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Animal Companions & a big Hello to this Forum!

This forum is to be used for all discussions pertaining to Obsidian Entertainment's Neverwinter Nights 2, the Mask of the Betrayer expansion pack, the Storm of Zehir expansion pack, and the Mysteries of Westgate adventure pack.
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Revi
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Animal Companions & a big Hello to this Forum!

Post by Revi »

Hello fellow NWN2 players! I am Revi, and I've just finished my last playthrough of Baldur's Gate 1 through Throne of Bhaal, and started playing Neverwinter Nights 2.

I've rolled a halfling ranger, and I already love the character. It's awesome being small and deadly, and I love the fact you can get an animal companion. But I have a few newbie questions about the animal companions I would like to ask...

First of all, do animal companions gain hitpoints when I level up, or do they stay at their original hp total?

Second, is there some way to heal them or increase their defenses through feats or skills?

I chose a badger for a companion (because I throught it was really cute :laugh :) ... are they viable as pets for the duration of the game, or will my poor pet be toasted by every spellcaster I meet near the end of the game?

My apologies if I am asking something very obvious :)

-Revi
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GawainBS
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Post by GawainBS »

They do get stronger when you level, but you can't choose their feats like you can in PnP.
The Badger is rather a poor performer in NWN2, though.
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Revi
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Post by Revi »

Okay, thanks :) Well, I will stick with her anyway, and see how it goes. I was just a little worried she would stay at those 13 hps.

-Revi
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Fiberfar
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Post by Fiberfar »

Poor?
It gets the highest AC, best AB and average HP (spider got less). What it lacks in damage can easily be countered with Bull's strength, Awaken, Jagged tooth, Greater magic fang and Nature's Avatar.

Oh, and animal companions do get improved evasion at one point, so they will not be too bothered by spells that require a reflex save.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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Post by GawainBS »

Spoiler:

I based my judgement on the Druid NPC's badger.
Also note that the OP is a Ranger, not a Druid.
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Fiberfar
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Post by Fiberfar »

Hmmm... I just noticed that.
Means the animal companion won't be as powerful as the druid's companion, since it won't be the same level as you and the ranger doesn't get the same spells as druids do. It'll only lose 1 AC and AB, though.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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Revi
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Post by Revi »

Fiberfar wrote:Oh, and animal companions do get improved evasion at one point, so they will not be too bothered by spells that require a reflex save.
Awesome!
You now bear the awesome responsibility of the Metal "Unit". Gussets of wind, seams like reality, pockets of resistance, the seat of power, and legs as flared as your temper. Polish it well; the onus is now on you.
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Post by GoldDragon »

Both Druids and Rangers (with Storm of Zehir) can gain the Dinosaur Companion feat. This one is the tank of the Animal Companions.
-- GD
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GawainBS
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Post by GawainBS »

My Storm of Zehir manual doesn't list that feat. Is it an omission?
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Post by GoldDragon »

Likely. But there have been Many omissions in the Manual that I have heard about...

Druid gets it at about level 6-7.
-- GD
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Post by GawainBS »

Nice. Is there a thread somewhere which lists all these omissions?
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Fiberfar
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Post by Fiberfar »

The nwn2 wiki barely mentions dionsaur companion... It'll probably be updated sometime, though. :p
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift :D [/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
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Post by Claudius »

The builders guild for bioware forum people are talking about dinosaur animal companion.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Post by GawainBS »

So, it's just a custom content feat now? :p
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Claudius
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Post by Claudius »

no its a real feat. the builders guild (I speak of) is character building level by level rather than mods with construction set...
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Post by GawainBS »

It really is the first thing I hear about this.
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Revi
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Post by Revi »

I will have a look at getting a dino then... when I start SoZ, that is. Currently still too busy playing the original game to consider starting its expansions :)
You now bear the awesome responsibility of the Metal "Unit". Gussets of wind, seams like reality, pockets of resistance, the seat of power, and legs as flared as your temper. Polish it well; the onus is now on you.
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Post by GawainBS »

Revi wrote:I will have a look at getting a dino then... when I start SoZ, that is. Currently still too busy playing the original game to consider starting its expansions :)
Well, you can already install the expansions to benefit from new spells, feats and classes in the original game.
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Post by Claudius »

For animal companions the boar is the best blend of tank/damage. The badger is good at high levels because he has the highest AB and that means when you cast: nature's avatar, awaken, greater magic fang = now he is better than the boar. That would only happen if you have a druid in the party with spells to spare (might be you)..

The dinosaur is the best but I think you have to take Natural Bond (which might be wasted unless you multiclass) and also the dinosaur companion feat.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.
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Revi
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Post by Revi »

So cool that there are still people reading and replying to my post :) Thank you for the useful advice.

Is there any decent build around that combines ranger and druid levels to make the pets a little stronger?

-Revi
You now bear the awesome responsibility of the Metal "Unit". Gussets of wind, seams like reality, pockets of resistance, the seat of power, and legs as flared as your temper. Polish it well; the onus is now on you.
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