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Evil Party, Advice Requested.

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
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NeoTiamat
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Post by NeoTiamat »

fair spoilers.

Nearly finished collecting everyone. Just need to grab Edwin from the docks.

I have an additional question. How are the time limits in this game? I seem to have gotten myself railroaded into no less then four quests already, all of which have to be done soon. I walk into the coronet, and Nalia gives me the D'Arnise Keep Quest. Then Korgan has me get some book. Then while getting Jan I get talked into hunting some rogue ranger. And nost recently Cernd and Trademeet require my assisstance. In a short period of time, I expect Edwin to start harping on about scrolls, and I still need to get the Ring of Human Influence so I don't have to cast three friends spells before every dialogue.

Korgan has already reminded me twice about time, once about hunting Valygar and once about his book. Is there any downside to just ignoring him? Or do I need to hurry and try and complete all the quests?

As a side note, I read somewhere that the Edwin quest doesn't continue or work properly, (I.e. no Switcheroo), if you do his quest concurrently or after Korgans. I don't remember getting it in the last game I played, and I had both Edwin and Korgan in my party then. It seems a particularly interesting quests, so I want to make sure I get it.

To Summarize: Is there any actual time limit on the characters quests, (kaza, Scrolls of Netheril, Trademeet, etc)? Is there any way to bungle the Edwina quest, and how can I avoid that, i.e. make sure I get it? And lastly, is there any advice on what order to tackle the quests, and if so, why?
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Post by Berethor »

[QUOTE=NeoTiamat]Nearly finished collecting everyone. Just need to grab Edwin from the docks.

I have an additional question. How are the time limits in this game? I seem to have gotten myself railroaded into no less then four quests already, all of which have to be done soon. I walk into the coronet, and Nalia gives me the D'Arnise Keep Quest. Then Korgan has me get some book. Then while getting Jan I get talked into hunting some rogue ranger. And nost recently Cernd and Trademeet require my assisstance. In a short period of time, I expect Edwin to start harping on about scrolls, and I still need to get the Ring of Human Influence so I don't have to cast three friends spells before every dialogue.

Korgan has already reminded me twice about time, once about hunting Valygar and once about his book. Is there any downside to just ignoring him? Or do I need to hurry and try and complete all the quests?

As a side note, I read somewhere that the Edwin quest doesn't continue or work properly, (I.e. no Switcheroo), if you do his quest concurrently or after Korgans. I don't remember getting it in the last game I played, and I had both Edwin and Korgan in my party then. It seems a particularly interesting quests, so I want to make sure I get it.

To Summarize: Is there any actual time limit on the characters quests, (kaza, Scrolls of Netheril, Trademeet, etc)? Is there any way to bungle the Edwina quest, and how can I avoid that, i.e. make sure I get it? And lastly, is there any advice on what order to tackle the quests, and if so, why?[/QUOTE]

Yes there is, at least for Jan's it is.. I've never used Korgan before, but I figure he would leave if you take too much tims, the same for Edwin. And the quest for Valygar, the rogue Ranger, is not associated with Jan. Tolgerias wants you to bring him to him for a reward. Instead, pickpocket him for the reward. Go to Umar Hills (talk to Delon on the Gov't district square, hes a littel kid). At the top of the map, there is a cabin. Go in there and kill Valygar and take his body back to the Planar Sphere in the Slums. Before you do this, do Korgan/Edwin/Jan's quests as it is quite time consuming. Also, Cernd gets jumpy if you don't do his quest. Eventually Jan will get a quest in which you have only 10 game days to complete.

I say, finish Korgans quest quickly, because he has already warned you 2 times and is probably borderline on leaving. Then do Cernd's, then Edwin's, and then Jan's. When these quests come up, do them right away. The other questsyou mentioned, Nalia's is not timed, unless you have her in the party, and the Valygar one is not timed period. The only real reason to do Nalia's is for the Flail of Ages for Viccy.
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Post by Pellinore »

Get Edwin and go after Korgan's book:laugh: You will like that quest. If you have everybody you want in your party, go do Korgan's quest and work from there characters will leave, though, if you take too long to do their quests.

Is Minsc the only character without any quest? Even Jaheira drags you into a couple and the rest are tied into some kind of major or minor side quest. Poor Minsc. :(
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Post by NeoTiamat »

Weird thing is, Korgan warned me twice, but it was for two different quests. He warned me for his, and for Valygars quests.

By the by, is the timer active until you finish, or START the quest. Basically, if I go and enter the graveyard area with Korgan and Edwin, will they shut up for a while and then let me do other quests?

Personally I doubt that would work, but it may be worth a try. Anyway, my plan right now is as follows:

Get Edwin to join, which means wizard killing. (Clay golems.. oh joy)
Do the Circus Quest, since it's fairly short and gives me some much need XP. (I badly want to get Viconia up at least a level or two before heading to the graveyard with all of the level draining undead.)
Do Cernds Quest, get him out of the way.
Go to the Graveyard and do Edwins and Korgans quests.
Go hunt down Valygar.

Do Jan whenever he asks about it, hasn't yet.

If I hurry and hustle, trying to fit more combats between rests. (I have a very caster heavy force, so that may not be easy), will I have enough time to grab all the char quests before they start to leave? As a side note, if they do leave, where do they go? Does Korgi just wander back to the Coronet, and I can pick him up again, or what?
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Post by Berethor »

It's by the time the quest starts. But that doesn't mean that you can start the qust and then move on to another, you sill still get nagged. And if you have a problem with Clay Golems, get the Flail of Ages from D' Arnise Keep.

If a character leaves a quest because you took to long, or if your rep is too high/low, they will dissappear until you resummon them using the Fates in TOB. Even then, Korgan will charge you 500 gold.
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Post by NeoTiamat »

All right then, I'm going to get cracking. Any idea on the specific time limits? Is it 20 days, 30 days, 2?
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Post by Berethor »

Sorry, the only one I know about is Jan's, in which you get 10 days to complete or you don't get Jan back. Either way, Jan leaves your party for the duration of the quest so you have to do it without him.
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Post by NeoTiamat »

No matter, I managed it fine. I did get a little scared when Cernd said that if we dont get to the Grove he's leaving in three days. Thankfully that was at the very end of Korgans Quest, so I managed fine.

Right now I'm at De'Arnise Keep. I'm attempting to get Cernd leveled to Greater Werewolf and Damien and Edwin to lvl 6 spells before I start tackling the liches, dragons and demons in most of the pre-stronghold quests.

New question: What weapons should I equip my characters with?

Cernd doesn't need any, so moot point.

My main Char is going to use the Staff of Magi if he ever gets the sily thing.

Edwin has a pair of mage daggers from the Under-Represented Item Mod, although he doesnt actually use the things much.

Korgan seems to be set. Right now, I have him dual-wielding axes, since he starts off with grandmastery axes. I bought one of the +3 axes of Bernard at the CC, and I understand the second one is somewhere around De'Arnise, I think. Looking on the Gamebanshee Item lists, there are a pair of excellent axes in ToB, Axe of the Unyeilding and Kergalinad-I-have-no-idea. +4 axe with weird name. I plan to graduate him to those.

Viconia is my problem. Right now I have her using maulers arm, the +2 mace that gives 18 str and a big shield. She has decent AC, but her HP is towards the mediocre side. On the one hand, I'm thinking of keeping her with the Maulers, (among other things, it lets her carry stuff.) and then eventually give her Crom Faeyr, since it sets her strength to 25 and she's already proficient with Warhammers. On the other hand, the Flail of Ages I'm assembling right now is looking decidedly snazzy, and you can never have to many elemental damages. Of course, I could try and have her dual wield them, (maulers->crom and FoA), but that means no shield and she's decidedly on the fragile side. So I honestly don't know what to do.

Jan is even more worrisome. Admittedly, he's a Mage/Thief, but he does come with bloody big crossbow (even if it looks like a missile launcher). Should I keep him on crossbows (I saw a nice one at the Watchers Keep entryshop), keep him with his launcher, or what?

On an unrelated topic, are there any attack spells after Fire-arrows and before Chain Lightning that deal good damage and are party friendly? I made the mistake of giving two of my mages Cone of Cold, (I have all three of my guys on the Wizard Defensive script, so that at any sign of danger they toss up stone shields then start tossing offensive spells. Extremely useful script). Anyway, for several battles after that Korgan and Cernd were getting deep frozen every battle. A goblin deals 2 damage, and then Jan and Edwin freeze it for fifty damage and deal 75 to Cernd. Irritating. If there is a good mid level attack spell, where do I get the scroll(s)?
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Post by Pellinore »

I like Jan's gnome-flinger crossbow thingy...I have had pretty good luck with those flashers it shoots but if you have the gold to spare, I would concentrate on getting him something better.

As for the level 4 or 5 party friendly damage spells....Hmmm. Not really sure. In IWD they had Beltyn's Burning Blood at lvl 4 and it kicked some arse but I don't think there are any decent lvl 4 or 5 dmage spells other than Ice Storm and Cone of Cold.....
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Post by kmonster »

I'd have Viconia keep the mace, if a hard fight approaches you can cast strength at her and switch to the FoA. Later she can use a strength girdle or gauntlets.
Her offense isn't that important since clerics get only 1 attack/round anyway.

I'd give Jan a nice backstabbing weapon (like celestial fury if he's proficient), he can backstab as well as Yoshimo. You should also give him bow profiency so you can switch to bow if you want to use magical arrows.

Korgan would be far more effective if he had Kundane or Belm in his left hand because of the extra main hand attack, even if he isn't proficient in swords.
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Post by SP101 »

[QUOTE=NeoTiamat]Viconia is my problem. Right now I have her using maulers arm, the +2 mace that gives 18 str and a big shield. She has decent AC, but her HP is towards the mediocre side. On the one hand, I'm thinking of keeping her with the Maulers, (among other things, it lets her carry stuff.) and then eventually give her Crom Faeyr, since it sets her strength to 25 and she's already proficient with Warhammers. On the other hand, the Flail of Ages I'm assembling right now is looking decidedly snazzy, and you can never have to many elemental damages. Of course, I could try and have her dual wield them, (maulers->crom and FoA), but that means no shield and she's decidedly on the fragile side. So I honestly don't know what to do.[/QUOTE]

Get her a Girlde of Strenght and FoA. You can still use a Shield that way. This also let you the possibility of giving Korgan the Crom Faeyr, as his offhander weapon.

[QUOTE=NeoTiamat]Jan is even more worrisome. Admittedly, he's a Mage/Thief, but he does come with bloody big crossbow (even if it looks like a missile launcher). Should I keep him on crossbows (I saw a nice one at the Watchers Keep entryshop), keep him with his launcher, or what? [/QUOTE]

The Firetooth Crossbow is nice.. but dont spend *that* much money on a spellcaster with low thac0... its just a waste.

[QUOTE=NeoTiamat]
On an unrelated topic, are there any attack spells after Fire-arrows and before Chain Lightning that deal good damage and are party friendly? I made the mistake of giving two of my mages Cone of Cold, (I have all three of my guys on the Wizard Defensive script, so that at any sign of danger they toss up stone shields then start tossing offensive spells. Extremely useful script). Anyway, for several battles after that Korgan and Cernd were getting deep frozen every battle. A goblin deals 2 damage, and then Jan and Edwin freeze it for fifty damage and deal 75 to Cernd. Irritating. If there is a good mid level attack spell, where do I get the scroll(s)?[/QUOTE]

There's no lvl 4-5 party friendly damage-dealing spell out there...
Cloudkill is good. Sunfire too. Use them carefully. LVL4-5 spells are more protection spell - magical protection breaching spells and supporting spells. Use those instead :
- Stoneskin
- Fireshield (Red or Blue)
- Greater Malison
- Breach
- Feeblemind
- Dominate Mind (w/e how its called)
- etc.
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Post by Berethor »

Cernd: He's a bloody animal. Let him tear up anything in his way with his bear claws. Though if you are forced to fight with weapons, use spears. Spear of the Unicorn is decent for the Early-Game, Impaler is good for Mid-Game, and Ixil's Spear is one of the best weapons in the game, though you don't get it until almost End-Game.

Jan: Firetooth Crossbow from Watchers Keep shop. There is no question, this is the best weapon for him.

Korgan: There aren't many good Axes in SOA. In fact I can only think of Azuredge and Dwarven thrower *shrugs*. You're on your own here.

Viconia: FOA/Shield is definatley the way to go until you get Crom Faeyr. Then you replace the FOA with Crom. Eventually you will replace the Shield with Crom and put FOA in the main hand. Then swich FOA with Runehmmer +5. By that time, her defense will be fine.

Edwin: Have him use staffs as well. Daggers suck, so do darts. Maybe have him use slings, they're not TOO bad.

You: Definatley use staffs. Use the Staff of the Magi when appliccable and you will be very powerful. Maybe give the Staff of the Ram to Edwin.

On your other question...no, there arent. They start getting party-friendly at level 8 spells. Then you have Abi-Dazims Horrid Wilting(pretty sure it's party friendly, and THE most powerful spell), Dragons Breath(lvl 10 spell, counts as level 9), and also Comet(same as DB). Fireball is an excellent spell in the early game. Try to use it as a distance from your party because it can hurt.
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Post by NeoTiamat »

Cernd is just using his old staff of the High Forest, or whatever it's called. No Problems there.

Edwin has a pair of mod daggers, one gives +1 to AC, the other +2 to Intelligence. Helps a bit with scroll memorizing. With his Mage's Thac0, I don't expect him to hit anything, they just give decent bonuses.

My Main character is just using a Staff +3, Clerics. I'll probably try and get the Staff of the Magi shortly before I leave for Ch. 4.

Korgan has two decent axes +3, Stonefire and Frostreaver I think they're called. One gives 2 bonus fire damage, the other a bonus acid and a bonus cold. They're pretty good, even though his AC is decidedly on the low side. (Only 0, since I still have him using the Mail of the Dead and he has no shield). They're not great, but they'll suffice till I have enough levels to get to Watchers Keep and get the Unyeilding.

Viconia just nearly beggared me. I spent approximately 35000 to buy Baldurans Plate from the Collectors Shop. Had to sell all the loot from De'Arnise, plus a bunch of random stuff from the minor quests around town, Copper Coronet and what not. I do NOT want to start the 3rd Chapter till I'm nearly done with all the side quests, so I am not walking outside with lots of money. Still, the Plate was worth it. Between her natural Dex, Shield of Harmony, the Plate and a ring of protection, her AC is -8. Pretty good for Chapter 2.

Jan will recieve the Firetooth soon as I have the money. It'll probably save me a small fortune in crossbow bolts, so no problem.

By the way, who would you advise I give the Human Skin Armor to, and who can use Blackmist? Since I plan to be evil, I'll be recieving those two items, and considering what you go through for them, I'd really like to use them if at all possible. I'm think giving the Human Skin to Viccy eventually, since more magic resistance, although the AC might become problematic.

Note: I will likely switch Cernd for Sarevok come ToB, so he'll likely recieve the Plate of Balduran then.

Any advice on armor for Korgan and a decent Robe for Edwin? I have my main character using the Robe of Vecna, so I handed off the bracers of AC 3 to Edwin. He's still using his old Adventurers Robe. Looks snazzy though. I'd really like to improve Korgans AC, but I'm not sure how.

By the by, whats considered a good AC in each chapter? Right now, Cernd is -3, Damein (PC) is -1, Viccy -8, Jan 5, Edwin -1, Korgan 0.
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Post by Berethor »

Edwin has more AC than Korgan??? There is something messed up happening there. I'm pretty sure the Plate of Balduran is the best, but there is also the Red Dragon Scales to consider. 0 is very bad, especially for Korgan. -8 for Viccy is great, I had -11 at end-game.

NOTE: Cernd can wear the Shadow Dragon Scales. BIG bonus when in human form. He can also use White Dragon Scales.

As for the Human Skin...unless you can cast spells in it, I say don't bother fighting Adalon for her blood, it doesn't really fit your party. I have no idea what Blackmist is though. Another evil item is Viconia's Holy Symbol that she gets at lvl 25.

As for the Staff of the Magi...this is one of the hardest battles in the game. Buy the Prot. from Magic/undead scrolls for this battle.

As for Edwin...if you are using the Robe of Vecna(which you should be), the only suitable armor is Robe of the Evil Archmage, I forget where to get it. OR you could use the Console/Shadow Keeper to give Edwin another Robe of Vecna. This is cheating BTW, though it is helpful.

Just one more suggestion...either get the Melodic Chain for Jan as quickly as possible, or when doing the "Dueling Families of Trademeet" quest, kill the Alkibabar guy to get Elven Chain.

EDIT: I hope I'm helping you out a bit
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Post by NeoTiamat »

Edwin has more AC then Korgan for three reasons. Korgan's Armor right now is AC 3, as is Edwin's Bracers. Edwin has that +1 AC dagger. And I generally prioritize AC rings and amulets for amges before warriors. Although you're right, I do need to get a good armor for Korgan.

Cernd is virtually never in his human form. Generally, if I actually need him for some spellcasting, I have him buff me up before hand, then go wolf. If the Shadow Dragon Armor doesn't combine with his Wolf Form, it's of unfortunatly very limited usefullness to me.

I'll stay on the lookout for Robe of Evil Archmagi. (Somehow, Edwin doesn't strike me as an archmage, but thats just me.)

Melodic Chain? Where in the world is that? Meh, I'll keep a lookout forit aswell.

And yes, you are being INCREDIBLY Helpful. As is everyone who's posting here. I'm really grateful.
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Post by SP101 »

Slight Spoilers concerning the location of the Robe of the Evil Archimargi and the Melodic Chain.

[Highlight to read] The Robe can be found in the underdark in the Drow City. She's sold by one of the merchants by the entrance IIRC. The Melodic Chain is gained in doing Haer'Dalis's Quest (the Planar Prison). Go to the Five Flagon Inn's basement, in the bridge district, to start this quest. [/Highlight to read]
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Post by SP101 »

You really should give Korgan some armor via accessories (rings, amulet, cloak).

He can use AC more than Edwin, who could just cast Mirror Image and Stoneskin, and become virtually untouchable by physical attacks for a few rounds. Edwin could also use Protection from Magical/Normal/Missile Weapons.

Korgan has only 3 ways to protect himself from damage : Best AC possible, high physical and elemental resistances. Pump his AC up! (or down in AD&D's case...)
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Post by NeoTiamat »

I got him a Full Plate Mail +1, which gives him a total AC of -3. Problem is, he still has the worst AC of my three tanks, and I don't know how to pump it up particularly. Cernd in Greater Werewolf form has an AC of -12, and Viconia between armor, Dex and shield has one of -8. Korgan however, doesn't use a shield, and his Dex is nothing to write home about. Furthermore, the magical item conflict is decidedly limiting what items I can give him.

Despite that, it doesnt seem to hurt him all that much. I was looking through the information tabs, and some amazing factoids:

Korgan is responsible for 53% of all my parties kills, and about 51% of the parties experience. He has a little over 215 kills.

Cernd is second, with 17% of the kills and 19% of the Exp. Has about 75 kills.

Damien is a measily third, with around 11% kills and Xp.

Edwin and Jan are both around 7.

Viconia is around five-ish.

Kinda makes me think that Korgan seems to be doing fine regardless of AC.
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Post by fable »

I have to wonder if those figures don't at least partially reflect your playing style--in other words, the roles you provide to your different party members in combat. When I've played before, Edwin has been responsible for a much larger portion of kills, for instance. And I don't believe kills by summons are automatically accredited to the summoner, either.
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Post by SP101 »

Well... for Korgan's AC, you could give him the Gauntlets of Dexterity

If you want to know where to find them... just look arround in the Sewers of the Temple District of Athkatla. You must be on a quest to get thoses.
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