I agree on the Charisma thingy, if she were traveling in Drow lands she wouldn't suffer any penalties..
Project: Dungeon Crawl (for 3.5 Dungeon Crawl Inc. stats, FR insertions as well)
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
[QUOTE=jopperm2]SHe is so yummy..
I agree on the Charisma thingy, if she were traveling in Drow lands she wouldn't suffer any penalties..[/QUOTE]
...except among the network of Drow associated with her mother, of course.
Note: Fixed Durnkrag's AC.
I agree on the Charisma thingy, if she were traveling in Drow lands she wouldn't suffer any penalties..[/QUOTE]
...except among the network of Drow associated with her mother, of course.
Note: Fixed Durnkrag's AC.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- The Great Hairy
- Posts: 864
- Joined: Wed Sep 29, 2004 6:42 pm
- Location: Sydney, Australia
- Contact:
[QUOTE=jopperm2]SHe is so yummy..
I agree on the Charisma thingy, if she were traveling in Drow lands she wouldn't suffer any penalties..[/QUOTE]
Wipe that drool off your chin, jopperm2! And get your hand... eeeewwwww!!! Not in public!!!
Cheers,
TGHO
I agree on the Charisma thingy, if she were traveling in Drow lands she wouldn't suffer any penalties..[/QUOTE]
Cheers,
TGHO
I'm wearing Boots of Escaping! I'm wearing Boots of Escaping!
- Galuf the Dwarf
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- Joined: Wed May 07, 2003 11:00 am
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Alright, I'm going to focusing on Khaggoth after Christmas... so here are some questions for the DCI master.
1) Khaggoth doesn't have any 'Weapon Focus' feats, does he? For a while he was using an axe (Was that a battleaxe or a greataxe?), but it just seemed like he used it in a less sincere form as, say, Durnkrag's axe-fighting. His blows were equally meaningful, but had a less specialized manner to them. Aside from that, I suppose he has 'Power Attack' and 'Cleave' (more than likely has the latter anyways after seeing him cleanly chop off the head of a certain gnoll and come close to slicing another).
2) What type of sword is Frostfire? Is it a greatsword or a bastard sword? What type of enchantments (if any) does it have?
3) How are these stats?
Level 5 Barbarian
Hit Dice: 5d12+48 (60 hp)
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma
Take your time on this one, Kayless. I'm in no rush. Besides, I just finished with final exams, so thinking is really going to need a temporary reprieve for me.
1) Khaggoth doesn't have any 'Weapon Focus' feats, does he? For a while he was using an axe (Was that a battleaxe or a greataxe?), but it just seemed like he used it in a less sincere form as, say, Durnkrag's axe-fighting. His blows were equally meaningful, but had a less specialized manner to them. Aside from that, I suppose he has 'Power Attack' and 'Cleave' (more than likely has the latter anyways after seeing him cleanly chop off the head of a certain gnoll and come close to slicing another).
2) What type of sword is Frostfire? Is it a greatsword or a bastard sword? What type of enchantments (if any) does it have?
3) How are these stats?
Level 5 Barbarian
Hit Dice: 5d12+48 (60 hp)
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma
Take your time on this one, Kayless. I'm in no rush. Besides, I just finished with final exams, so thinking is really going to need a temporary reprieve for me.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
[QUOTE=Galuf the Dwarf]Khaggoth doesn't have any 'Weapon Focus' feats, does he? For a while he was using an axe (Was that a battleaxe or a greataxe?), but it just seemed like he used it in a less sincere form as, say, Durnkrag's axe-fighting. His blows were equally meaningful, but had a less specialized manner to them. Aside from that, I suppose he has 'Power Attack' and 'Cleave' (more than likely has the latter anyways after seeing him cleanly chop off the head of a certain gnoll and come close to slicing another).[/QUOTE]
Nope, no Weapon Focus feats for Khaggoth. Power Attack and Cleave are obvious choices though. He may have one of the Rage enhancing feats too (Intimidating Rage, Extra Rage, etc.) since he's quite formidable when berserk (he's quite formidable even when he's calm, but he's even more formidable when he's raging).
[QUOTE=Galuf the Dwarf]What type of sword is Frostfire? Is it a greatsword or a bastard sword? What type of enchantments (if any) does it have?[/QUOTE]
I believe Frostfire is a +1 greatsword with icy burst...
Though now that I think about it, I might have originally intended it to be a Frost Brand, but that's a wee bit too powerful for a 5th level character (it's been awhile since I first came up with the sword, so my memory is a little hazy).
[QUOTE=Galuf the Dwarf] How are these stats?
Level 5 Barbarian
Hit Dice: 5d12+48 (60 hp)
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma[/QUOTE]
Stats look good, though I have to admit I'm not really sure what his Dex should be. He doesn't wear much in the way of armor, but doesn't seem too nimble either. Anywhere between 10 and 14 seems reasonable, so it's all good.
Nope, no Weapon Focus feats for Khaggoth. Power Attack and Cleave are obvious choices though. He may have one of the Rage enhancing feats too (Intimidating Rage, Extra Rage, etc.) since he's quite formidable when berserk (he's quite formidable even when he's calm, but he's even more formidable when he's raging).
[QUOTE=Galuf the Dwarf]What type of sword is Frostfire? Is it a greatsword or a bastard sword? What type of enchantments (if any) does it have?[/QUOTE]
I believe Frostfire is a +1 greatsword with icy burst...
Though now that I think about it, I might have originally intended it to be a Frost Brand, but that's a wee bit too powerful for a 5th level character (it's been awhile since I first came up with the sword, so my memory is a little hazy).
[QUOTE=Galuf the Dwarf] How are these stats?
Level 5 Barbarian
Hit Dice: 5d12+48 (60 hp)
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma[/QUOTE]
Stats look good, though I have to admit I'm not really sure what his Dex should be. He doesn't wear much in the way of armor, but doesn't seem too nimble either. Anywhere between 10 and 14 seems reasonable, so it's all good.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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Even Half-Breeds deserve some recognition!
Well, here's the packhorse of the Dungeon Crawl crew himself, Khaggoth!
Khaggoth Leoncourt
Neutral Good Male Half-Orc Barbarian 5
Hit Dice: 5d12+20 (68 hp)
Initiative: +1
Speed: 40 Feet (8 Squares)
Armor Class: 14 (+1 Dexterity, +3 Leather Armor) Touch 10, Flat-footed 13, Rage 12
Base Attack/Grapple: 5/6
Attacks: Frostfire +10 (2d6+5/19-20x3, +2d10 cold on critical)
Abilities:
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma
Saving Throws: Fortitude +8, Reflex +2, Will +2
Skills and Feats: Intimidate +6, Listen +7, Spot +7, Survival +7; Cleave, Power Attack
Special Attacks: Rage 2/day
Special Qualities: Fast Movement, Improved Uncanny Dodge, Trap Sense +1, Uncanny Dodge
Rage: When Khaggoth uses his rage, his stats change as such -
25 Strength, 22 Constitution, 83 hp, Will save +4, -2 AC, fatigued when rage expires
Equipment: Frostfire (+1 Icy Burst Greatsword), Leather armor, camping bag (includes fire-building and cooking items, 3 blankets, and 1 week’s food rations)
Challenge Rating: 5
Up next is Mac, so I'm going to need QUITE a few pointers on him.
Well, here's the packhorse of the Dungeon Crawl crew himself, Khaggoth!
Khaggoth Leoncourt
Neutral Good Male Half-Orc Barbarian 5
Hit Dice: 5d12+20 (68 hp)
Initiative: +1
Speed: 40 Feet (8 Squares)
Armor Class: 14 (+1 Dexterity, +3 Leather Armor) Touch 10, Flat-footed 13, Rage 12
Base Attack/Grapple: 5/6
Attacks: Frostfire +10 (2d6+5/19-20x3, +2d10 cold on critical)
Abilities:
21 Strength
12 Dexterity
18 Constitution
9 Intelligence
12 Wisdom
10 Charisma
Saving Throws: Fortitude +8, Reflex +2, Will +2
Skills and Feats: Intimidate +6, Listen +7, Spot +7, Survival +7; Cleave, Power Attack
Special Attacks: Rage 2/day
Special Qualities: Fast Movement, Improved Uncanny Dodge, Trap Sense +1, Uncanny Dodge
Rage: When Khaggoth uses his rage, his stats change as such -
25 Strength, 22 Constitution, 83 hp, Will save +4, -2 AC, fatigued when rage expires
Equipment: Frostfire (+1 Icy Burst Greatsword), Leather armor, camping bag (includes fire-building and cooking items, 3 blankets, and 1 week’s food rations)
Challenge Rating: 5
Up next is Mac, so I'm going to need QUITE a few pointers on him.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
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Okay, my questions onf Mac St. Iur....
1) What are his weapons? It appears as if he either has two longswords or a longsword and a shortsword.
Any other special things on him (besides, say, thief's tools)?
2) Feats. Definitely 'Two-Weapon Fighting.' Anything else?
3) His levels. How many of Fighter and Rogue each?
1) What are his weapons? It appears as if he either has two longswords or a longsword and a shortsword.
Any other special things on him (besides, say, thief's tools)?
2) Feats. Definitely 'Two-Weapon Fighting.' Anything else?
3) His levels. How many of Fighter and Rogue each?
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
[QUOTE=Galuf the Dwarf](more than likely has the latter anyways after seeing him cleanly chop off the head of a certain gnoll and come close to slicing another).[/QUOTE]
Hey! That Gnoll was taken off guard by a cheap tactic! He was trying to negotiate with them... Yes... Negotiate... That'll do nicely... It was unfair of Khaggoth and that damn-near vorpal axe of his!

Hey! That Gnoll was taken off guard by a cheap tactic! He was trying to negotiate with them... Yes... Negotiate... That'll do nicely... It was unfair of Khaggoth and that damn-near vorpal axe of his!
[QUOTE=Galuf the Dwarf]Okay, my questions onf Mac St. Iur....
1) What are his weapons? It appears as if he either has two longswords or a longsword and a shortsword.
[/QUOTE]
Short swords all the way, baby. That's his thing.
[QUOTE=Galuf the Dwarf]Any other special things on him (besides, say, thief's tools)?[/QUOTE]
Hmmm... Good question. Assassin-y gear I suppose. I'll have to get back to you on that one.
[QUOTE=Galuf the Dwarf]2) Feats. Definitely 'Two-Weapon Fighting.' Anything else?)[/QUOTE]
Besides Two-Weapon Fighting, I think Combat Expertise, Improved Initiative, Weapon Finesse (Short sword), and Weapon Focus (Short sword) are all good choices.
[QUOTE=Galuf the Dwarf]3) His levels. How many of Fighter and Rogue each?[/QUOTE]
Rogue 5/Fighter 2 I should think. He's definately more rogue than fighter.
[QUOTE=Aegis]Hey! That Gnoll was taken off guard by a cheap tactic! He was trying to negotiate with them... Yes... Negotiate... That'll do nicely... It was unfair of Khaggoth and that damn-near vorpal axe of his!
[/QUOTE]
Alas, poor Aegis gnoll. We hardly knew yea...
1) What are his weapons? It appears as if he either has two longswords or a longsword and a shortsword.
Short swords all the way, baby. That's his thing.
[QUOTE=Galuf the Dwarf]Any other special things on him (besides, say, thief's tools)?[/QUOTE]
Hmmm... Good question. Assassin-y gear I suppose. I'll have to get back to you on that one.
[QUOTE=Galuf the Dwarf]2) Feats. Definitely 'Two-Weapon Fighting.' Anything else?)[/QUOTE]
Besides Two-Weapon Fighting, I think Combat Expertise, Improved Initiative, Weapon Finesse (Short sword), and Weapon Focus (Short sword) are all good choices.
[QUOTE=Galuf the Dwarf]3) His levels. How many of Fighter and Rogue each?[/QUOTE]
Rogue 5/Fighter 2 I should think. He's definately more rogue than fighter.
[QUOTE=Aegis]Hey! That Gnoll was taken off guard by a cheap tactic! He was trying to negotiate with them... Yes... Negotiate... That'll do nicely... It was unfair of Khaggoth and that damn-near vorpal axe of his!
Alas, poor Aegis gnoll. We hardly knew yea...
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
- Fiberfar
- Posts: 4196
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- Location: Looking down from ethereal skies
- Contact:
Sunder weapon???
since he quite easily cuts Khaggoth's axe in two.
since he quite easily cuts Khaggoth's axe in two.
[QUOTE=Luis Antonio]ONLY RETARDED PEOPLE WRITE WITH CAPS ON. Good thing I press shift
[/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
[QUOTE=Luis Antonio]Bah! Bunch of lamers! Ye need the lesson of the true powergamer: Play mages, name them Koffi Annan, and only use non-intervention spells! Buwahahahahah![/QUOTE]
- Galuf the Dwarf
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[QUOTE=Fiberfar]Sunder weapon???
since he quite easily cuts Khaggoth's axe in two.[/QUOTE]
That is debatable, since (unfortunately) I don't seem to have the sourcebook from which that feat came from, and so if there are certain requirements, that may make things tricky.
Kayless: Sounds good. I thought he was a Rogue 5/Fighter 2 in the first place.
Feats-wise, I think I'll go with Weapon Finesse (Note: this feat applies for all Dex-applicable weapons in 3.5 Edition), Two-Weapon Fighting, Weapon Focus (Shortsword), and Improved Initiative. I'm trying to determine if his Fighter levels (no 3.5 Edition Player's Handbook on me yet, mind you)
Stats-wise, I was thinking this for Mac:
16 Strength
18 Dexterity
16 Constitution
16 Intelligence
10 Wisdom
14 Charisma
Since Mac uses shortswords instead of (a) longsword(s), I'm wondering if his strength should be lower.
Also, after Mac, I think I might take a break from the two major sides and go for a minor character, preferably the Lich (and Blinky) or Durngrim. After that, here's my intended line-up.
1) Castor
2) Ganelon
3) Beatrice
4) The Archdruid
5) Arudin
6) Lepus
7) The Lich & Blinky or Dungrim (depending upon who I did first)
8) Gruffyn
Cripes, it took almost two hours to compose this message!
since he quite easily cuts Khaggoth's axe in two.[/QUOTE]
That is debatable, since (unfortunately) I don't seem to have the sourcebook from which that feat came from, and so if there are certain requirements, that may make things tricky.
Kayless: Sounds good. I thought he was a Rogue 5/Fighter 2 in the first place.
Feats-wise, I think I'll go with Weapon Finesse (Note: this feat applies for all Dex-applicable weapons in 3.5 Edition), Two-Weapon Fighting, Weapon Focus (Shortsword), and Improved Initiative. I'm trying to determine if his Fighter levels (no 3.5 Edition Player's Handbook on me yet, mind you)
Stats-wise, I was thinking this for Mac:
16 Strength
18 Dexterity
16 Constitution
16 Intelligence
10 Wisdom
14 Charisma
Since Mac uses shortswords instead of (a) longsword(s), I'm wondering if his strength should be lower.
Also, after Mac, I think I might take a break from the two major sides and go for a minor character, preferably the Lich (and Blinky) or Durngrim. After that, here's my intended line-up.
1) Castor
2) Ganelon
3) Beatrice
4) The Archdruid
5) Arudin
6) Lepus
7) The Lich & Blinky or Dungrim (depending upon who I did first)
8) Gruffyn
Cripes, it took almost two hours to compose this message!
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
[QUOTE=Fiberfar]Sunder weapon???
since he quite easily cuts Khaggoth's axe in two.[/QUOTE]
I completely forgot about that. Yes, Sunder would be fitting too.
[QUOTE=Galuf the Dwarf]I'm trying to determine if his Fighter levels (no 3.5 Edition Player's Handbook on me yet, mind you)[/QUOTE]
Doesn't the WotC website have the 3.5 rules up as part of the open gaming license?
[QUOTE=Galuf the Dwarf]Since Mac uses shortswords instead of (a) longsword(s), I'm wondering if his strength should be lower.[/QUOTE]
Yeah, 14 seems better to me.
since he quite easily cuts Khaggoth's axe in two.[/QUOTE]
I completely forgot about that. Yes, Sunder would be fitting too.
[QUOTE=Galuf the Dwarf]I'm trying to determine if his Fighter levels (no 3.5 Edition Player's Handbook on me yet, mind you)[/QUOTE]
Doesn't the WotC website have the 3.5 rules up as part of the open gaming license?
[QUOTE=Galuf the Dwarf]Since Mac uses shortswords instead of (a) longsword(s), I'm wondering if his strength should be lower.[/QUOTE]
Yeah, 14 seems better to me.
Nature’s first green is gold,
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
Her hardest hue to hold.
Her early leaf’s a flower;
But only so an hour.
Then leaf subsides to leaf.
So Eden sank to grief,
So dawn goes down to day.
Nothing gold can stay.
- Galuf the Dwarf
- Posts: 3160
- Joined: Wed May 07, 2003 11:00 am
- Location: Connecticut, a place of open land, hills, forests,
- Contact:
Well, Ganelon once said "a rogue is a necessity."
And here's the real rogue of the whole series, Mac!
Machiavelli “Mac” St. Iuir
Lawful Evil Male Human Fighter2/Rogue 5 (ECL: 7)
Hit Dice: 2d10+6 plus 5d6+15 (68 hp)
Initiative: +8
Speed: 30 feet (6 Squares)
Armor Class: 17 (+4 Dexterity, +3 Leather Armor) Touch 10, Flat-footed 17
Base Attack/Grapple: 5/6
Attack: Masterwork shortsword+9 Melee (1d6/19-20/x2) plus Masterwork shortsword +9 Melee (1d6/19-20/x2)
Abilities:
14 Strength
18 Dexterity
16 Constitution
16 Intelligence
10 Wisdom
14 Charisma
Saving Throws: Fortitude +7, Reflex +8, Will +1
Special Attacks: Sneak Attack 3d6
Special Qualities: Evasion, Trapfinding, Trap Sense +1, Uncanny Dodge
Skills and Feats: Bluff +4, Disable Device +11, Hide +11, Intimidate +4, Listen +7, Move Silently +11, Open Lock +11, Search +11, Spot +7, Tumble +11; Improved Initiative, Sunder, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword)
Equipment: Masterwork Shortsword, Masterwork Shortsword, Masterwork Leather Armor, Thief’s cloak (+2 to Hide and Disguise checks)
Challenge Rating: 6
And here's the real rogue of the whole series, Mac!
Machiavelli “Mac” St. Iuir
Lawful Evil Male Human Fighter2/Rogue 5 (ECL: 7)
Hit Dice: 2d10+6 plus 5d6+15 (68 hp)
Initiative: +8
Speed: 30 feet (6 Squares)
Armor Class: 17 (+4 Dexterity, +3 Leather Armor) Touch 10, Flat-footed 17
Base Attack/Grapple: 5/6
Attack: Masterwork shortsword+9 Melee (1d6/19-20/x2) plus Masterwork shortsword +9 Melee (1d6/19-20/x2)
Abilities:
14 Strength
18 Dexterity
16 Constitution
16 Intelligence
10 Wisdom
14 Charisma
Saving Throws: Fortitude +7, Reflex +8, Will +1
Special Attacks: Sneak Attack 3d6
Special Qualities: Evasion, Trapfinding, Trap Sense +1, Uncanny Dodge
Skills and Feats: Bluff +4, Disable Device +11, Hide +11, Intimidate +4, Listen +7, Move Silently +11, Open Lock +11, Search +11, Spot +7, Tumble +11; Improved Initiative, Sunder, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword)
Equipment: Masterwork Shortsword, Masterwork Shortsword, Masterwork Leather Armor, Thief’s cloak (+2 to Hide and Disguise checks)
Challenge Rating: 6
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- The Great Hairy
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- Galuf the Dwarf
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- Location: Connecticut, a place of open land, hills, forests,
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That's the first I heard of that.The Great Hairy wrote:His Touch AC is 14 - remember that DEX bonuses are included against touch attacks.
Two-Weapon Fighting w/ a light weapon in the off-hand gives a -2 penalty to both weapons.His Attack Bonus with his short swords is + 9 / + 9 - since he has Weapon Finesse the 'to hit' bonus is off his DEX as well.
Cheers,
TGHO
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- The Great Hairy
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- Galuf the Dwarf
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Alright, fixed Mac's attack calculations.
Dungeon Crawl Inc.: It's the most fun you can have without 3 midgets and a whip! Character stats made by your's truly!
- The Great Hairy
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