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Posted: Mon Jun 04, 2007 12:20 pm
by dragon wench
Very nice work there!
I like the green texture, it's still subtle enough so that it doesn't jar with the surroundings.
It's also good that you have to work for this.
I've added ingredient desorters to the alchemy lab (they aren't at the moment compatible with sri's alchemy but I might make a compatible version)
Others here may differ, but from my own POV, I'd say don't worry too much about making a Sri's compatible sorter. The bulk of the ingredients in your inventory will be the standard MW ones, so just having a basic sorter will still be a huge time saver. The only thing I would suggest is that you place a high capacity containor of some kind in the alchemy area into which Sri's ingredients can be dumped.
Posted: Mon Jun 04, 2007 12:40 pm
by Magelord648
The desorter takes ingredients from the pots depending on which effect you select. If you have Sri's installed you'll get the wrong ingredients. That's why I'll make a compatible version. It shouldn't be to hard. Just some copying and pasting work.
What exactly do you mean by "it's good you have to work for this"?
I'm tired and I can't think properly.
Posted: Mon Jun 04, 2007 12:45 pm
by dragon wench
Magelord648 wrote:The desorter takes ingredients from the pots depending on which effect you select. If you have Sri's installed you'll get the wrong ingredients. That's why I'll make a compatible version. It shouldn't be to hard. Just some copying and pasting work.
What exactly do you mean by "it's good you have to work for this"?
I'm tired and I can't think properly.
Ah okay, I didn't realise. In that case a Sri's compatable version wouldn't be a bad idea.
Sorry, I meant it's good you have to fight etc. in order to properly claim your home, and in a way that adds a story to the whole Uvirith mystery, which is even better

Posted: Mon Jun 04, 2007 12:48 pm
by Magelord648
Ah right. That makes sense now. I need more sleep.
I've spent two months on this project now. That's the furthest I've ever gone with a mod. I feel so proud.
Posted: Mon Jun 04, 2007 10:46 pm
by AmpaSand
Very good effort! but maybe no pauldrons on the assistant. cool robe thought
Posted: Tue Jun 05, 2007 3:56 pm
by mystikspiralfan
It would be really cool, even though I'm not sure it would be possible, if you could choose to wage war on one of the other houses or the Empire.
Also, maybe a dwemer ruin under the stronghold, as you already do those quests for the centurian guards. Does deciding who lives in your village mean like getting guilds and such in it?
Posted: Wed Jun 06, 2007 1:18 pm
by Magelord648
mystikspiralfan wrote:It would be really cool, even though I'm not sure it would be possible, if you could choose to wage war on one of the other houses or the Empire.
I won't do that. It has nothing to do with the stronghold.
mystikspiralfan wrote:Also, maybe a dwemer ruin under the stronghold, as you already do those quests for the centurian guards. Does deciding who lives in your village mean like getting guilds and such in it?
Don't you remember when you were having your stronghold built? You went to two Dwemer strongholds a stones throw away to collect things. As for the guilds all there could be is Morag Tong. The rest are imperial.
Posted: Tue Jun 12, 2007 10:09 am
by Magelord648
A terrible quality video showing off the new enchanting script. Instead of spawning an NPC it equips the soul gem so you don't have to pay for enchanting something by yourself.
Video of Enchant book - Photobucket - Video and Image Hosting
Posted: Tue Jun 12, 2007 2:07 pm
by BlueSky
Cool indeed...cannot wait till you finish it...it will be a very nice excuse for me to start another new game.....

Posted: Tue Jun 12, 2007 2:51 pm
by Magelord648
Does anyone have a problem with all the message boxes. I can remove the big ones but the small ones are hard coded.
If anyone else wants the script this is it. It needs some tweaking to work but it's a start.
EDIT: I've removed the script because it won't work and pretty much needs rewriting.
Posted: Mon Jun 18, 2007 2:03 pm
by Magelord648
Posted: Sun Jun 24, 2007 4:11 am
by Magelord648
I need people with some spare time to write me some dialogue so we don't end up with generic NPCs. It doesn't need to be in a plugin. Just some labelled responses in a text document are what I'm looking for. If you're interested PM me.
Thanks
Ml
Posted: Mon Jul 09, 2007 2:23 pm
by Magelord648
It's the Temple/Chapel!
http://i70.photobucket.com/albums/i96/c ... ot27-1.jpg - This has been overwritten by a lovely picture of some guars.
http://i70.photobucket.com/albums/i96/c ... ot28-1.jpg
Entrance to the priest's quarters
http://i70.photobucket.com/albums/i96/c ... ot29-1.jpg
This is probably the most unorthodox room I've ever made.
Posted: Tue Jul 17, 2007 12:09 pm
by Magelord648
Posted: Tue Jul 17, 2007 12:17 pm
by BlueSky
Magelord648 wrote:Is the interest in this fading? This is my 5th post in a row.
I've cleared up the photobucket a bit so some links won't work any more. I've only deleted pictures that have newer versions or things that I have abandoned.
Interest not fading...we're just waiting on the finished product...
I know at least a few of us, that will try it out.

Posted: Tue Jul 17, 2007 1:37 pm
by triline beta
I play on xbox, so this wont effect me, but how about fast travel? I use mark and recall for quests, and tel uvirith is in the middle of nowhere, so a stilt strider would be nice.
Posted: Tue Jul 17, 2007 3:09 pm
by Magelord648
There are screenshots with a silt strider. I'd of thought they'd be self explanatory.
Posted: Tue Jul 17, 2007 4:55 pm
by fable
Magelord648 wrote:There are screenshots with a silt strider. I'd of thought they'd be self explanatory.
Were to me. But then, some people don't bother looking at screens for detail--or at all.
Posted: Tue Jul 17, 2007 5:15 pm
by dragon wench
Is the interest in this fading? This is my 5th post in a row.
I can't speak for anyone else here, but for me personally, my interest hasn't faded at all. It's simply a matter of real life generally taking precedence at the moment, and the fact that I'm not playing MW right now, so I'm less engaged with the game.
And as Bluesky said, it's also about waiting for the finished product

Posted: Tue Jul 17, 2007 10:48 pm
by AmpaSand
well if you can find a way to get morrowind to work on mac i'll get your mod like a snap. it's every thing thats missing from the orignal stronghold. (maybe you could do the other 2?)