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Posted: Mon Mar 21, 2011 8:05 am
by Rad
Is FO3 a good Fallout game? No.

Is FO3 a good, non-Fallout post-apocalyptic Action-RPG? Yes.

Posted: Mon Mar 21, 2011 2:14 pm
by galraen
Something that has been touched on that puzzles me greatly is the proliferation of fifties stuff in the game. It's like weaponry apart the alternative reality went into stasis for 120 years; weird. I guess the devs couldn't be bothered creating 120 years of culture and non nuke development. Are the Bethesda devs responsible for this laziness or the original makers?

I also find it curious how much paper survived lying on floors for 200 years without disintegrating completely!

Posted: Mon Mar 21, 2011 2:20 pm
by Rad
galraen wrote:Something that has been touched on that puzzles me greatly is the proliferation of fifties stuff in the game. It's like weaponry apart the alternative reality went into stasis for 120 years; weird. I guess the devs couldn't be bothered creating 120 years of culture and non nuke development. Are the Bethesda devs responsible for this laziness or the original makers?
Blame Interplay for that one.
galraen wrote:I also find it curious how much paper survived lying on floors for 200 years without disintegrating completely!
I agree, but it just doesn't say "wasteland" without the paper and junk laying around either (but common people, clean up your towns).

Posted: Mon Mar 21, 2011 3:07 pm
by galraen
The only gripe I have with Interplay is that they went out of business; I can forgive them for not doing the spade work too thoroughly on Fallout.

Posted: Mon Mar 21, 2011 3:22 pm
by GawainBS
Rad wrote:Blame Interplay for that one.



I agree, but it just doesn't say "wasteland" without the paper and junk laying around either (but common people, clean up your towns).
Not really. Plenty of stuff that evolved during that time, it just kept its '50s look. I'm thinking about medical science (The Sierra base in FO2), the car on batteries, I believe the Corsican brothers also refer to some 3D filming,...

Galraen: as I said, Bethesda didn't even get the weapons-part right. ;)

Posted: Mon Mar 21, 2011 6:48 pm
by arsiwash
Both annoying and helpful at the same time. If you are on a quest, there is an arrow showing where you need to go. It is totally bizzaare that you know the "hidden hermit" who died in a place unknown is over there, and you can just find your way right to him.

There is no "hidden hermit", just used it as an example.

I went on a talent search, in New Vegas, I had found 3 of the people already befor starting the quest, but the other one had an arrow pointing right at an area I had never been to..."OH, here he is, I bet you want to help me complete this quest"!!!

Posted: Tue Mar 22, 2011 1:18 am
by Kipi
galraen wrote:Something that has been touched on that puzzles me greatly is the proliferation of fifties stuff in the game. It's like weaponry apart the alternative reality went into stasis for 120 years; weird. I guess the devs couldn't be bothered creating 120 years of culture and non nuke development. Are the Bethesda devs responsible for this laziness or the original makers?

I also find it curious how much paper survived lying on floors for 200 years without disintegrating completely!
Interplay is responsible of the theme, Bethesda just continued there.

Just to point out, not sure if you were aware of this, but the theme is actually not fifties technology, but how the future was pictured back then. Laser weapons, nuclear cars and so on. The decision of going on with the imagined future was considered decision back when Fallout 1 was being developed. Can't remember why the developers took that "alternative" future, but I think it had to do with how science fiction and tv-series back in fifties pictured the future.

In my opinion the theme was and still is actually quite refreshing. How many futuristic RPG/FPS games we have that are basing either in normal technology or some futuristic technology with mind reading, faster than light space ships and, kinetic shields and one-size-for-all armors which fits the character just right and offers near immortal protection against anything? Too many.

Posted: Sun May 08, 2011 1:34 pm
by masonhauser
fallout 3 is my all time favorite console game... it has pretty much wasted nearly 3 years of my life, because i play that game so much. the first week i had it i actually ditched all my plans with friends to play it 24/7...
i'm an obsessor with this game. it's so good. so much to do, so much to kill.
the best game to ever come to a console.

Posted: Thu May 12, 2011 9:25 pm
by deadlydis
I thought the game was amazing but the fact that you couldn't play after you beat it and it auto saves right at the end and you can't go back.... Really angered me.

Posted: Fri May 13, 2011 4:01 am
by Moogleman
It seems you were unlucky deadlydis, most people get autosaved in the room before you run into the colonel. With the Broken Steel DLC however, you can carry on after you complete the main game. You get revived by the botherhood.

As for quest indicators Arsiwash, It's something Bethesda has done for a long time so I'd take it as standard with them. Also I tihnk it comes down to keeping impatient people hooked. The way I do things: If it makes the game too easy, dont do it.

Posted: Mon May 23, 2011 5:31 am
by ricksog
I had a LOT of fun with Fallout 3, first step out of the vault i thought "ehi, it's Oblivion"..I have not noticed it immediately..well, the same engine..but i had a LOT of fun with Oblivion too, so..the only thing i dislike is how fast you reach the level cap (20 levels are not enough)..same problem of New Vegas, very funny too, a lot of hours of game and a lot of places to explore..maybe is a bit too simple, you know always exactly where to go, even when you should not..
I'm a fan of fallout from the first chapter, that i think was underestimated..