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SoZ: Can't find certain places in act 1

Posted: Thu Mar 12, 2009 1:56 pm
by SinisterProphet
Hello I'm playing nwn2 Storm of Zehir and there are a few places in act 1 (Samarach) which I cannot find.
I use the Thieves Guild Walkthrough and they show all of the places you can go to. Here are the places I cannot find:

10 - Cave (NE of Singing Caverns, east of Nimbre) which has a few ogres in it, I cannot find this cave I have gone past it a million times.
11 - Firenewt cave - North of Tempest Fury South of Tourich.
19 - Abandoned Cabin - A place in the most South East portion of the map.
20 - Waterfall Cave - A place north of Taruin.

Here is the link for the walkthrough so you might check the locations if you want to help me: Thieves-Guild.Net - Your Portal to everything Neverwinter!

Please post a comment on this thread if you can help me :)

Posted: Thu Mar 12, 2009 2:29 pm
by Fiberfar
I always used a ranger when navigating the overland map, so spot and search checks weren't a problem. Perhaps you need more search and spot to be able to find these places?

I can't think of anything else, sorry. Good luck finding these places. :)

Posted: Thu Mar 12, 2009 2:50 pm
by SinisterProphet
Yeah I'm using the human druid when walking though the map and he has 19 in spot but only 2 in seach so I guess I'll try to get more search skill and see what happens

Posted: Thu Mar 12, 2009 3:05 pm
by SinisterProphet
Worked like a charm! I gave my druid an item that increased his search ability so now he has search equal to ten and spot equal to 27 and I found all of those places :D

Posted: Thu Mar 12, 2009 3:35 pm
by Fljotsdale
Yeah... Rogue, Ranger or Druid (in that order) are the best options for Lead character. But you do have to make a point of giving Ranger and Druid a decent INT score so as to have enough points to feed into some of the Searching skills. Rogue is best by leaps and bounds, but it's fun to play Lead with the other classes. Dangerous, but fun. ;)