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Posted: Sat Aug 21, 2004 10:38 am
by Thrain
the F/M tends not to cast the longer spells. essential F/M spells are quick casts - stoneskin, fireshields, PFMW etc.

Posted: Sat Aug 21, 2004 10:42 am
by Brynn
Oh, yes. But I just can't NOT use my spells if I'm a mage :) There's no way I'm gonna leave a Horrid Wilting unlearned! Say I'm diffiucult :)

Posted: Sat Aug 21, 2004 2:23 pm
by Thrain
you're difficult.

Posted: Sat Aug 21, 2004 4:36 pm
by SP101
Spike Traps are really overpowered... and you can Sleep/Set Traps/Sleep/Set Traps, etc. until you have enough to kill the drake once he turn hostile... that's pretty stupid.

BG1 was a great game for thieves, they were well-balanced. In BG2, they can be cheesy because of those traps you can set. You can (almost) go trough the entire game by laying traps and running.

Posted: Sat Aug 21, 2004 7:03 pm
by iamweaver
Oh, yes. But I just can't NOT use my spells if I'm a mage :)
That's another way the Vecna Robe is so cheesy - you can cast almost any spell, even mid-combat, with it on. In fact, it's likely you can even cast those ADHW spells. Your silly melee opponants rarely fight you with elemental melee weapons, and since you are stoneskinned... :)

Posted: Sat Aug 21, 2004 8:27 pm
by lipe
robe of vecna+ring of vecna+amulet of vecna+a bracer that lower by 1 spell casting time............. instant time stop and improved lacrity do whaytever you want uahuahuauuh Sorcerors RULE

Posted: Sun Aug 22, 2004 3:22 am
by Brynn
What's the Vecna Robe? Where did you find it? Is it in the original game, or in a mod?

Posted: Sun Aug 22, 2004 3:23 am
by moltovir
AFAIK the lich Vecna only dropped an eyeball, a hand and a robe, and only the robe is in the game... Unless you're playing with an added-items mod.

Edit @ Brynn: the robe can be bought from Deirdre (Adventurers Mart), but you need to install the bonus cd merchants file. I got it from http://www.sorcerers.net .

Posted: Sun Aug 22, 2004 3:36 am
by Brynn
Ah... I only have her back in Targos :) I haven't installed any mods yet... But as I take it from your words, the lich Vecna is in the ori game, right? Where is he? I don't recall meeting him, but maybe I just don't remember his name... Is it the one in Amkethran?

Posted: Sun Aug 22, 2004 5:47 am
by Numinor
No, the lich Vecna is not in the game. His hand and eye are legendary artifacts in D&D that give you great power if you replace your own hand or eye with them (a bit off topic, but there's a very funny story about a "head of Vecna" http://www.hut.fi/~vesanto/link.fun/stupid.pcs.html ).
Techinacally, the bonus merchants are not mods since they were in the released game (but only in the Collector's Edition). There are 2, Deidre in the Adventurer's Mart who sells some of Balduran's items and Planescape:Torment related items; and Joluv in the Copper Coronet who sells items related to Icewind Dale.

Posted: Sun Aug 22, 2004 9:49 am
by Brynn
Replace my own hand and eye? No, thanks :) And I can't even get the robe? What does it do, anyway (just to make sure that I don't miss too much :) )

Posted: Sun Aug 22, 2004 10:05 am
by moltovir
It lowers the casting speed by 4, and adds some other minor resistances (10% magic resistance, AC bonus, perhaps a save bonus). The lowered casting speed is very good, you can get off your high-level spells like timestop in 4-5 seconds. Use it with Amulet of Power + Timestop + Improved Alacrity to empty your spellbook in 2 rounds...

Posted: Sun Aug 22, 2004 12:10 pm
by iamweaver
What I find funny is that the Robe of Vecna, IMO, is actually much more powerful than the "real" artifacts, the Hand and Eye, but doesn't come with any of the drawbacks that traditional artifacts do. Err - did, 20+ years ago, anyway, so maybe my data is just a bit dated :) .

Posted: Tue Aug 24, 2004 11:22 am
by CrownHead
[QUOTE=moltovir]AFAIK the lich Vecna only dropped an eyeball, a hand and a robe, and only the robe is in the game... Unless you're playing with an added-items mod.

Edit @ Brynn: the robe can be bought from Deirdre (Adventurers Mart), but you need to install the bonus cd merchants file. I got it from http://www.sorcerers.net .[/QUOTE]

Actually, you don't. The character files are already there in the game you just have to make them. Turn on the cheats and do create creature.

CLUAConsole: CreateCreature ("wmart1")
CLUAConsole: CreateCreature ("wmart2")

That's both Deidre and Joluv, and you don't have to download anything. Just make them appear next to Ribald, (atleast that's where I put them) save, then turn off the cheats.

Posted: Wed Aug 25, 2004 1:36 am
by Brynn
How do I do this...? What's that CLUAConsole thing?

Posted: Wed Aug 25, 2004 3:32 am
by moltovir
(sigh)

Shouldn't we get a FAQ for this :)

Anyway, open your BG2 folder (most likely #:\Program Files\Black Isle\BG2 - SoA) and look for the file baldur.ini. Open it with notepad or a similar text program, and under the [Program Options] tab, add the line Debug Mode=1. Then, ingame, press Ctrl+Space to open the console, and use the following codes to create creatures or items:

CLUAConsole:CreateItem("") or
CLUAConsole:CreateCreature("")

Full lists can be found here:
Creatures
Items

Eg if i forgot where i put my Daystar sword (actually did that once) and i desperatly wanted it back, the code would be
CLUAConsole:CreateItem("SW1H31")

And if i then would want to summon a lich to try the blade, i'd have to use
CLUAConsole:CreateCreature("LICH01")

This is only for pc though, don't know if it works on macs. Hope that helps :)

Posted: Wed Aug 25, 2004 3:37 am
by Brynn
Whoa, a professional cheater we have here ;)
Thanks so much, I think I'll only try the merchants, I don't want too much cheese :) Just to let you know, the links don't work, it says those pages cannot be linked form an external site.

Posted: Wed Aug 25, 2004 3:39 am
by moltovir
My apologies. Here are the full links, just c/p them into your browser.
http://db.gamefaqs.com/computer/doswin/ ... eature.txt
http://db.gamefaqs.com/computer/doswin/ ... _items.txt

Posted: Wed Aug 25, 2004 3:42 am
by Brynn
Thanks! (+ a few characters to make the message long enough otherwise it won't be accepted and posted :) )

Posted: Wed Aug 25, 2004 5:35 pm
by Ekental
Well you can also use SK if you want, that is for things like creating fighter dualed assasins and such, also has all capabilities of CLUA:Console
Shadowkeeper
As for the wmart items being in there already when they made the game... that was just a clever marketing scheme to try to get you to buy the "collectors edition". Fortunately, most people just uploaded the pveride files and the defunct Black Isle eventually capitualated and just let you have it for free.
For the Robe of Vecna being more powerful than the artifacts themselves... I disagree, if you look at pnp D&D DM's guide and look at the ideas for the items, you can see they're artifacts for a good reason. If you don't think they're powerful enough, well... if your the DM (or GM) you can just make it better, stronger, yeah.
UserUnfriendly...Since your pretty much the undisputed master of cheese, do you think you could post that website about cheese and such in the stickies? I can't find it there, and I haven't yet tried out EVERY cheesy combo yet.

Oh yeah, Brynn, shouldn't you give Nietzsche some credit for that quote >.> ?