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Replaying Fallout 2, suggestion for mods/patches?

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GawainBS
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Replaying Fallout 2, suggestion for mods/patches?

Post by GawainBS »

Hello,

I'm going to replay Fallout 2. I'm wondering, however, which patches/mods I should install.
Latest official + kids is a nobrainer.
But then... Unofficial killap patch? Restoration project? Any good weapon mods you know of? Didn't the restoration project change the way ammo & armour work?

Thanks in advance for any suggestions.
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Kipi
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Post by Kipi »

IIRC Restoration Pack doesn't change weapons or armor, not much at least. And it contains Killap's Fixpack as well, so I really suggest it.

But besides RP and necessary patches? Not much worth of installation. I think that's what Fallout 2 has been lagging quite much: good mods.
"As we all know, holy men were born during Christmas...
Like mr. Holopainen over there!"
- Marco Hietala, the bass player of Nightwish
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GawainBS
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Post by GawainBS »

Thanks. Does the RP also contain the missing children patch?
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Soontir Fel
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Post by Soontir Fel »

Yes, the unofficial patch contains missing children fix, and about restoration project changing how ammo works; it fixes how armor piercing bullets work I think.
You can check No Mutants Allowed for mods I guess.
Tesla was robbed!
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GawainBS
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Post by GawainBS »

So basicly, AP ammo is more useful against Armour? :p
Good to know about the children fix. Such an annoyance.
Thanks!
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CoM_Solaufein
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Post by CoM_Solaufein »

The Restoration mod is good. That is the only mod I really tried besides some of the cheats.
[url='http://teambg.org']TeamBG[/url]
[url='http://www.section-one.net/']Dark Horizons[/url] BG1 Encounter mod.
[url='http://theundying.net/']The Undying[/url] BG2 mod.
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