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Posted: Mon Jun 20, 2005 8:55 am
by Magrus
Ok-
Hp- 24 (You get 1d4 each level for H.P., first level is always full so that's 4. Then you get 4d4 for your next 4 levels. Plus, each level you get a Con bonus of +2 to H.P. {12 Con=+1, 14=+2, 16=+3, etc.} So, you add 2x5=10 H.P. to the total. Questions?)
Posted: Mon Jun 20, 2005 8:57 am
by Siberys
Ability scores-
every two pas 10 is an extra +1 modifier. A modifier is the main benifit of an ability score that relates to all of DND.
I.E. 10 +0, 12 +1, 14 +2, 16 +3, 18 +4....etc.
You get an increase by one point every 4th level.
4th, 8th, 12th, 16th, 20th etc.
Questions?
Posted: Mon Jun 20, 2005 8:59 am
by Darth Zenemij
I think I get it.
Posted: Mon Jun 20, 2005 9:00 am
by Siberys
For your hit points, it is average every level.
2.5 plus your con modifier.
Posted: Mon Jun 20, 2005 9:03 am
by Magrus
Feats:
You get feats at certain levels. As a human, you get an extra at 1st level. Plus, all 1st level characters get a feat
Thats 2, then as a wizard you get the one in bold from your class.
At 3rd level, all characters get another feat.
At 5th level, all wizards get a bonus feat, along with at 10th, 15th, and 20th, to choose a Item Creation or Meta-Magic Feat.
Spellfire-1 (City)
Extend spell-1 human
Scribe Scroll-1 Wizard
Empower spell- 3
Craft wonderous item-5 Wizard
Descriptions for you. You can always check that website btw, but here they are for you now.
EMPOWER SPELL [METAMAGIC]
Benefit: All variable, numeric effects of an empowered spell are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.
EXTEND SPELL [METAMAGIC]
Benefit: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. An extended spell uses up a spell slot one level higher than the spell’s actual level.
SCRIBE SCROLL [ITEM CREATION]
Prerequisite: Caster level 1st.
Benefit: You can create a scroll of any spell that you know. Scribing a scroll takes one day for each 1,000 gp in its base price. The base price of a scroll is its spell level x its caster level x 25 gp. To scribe a scroll, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this base price.
Any scroll that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the costs derived from the base price, you must expend the material component or pay the XP when scribing the scroll.
CRAFT WONDROUS ITEM [ITEM CREATION]
Prerequisite: Caster level 3rd.
Benefit: You can create any wondrous item whose prerequisites you meet. Enchanting a wondrous item takes one day for each 1,000 gp in its price. To enchant a wondrous item, you must spend 1/25 of the item’s price in XP and use up raw materials costing half of this price.
You can also mend a broken wondrous item if it is one that you could make. Doing so costs half the XP, half the raw materials, and half the time it would take to craft that item in the first place.
Some wondrous items incur extra costs in material components or XP, as noted in their descriptions. These costs are in addition to those derived from the item’s base price. You must pay such a cost to create an item or to mend a broken one.
And, the last one of yours is one not on the site.
Posted: Mon Jun 20, 2005 9:04 am
by Darth Zenemij
Yeah, I read some of those on that one site.
Posted: Mon Jun 20, 2005 9:05 am
by Siberys
That would be spellfire right?
Posted: Mon Jun 20, 2005 9:06 am
by Magrus
Yeah, the background one.
No questions so far DZ? I can always help you when you level, but if you have some now, don't be afraid to ask. Syb has to keep beating me over the head with things I miss too.

Posted: Mon Jun 20, 2005 9:06 am
by Siberys
Hehehehe
Sorry about that. Just going bythe rules is all.
Posted: Mon Jun 20, 2005 9:07 am
by Darth Zenemij
So if constitution goes to my Health, then what goes to my Mana, Wisodm?
Posted: Mon Jun 20, 2005 9:07 am
by Siberys
There is no such thing as mana
Posted: Mon Jun 20, 2005 9:08 am
by Darth Zenemij
S.P is it then?
Posted: Mon Jun 20, 2005 9:09 am
by Siberys
Nope, it is a certain number of spells per day.
Posted: Mon Jun 20, 2005 9:10 am
by Siberys
Spells Per Day(+1 Necro spell) -
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
4 5 3 2
Posted: Mon Jun 20, 2005 9:10 am
by Darth Zenemij
O.k, thats what I meant to clear up, do I get mana or a certain number of spells per day. O.k
Posted: Mon Jun 20, 2005 9:11 am
by Magrus
Thats ok Syb, I expect you to correct me, no offense taken.
Yeah, I did the spell point system in my game because I like the flexibility of it. I altered the rules just so you know. You get "slots" for your spells. We could go over that next instead of skills.
Spells Per Day(+1 Necro spell) - 0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
4 5 3 2
You get
0 level- 4
1st level- 5
2nd level- 3
3rd level- 2
That you can memorize each day, each slot, once used is gone until you've rested and memorized more. You can memorize the same spell more than once, or not at all. You have a "spell book" which is all of the spells listed on your sheet. You can learn new spells from scrolls (we did that, bought you some to give you more spells.

)
Questions?
Posted: Mon Jun 20, 2005 9:12 am
by Siberys
As well as one more ADDED on to that of the necromantic type.
Posted: Mon Jun 20, 2005 9:12 am
by Darth Zenemij
Nope.
Posted: Mon Jun 20, 2005 9:12 am
by Siberys
Thus making it
0 level- 4 +1 necro
1st level- 5 +1 necro
2nd level- 3 +1 necro
3rd level- 2 +1 necro
Posted: Mon Jun 20, 2005 9:14 am
by Magrus
Alright, Syb, do you think it would be beneficial to go through and post links for each of those spell names on his sheet to the spell description to make it easier for him? If you don't want to do it, I could. That way he could just click on the name and it would take him right to the description.