attributes and some questions about skills;-)
attributes and some questions about skills;-)
what changes when u increase strenght for 1 point?
damage? carry weight?
or when u increase agility
at what rate does it increase your ability to hit/ ability to defend your attak speed and whatsoever
same goes for constition
and intelligence
vit and mana is pretty much standard xD
now the skills section
if you have lighting attack and fire attack
with both on level 1
on each succesful hit there is a 10% chance that the attack wil hit fire or lightning
say that you have a succesful hit and both fire and lighting get that 10%
do you get a normalstrike+fire and lightning damage?
or will you only get 1 damage fire or lightning?
what is the exact difference between elven sight and ranger eye?
ranger sight increases your sight range+1
but elven sight increases it with +2 IIRC
makes the ranger skill nullified? or makes the elven sight you shoot further than you normally would?
if you don't have any lockpick skill spended and you want to pick a lock with the lockpicks(item) it's a 100% succes?
it's the skill know creature and identify even viable to spend on?
you have tons of gold to spend on anyway
and know creature seems pretty much worthless you will find out in time when some creatures have immunities
;-)
thanks in advance for answering these questions;-)
damage? carry weight?
or when u increase agility
at what rate does it increase your ability to hit/ ability to defend your attak speed and whatsoever
same goes for constition
and intelligence
vit and mana is pretty much standard xD
now the skills section
if you have lighting attack and fire attack
with both on level 1
on each succesful hit there is a 10% chance that the attack wil hit fire or lightning
say that you have a succesful hit and both fire and lighting get that 10%
do you get a normalstrike+fire and lightning damage?
or will you only get 1 damage fire or lightning?
what is the exact difference between elven sight and ranger eye?
ranger sight increases your sight range+1
but elven sight increases it with +2 IIRC
makes the ranger skill nullified? or makes the elven sight you shoot further than you normally would?
if you don't have any lockpick skill spended and you want to pick a lock with the lockpicks(item) it's a 100% succes?
it's the skill know creature and identify even viable to spend on?
you have tons of gold to spend on anyway
and know creature seems pretty much worthless you will find out in time when some creatures have immunities
;-)
thanks in advance for answering these questions;-)
Alright answers to a lot of these questions can be found here at GameBanshee:
Depending on what class you choose, putting a point in a certain attribute will have slightly different effects. Warriors will get more damage and weight with each strength point, mages will get more mana per intelligence point, etc. Click here Divine Divinity @ GameBanshee for a detailed list of the all the differences between the classes. There's also an attributes section here on the site as well that tells you what each stat affects.
Elven sight and ranger sight both do the same thing, increase your sight radius. Sight radius can never be too big, so I would put points in both of them if you have the spare points, since their effects are cumulative. Say, for example, you have elven sight giving you +4 sight and ranger sight giving you +2, your total sight from skills would be +6. So they're both useful; I would just focus on elven sight first since it gives a bigger bonus per skill level.
I'd say the only useful part of the 'know creature' skill is showing the monster's resistances, but you don't get that until it's maxed at level five. Plus, it's a skill that you have to keep investing in since you keep meeting higher and higher level creatures and the skill won't work at all if it's not a high enough level. So, it's not essential at all, but if I'm playing a game with a save editor I always put some points in the skill, cause I like seeing all the monster's stats.
Identify, though, is very useful, since you may not have enough gold to pay a merchant to identify something for you at the beginning. I always invest a few points in it.
Depending on what class you choose, putting a point in a certain attribute will have slightly different effects. Warriors will get more damage and weight with each strength point, mages will get more mana per intelligence point, etc. Click here Divine Divinity @ GameBanshee for a detailed list of the all the differences between the classes. There's also an attributes section here on the site as well that tells you what each stat affects.
In short, yes.say that you have a succesful hit and both fire and lighting get that 10%
do you get a normalstrike+fire and lightning damage?
Elven sight and ranger sight both do the same thing, increase your sight radius. Sight radius can never be too big, so I would put points in both of them if you have the spare points, since their effects are cumulative. Say, for example, you have elven sight giving you +4 sight and ranger sight giving you +2, your total sight from skills would be +6. So they're both useful; I would just focus on elven sight first since it gives a bigger bonus per skill level.
Huh?if you don't have any lockpick skill spended and you want to pick a lock with the lockpicks(item) it's a 100% succes?
I'd say the only useful part of the 'know creature' skill is showing the monster's resistances, but you don't get that until it's maxed at level five. Plus, it's a skill that you have to keep investing in since you keep meeting higher and higher level creatures and the skill won't work at all if it's not a high enough level. So, it's not essential at all, but if I'm playing a game with a save editor I always put some points in the skill, cause I like seeing all the monster's stats.
Identify, though, is very useful, since you may not have enough gold to pay a merchant to identify something for you at the beginning. I always invest a few points in it.
thanks for the information
now about
the difficulty setting what EXACTLY changes into that one?
(i play on hard, since i like challenges)
when i kill a monster let's say a heavy orc
if go to my thropies and i take a look at his hp
it stands like 18-240
but when i attack it IT HAS ALOT MORE HP than it is written in the trophy list
it has about 500+ hp
my average damage with my bow is 40~60
i needs at least 10 shots to kill
way more than 240 hp
and the damage is insane too
a skeleton guardian can kill me in 1 slash 90HP i have
and i have augment defense
it's like OMG
fable said the monsters were harder to kill but what exactly changes?
per difficutly setting?
with the skill necro**** are you able to control hero's?
and with resurrect are you able to ressurrrect hero's?
now about
the difficulty setting what EXACTLY changes into that one?
(i play on hard, since i like challenges)
when i kill a monster let's say a heavy orc
if go to my thropies and i take a look at his hp
it stands like 18-240
but when i attack it IT HAS ALOT MORE HP than it is written in the trophy list
it has about 500+ hp
my average damage with my bow is 40~60
i needs at least 10 shots to kill
way more than 240 hp
and the damage is insane too
a skeleton guardian can kill me in 1 slash 90HP i have
and i have augment defense
it's like OMG
fable said the monsters were harder to kill but what exactly changes?
per difficutly setting?
with the skill necro**** are you able to control hero's?
and with resurrect are you able to ressurrrect hero's?
I would guess that not just the enemies' hit points but also their damage, offense, defense, and maybe even resistances are increased. If you wanted, you could change the difficulty setting to normal, check an enemy's stats, then change the difficulty back to hard and check again to see the difference. (It may not work on enemies that are already onscreen, but I know you can change the difficulty setting in the middle of a game). I'd check myself, but I'm too lazy.
I'm not sure what you mean by "hero's," but you can use both resurrect and necroshift on any enemy that leaves a corpse when it dies.
I'm not sure what you mean by "hero's," but you can use both resurrect and necroshift on any enemy that leaves a corpse when it dies.
some question about weapons;-)
when it stands (5) fire damage does this mean it has level 5 of the skill fire damagE?
what exactly changes from the weapons that goes from (1) till (5) or maybe higher haven't seen that yet
and is that firedamage coming from your weapon cumulative with your own attribute?
or is that seperateD?
when it stands (5) fire damage does this mean it has level 5 of the skill fire damagE?
what exactly changes from the weapons that goes from (1) till (5) or maybe higher haven't seen that yet
and is that firedamage coming from your weapon cumulative with your own attribute?
or is that seperateD?
Spoiler
Re Resurrect, this is indeed a potent spell, and it does work on Bosses. Right now I'm walkingaround with The engineer and the Guardian of the Cyclops! I thought The Engineer was a meean dude with his massive hit points and dealing out 100+ damage, but the Guardian not only is one tough dude, but summons Infernal Conjurors, which in turn summon nasties of their own. In no time at all you have a veritable army. I never want to sleep again! the real bummer is I haven't kept my appointment with the Duke yet, and of course I'll lose them then!
PS Oh dear, I've just discovered that unlike Scorpions these two don't vanish when you sleep. Game killer alert!
PS Oh dear, I've just discovered that unlike Scorpions these two don't vanish when you sleep. Game killer alert!
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]
Spoiler
I didn't mean gamekiller as in I couldn't get rid of them, that was just a matter of getting them killed off, took a while though. To answer your question though Flix, once I got banish maxed out it worked every time.
What I meant was once you've realised the power of Resurrect, the game is a walkover. For fun I did carry on through the game with that character and have just finished. It was a giggle resurrecting all five of the bosses and using them to defeat their former master, just far too easy, even cheesy. I'd say it was as cheesy as using scorpions. I started with Demona and worked my way clockwise by the way, so Demona helped me defeat Cornelius, then both of them defeated Iona etc..
The real problem with the spell is that Kristandalius and Blake frequently have the books on sale, and they stack! It took me a while to figure out how powerful they were because the first book Kristandalius sold me was a resurrect book, so I figured it must be weak so didn't bother with it for ages. Experimenting with the glitch that is an XP farm is what enlightened me.
What I meant was once you've realised the power of Resurrect, the game is a walkover. For fun I did carry on through the game with that character and have just finished. It was a giggle resurrecting all five of the bosses and using them to defeat their former master, just far too easy, even cheesy. I'd say it was as cheesy as using scorpions. I started with Demona and worked my way clockwise by the way, so Demona helped me defeat Cornelius, then both of them defeated Iona etc..
The real problem with the spell is that Kristandalius and Blake frequently have the books on sale, and they stack! It took me a while to figure out how powerful they were because the first book Kristandalius sold me was a resurrect book, so I figured it must be weak so didn't bother with it for ages. Experimenting with the glitch that is an XP farm is what enlightened me.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]