another skill to max. 20 points here
Vigor – this ever useful aura is now a synergy for Blessed Hammer, and will increase the damage from it by quite a lot. 20 points here too
Blessed Aim – this is the second synergy for Blessed Hammer. I suggest getting 20 points in it for a pure Hammerdin, but if you wish to get a secondary attack, you can get by with less. 1-20 points
Holy Shield – this skill will really help you to get your block to 75%, and will give you a nice amount of defense. Getting it to around level 10 after +skill items is enough, but you can max it if you have enough spare points. 1-20 points
Charge – if you want a support skill, this one is your best bet. It deals a ton of damage in 1 hit, isn’t affected by IAS so using Concentration isn’t a problem, and has a common synergy with Blessed Hammer (Vigor), so you only need a decent weapon on switch to use it effectively. The problem is Charge is currently very buggy in the beta, that’s why I decided not to spend points in it, but it should be fixed in the final release. 1-20 points "
**** Any help on both questions would be greatly appreciated ****
Thanks to everyone(...Dottie/Noober/Moltovir/C Elegans) for their help with the build = just finished Normal mode.
1) If there is a way to defeat Baal more than once, could someone tell me how.
(...if I screwed up I'll be ******, as he was easy to beat and dropped 3 Gold items)
2) I'm thinking of doing a Hammerdin build.
I found the following build on the net = didn't see a stickey build here for this character
Could someone tell me if the build is sound; should I make some changes ?
This is the info/build I found. He makes reference to it being developed during the 1.10 beta patch ?
Any help would be appreciated.................>
(Hammerdin)
"I’d suggest your stats looking something like this:
Strength – enough for your gear if you already have it, but if you’re playing from scratch, it never hurts getting some more to give you a higher flexibility when choosing gear. For example, imagine you find an armor better than your current one, but because you’re only getting strength for your ideal gear, you can’t wear it. My paladin, for example, has around 165 base strength, but you probably can get by with less
Dexterity – you should be getting enough dexterity to reach a decent block rating with holy shield on, but I don’t suggest getting much extra dexterity, since you’ll eventually find a nice shield with good block. My paladin has around 125 base dexterity, I’d say that’s enough
Vitality – all your remaining points go there, you need as much life as you can get!
Energy – I’d suggest using no points in energy, since paladins only get 1.5 mana per energy point, and you’ll have enough mana with no points here. If you really feel your mana is too low, you can get some points here, but you might regret it later when you upgrade your gear
Now for skills, the ones I suggest are:
Blessed Hammer – the skill that gives the build its name, and your main (and probably only) attack. It has been enhanced in this patch, deals full magical damage and ignores the magic resistance from Undead and Demon monsters, which means it’ll hurt nearly every monster you find. 20 points here is a must
Concentration – this aura is the only one that enhances the damage from Blessed Hammer, another skill to max. 20 points here
Vigor – this ever useful aura is now a synergy for Blessed Hammer, and will increase the damage from it by quite a lot. 20 points here too
Blessed Aim – this is the second synergy for Blessed Hammer. I suggest getting 20 points in it for a pure Hammerdin, but if you wish to get a secondary attack, you can get by with less. 1-20 points
Holy Shield – this skill will really help you to get your block to 75%, and will give you a nice amount of defense. Getting it to around level 10 after +skill items is enough, but you can max it if you have enough spare points. 1-20 points
Charge – if you want a support skill, this one is your best bet. It deals a ton of damage in 1 hit, isn’t affected by IAS so using Concentration isn’t a problem, and has a common synergy with Blessed Hammer (Vigor), so you only need a decent weapon on switch to use it effectively. The problem is Charge is currently very buggy in the beta, that’s why I decided not to spend points in it, but it should be fixed in the final release. 1-20 points "
**** Any help on both questions would be greatly appreciated ****