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rouge help
Posted: Fri Jan 23, 2009 4:54 am
by Invisable Man
hi everyone im fairly new to this loveable game but im a perfectionist and im at this point wondering about making a rouge build because i love the jack of all trades idea,
so i really would like some help aslo im definatly going to play evil its just my thing and id like to be able to add a bit of warlock to my class because i was reading some of there early spells like devils sight and darkness and they look like theyd come in handy so if you could help me with some knowledege on skills feats and races i would be much abliged
Posted: Fri Jan 23, 2009 6:30 am
by AvatarOfLight
A true perfectionist wouldn't spell his class "rouge"
To answer your question, there's a lot of possibilities.
Humans, Drow, Tieflings all make good rogues.
I'm sure there's people more knowledgeable than me, but I wouldn't go warlock with a rogue.
I'd miss the extra sneakattack damage too much.
Generally going for a lot of dexterity, two weapon fighting and weapon finesse feats works well.
Posted: Fri Jan 23, 2009 6:35 am
by Invisable Man
AvatarOfLight wrote:A true perfectionist wouldn't spell his class "rouge"
To answer your question, there's a lot of possibilities.
Humans, Drow, Tieflings all make good rogues.
I'm sure there's people more knowledgeable than me, but I wouldn't go warlock with a rogue.
I'd miss the extra sneakattack damage too much.
Generally going for a lot of dexterity, two weapon fighting and weapon finesse feats works well.
im sorry about the rouge thing
but i just saw the walk unseen spell and it looks as if i get that the hide skill would be useless and the darkness would help with the sneack attacks and if i comboed it with devils sight it would work
also what about the yui ti pureblood would that be a good race
Posted: Fri Jan 23, 2009 7:05 am
by Tricky
Yuan-ti pureblood
I played the race through PRC in NWN1, which is similar. It's a combination of racial feats and ability score bonuses similar in some ways to the Drow race, but without the weakness to sunlight and the negative bonus to constitution. It's a good choice for both single-class wizards and sorcerers, or an intelligent fighter or ranger (for combat feats with int requirements of int 13+) that also relies on weapon finesse.
I like it a lot.
(edit: also the dex and int bonus would obviously serve a rogue well. Nothing here in the ways of suitable racial feats though)
Posted: Fri Jan 23, 2009 11:20 am
by Fljotsdale
Pretty well any race can play Rogue, obviously, though some have different advantages/disadvantages to others. You need to make a careful comparison of adv/disadv before finally deciding on a race.
Personally, I like to use Human, because of the extra Feat at first level, the additional 4 skill points at first level, and the 1 extra skill point per level afterwards - all excellent advantages for a Rogue, who has lots of skills to learn. There are disadvantages: you don't get the racial bonuses that Halflings, Gnomes, Elves or Tieflings get (and they are decided advantages!) But you don't get their disadvantages either. You have to weigh up which YOU find most useful.
Two more things:
1. A Rogue works best if kept pure Rogue (though a couple of levels of Shadowdancer can be handy - as pointed out to me by someone recently).
2. People will tell you that a Rogue doesn't need more than 12 or 14 INT. Don't believe it!
Posted: Fri Jan 23, 2009 5:16 pm
by Invisable Man
thank you everyone for the quick replies and its wonderful ive learnt quiet a bit
so basically what your saying is i should have be all rouge for the sneack atk bonus or just some shadowsancer for the free feats.
so i shouldnt put any points in warlock like i was thinking
ok but if i were to choose a human wat would be best to place my attributes (i like the idea of duel weilding so i take it i need high dex
Posted: Sat Jan 24, 2009 4:04 am
by Claudius
I like Tiefling better than human if you want to throw in 3 Swashbuckler for insightful strike...
A tiefling with 18 int is the same skill buy as a human with 16 int so the extra skills for humans is nullified.
Humans get another feat but tieflings get +2 dex and energy resistance and darkness spell.
ECL 1
Tiefling is especially good if you want a feinter build. If I played SoZ I want a constant bonus to bluff so I would take Shadow thief of Amn. In OC its a pain to get the epiteth for Stoa so I would take Warlock and I would select Beguiling Influence (+6 bluff) for a invocation. Leaps and Bounds would also be good for a rogue and Dark Luck.
If you are not a feinter than you should be a shadowdancer. You need either feint or Hips to drive home sneak damage. HIPs is more reliable but feint helps your whole party. HIPs only you catch them flatfooted.
Posted: Sat Jan 24, 2009 5:48 am
by Mz_Trixter
There's always the 'Strong-Heart' Halfling.. like humans it gets that extra feat, plus more dex (str penalty, but whos complaining
) and great evade rolls compared to most other races. Though, if you have a certain weapon in mind.. plan ahead b'cause they're still 'deadly scary' with 2-handed dagger/kukris but are only limited to "lighter weapons". Another draw back is if you get hit, you'll get hit hard. So like I said, plan ahead and if you get any chance.. try getting a backup 'tanker' for diversions.
Posted: Sat Jan 24, 2009 10:26 am
by dukefx
I see realy nice suggestions, but I don't see any Svirfneblin (Deep Gnome).
The major advantages:
+1 size bonus to dodge AC
+4 dodge AC
+2 to all saves
Spell resistance
+2 DEX modifier
Best is to be stealthy and rely on sneak attacks while being insanely hard to hit since rogue's rather rely on backstabbing. Brute force isn't their style. For PC/NPC immune to sneak attacks, there is epic precision which still allows half dmg.
Multiclassing/Prestige Classes:
- Since deep gnomes are "very ugly" (-4 CHA) it isn't advised to take Invisible Blade which takes advantage of Feint (Bluff/CHA dependent)
- Any class with additional sneak attack might be a good choice (Assassin/Shadow Thief of Amn or maybe Arcane Trickster but it requires some kind of mage involved which will decrease SnAtk progession, not to mention the low BAB)
- Taking HiPS (Hide in Plain Sight) might be quite an advantage (Shadow Dancer lvl 1 or Assasssin lvl 8)
Fighting Styles:
Single weapon or two weapon fighting, or archery. For the first 2 you will need Weapon Finesse. Two weapon fighting and archery with (improved) rapid shot and haste help to dish out a couple of swift sneak attacks when you ambush your opponent.
Note: SnAtks work very well with bows and slings if u remain in range (30)
Advised Rogue bonus feats:
Crippling Strike for Epic Precision
Defensive Roll and Improved Evasion for Epic Dodge.
That was my additional advised race for a rogue and a few hints for building up a char. I hope it helps
Posted: Sun Jan 25, 2009 7:16 pm
by Invisable Man
alright ive decided im going to be a drow because of there overall resistence to magic that i think would really help.
secondly if i were going to take any warlock levels it would be only 2 so that i could get darkness for unlimited casting and devils sight so i see perfectly in darkness and constantly get sneak attacks.
im going to use 2 weapon fighting and preferebly 2 rapiers
*extra questions*
how how much charisma will i need if i take 2 levels as warlock
should i take daylight adaption
and will i have enough feats to get Epic Precision, epic dodge and perfect 2 weapon fighting
Posted: Mon Jan 26, 2009 11:47 am
by Sir Twist
One thing I would get, no matter the build, as early as possible, is the Able Learner feat.Then, if I were going rogue, I'd hit stealthy, next. One thing to know about Drows is that they advance very slowly. You can run a Drow rogue, just don't expect it to raise levels very fast. Personally, I'd probably customize the kit, and make sure I get able learning and stealthy proficiencies, to start with. Then, when you can, get the two-weapon fighting, two-weapon defense, etc. Instead of two rapiers, I'd go with one rapier, and one light weapon, in the off-hand. Depending on your alignment, you can prestige to shadowdancer, Shadow Thief of Amn, or even assassin. All depends on how you want to further build your character, when you get to that point.
Posted: Mon Jan 26, 2009 12:26 pm
by darthelema0101
Mz_Trixter wrote:Though, if you have a certain weapon in mind.. plan ahead b'cause they're still 'deadly scary' with 2-handed dagger/kukris
Remember that Kukri's, however, are a MARTIAL weapon and normally unavailable to rogues without burning a feat to get access to them.
Regarding creating personal weapons:
- SoZ makes the elemental damages available early in the game. That gives the troll killing ability early.
- Keen is available later in the game which would enhance the already high crit threat range for both rapiers and kukris.
- Vampiric regeneration is also available in recipe form and if put on both weapons of a dual-wielding thief would give +3HP per hit for possibly +18HP/round.
One possible race would be [url="http://www.thieves-guild.net/index.php?pid=461"]Yuan-Ti[/url]. They have +2 in Dex, Int & Cha with no negs on the board. BUT they level like Drow (2 level penalty).
BTW - the high sneak attack qualities are what draws me to dual-wielding rapiers and shadowdancers.
Posted: Mon Jan 26, 2009 7:23 pm
by Invisable Man
Sir Twist wrote:One thing I would get, no matter the build, as early as possible, is the Able Learner feat.Then, if I were going rogue, I'd hit stealthy, next. One thing to know about Drows is that they advance very slowly. You can run a Drow rogue, just don't expect it to raise levels very fast. Personally, I'd probably customize the kit, and make sure I get able learning and stealthy proficiencies, to start with. Then, when you can, get the two-weapon fighting, two-weapon defense, etc. Instead of two rapiers, I'd go with one rapier, and one light weapon, in the off-hand. Depending on your alignment, you can prestige to shadowdancer, Shadow Thief of Amn, or even assassin. All depends on how you want to further build your character, when you get to that point.
does the shadowdancer get sneack attacks as it levels?
and if i choose cleric and got toughness and slippery mind at the first levels instead of the 2 warlock would that be wiser
and i dont particularly see the point in able learner i mean all
of the skills i chose are class skils anyway
Posted: Mon Jan 26, 2009 10:44 pm
by darthelema0101
Invisable Man wrote:does the shadowdancer get sneack attacks as it levels?
and if i choose cleric and got toughness and slippery mind at the first levels instead of the 2 warlock would that be wiser
and i dont particularly see the point in able learner i mean all
of the skills i chose are class skils anyway
Shadowdancer info is on the main NWN2 pages [url="http://www.gamebanshee.com/neverwinternights2/classes/shadowdancer.php"]here[/url]. I do not see anything about advancing sneak attack in the write-up. HOWEVER, [url="http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=NWN2_Feats_Page&_cgifunction=search&NWN2_Feats.id=259"]slippery mind[/url] is identified as a 7th level bonus to the shadowdancer (as well as being a 10th level rogue optional feat).
Posted: Tue Jan 27, 2009 1:11 am
by Invisable Man
darthelema0101 wrote:Shadowdancer info is on the main NWN2 pages [url="http://www.gamebanshee.com/neverwinternights2/classes/shadowdancer.php"]here[/url]. I do not see anything about advancing sneak attack in the write-up. HOWEVER, [url="http://www.gamebanshee.com/cgi-bin/search/banshee_search.pl?_layout=NWN2_Feats_Page&_cgifunction=search&NWN2_Feats.id=259"]slippery mind[/url] is identified as a 7th level bonus to the shadowdancer (as well as being a 10th level rogue optional feat).
true but if i wanted slippery mind i would choose one level in cleric theni could end up getting it at lvl1 aswell as getting toughness
also daylight adaption for my drow is it worth it
Posted: Tue Jan 27, 2009 6:29 am
by Claudius
The only purpose of shadowdancer is HIPs or epic dodge. Rogues can get epic dodge without shadowdancer.
Do not take more levels than 1 of shadowdancer. Even uncanny dodge is bugged but rogue gets that anyways along with evasion.
Ok cleric. No that will just lower your BAB. Take 1 level of monk if you want to have better will saves (high saves all) and then wear an amulet of wisdom instead of natural armor which will give AC via wisdom if you in no armor (which you will be when your dex maxes out chain shirt)... Monk also has high saves to reflex, will, and fort so its like taking all the feats to boost saves. The loss in BAB is compensated by wielding kamas and being able to flurry. More attacks gives more chance for a high roll. Works well with shadowdancer because that will deny dodge AC out of HIPs so the AB malus is not as bad.
Second on will saves most monsters are evil. Have a party member buff you with protection from alignment which lasts 24 hours and protects you from mind affects from evil monsters. You will also be able to UMD wands at high enough levels and can cast protect align on yourself.
No Warlock or any other base classes with drow. That would give you 20 percent xp penalty unless you keep your rogue level the same as warlock level which would be terrible. So no monk with drow either.
I recommend Tiefling or Strongheart halfling if you want to try warlock or monk.
For Drow in the OC I would take 11 levels of rogue 1 level of shadowdancer and 4 levels of divine champion. The remaining 4 either take NWN 4 or more divine champion. Select: blindfighting, improved critical, combat expertise, and improved initiative in that order with DC feats. Or just go 19 rogue 1 shadowdancer for more a rogue than a fighter.
Posted: Tue Jan 27, 2009 10:46 am
by Valkos
Go 27rogue/2fighter/1sd or 28rogue/1ftr/1sd. Both builds get the feats needed for at least greater twf and feint should be a must.
I made a build with samme classes and split as strongheart halfling and doing 50-60 dmg per hit all the time to due to feint. Disarm in the build as well and then you have a very dangerous rogue.