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Posted: Wed Oct 16, 2002 1:59 pm
by Aqua-chan
Originally posted by UserUnfriendly
mazzy is just too....

mousekateer....just too annoyingly nice...korgy is just annoying after a while, and keldy is just preachy all the time...all the warriors have major problems except minsc...absolutely the sanest one of all....

scary, eh???

aqua, check out the anomen abuse thread...its funny, at least i tried to make my posts funny, and i tried to be imaginative in my abuse...i tried to avoid the obvious gratuitous insults, and tried to write witty stuff...

some of my best work.....

hey, the source is SO inspirational.... :D :D


I'm not reading that thread, period. You should know that, User.

Posted: Thu Oct 17, 2002 8:58 pm
by The Z
Originally posted by serjeLeBlade
@The Z: actually, Mazzy does have a "problem". She thinks she's a Paladin!
And Haer'Dalis has a problem, too. He thinks he's a Bard :D


Er.....got me there....ok all the NPC's need to get psychiatric help.....right now! :D Why couldn't Black Isle give us some NPC's that don't have criseses???

Posted: Fri Oct 18, 2002 8:47 am
by fable
Originally posted by The Z
Er.....got me there....ok all the NPC's need to get psychiatric help.....right now! :D Why couldn't Black Isle give us some NPC's that don't have criseses???


1) BG2 was developed by Bioware, not Black Isle.

2) Don't you think people learning to cope with problems are a lot more interesting than people who have lived ordinary lives surrounded by luxury? This brings to mind a line by one of my favorite fantasy authors, James Branch Cabell: "He noticed she had that young, attractive, physically fit appearance and gleaming smile which denotes a complete absence of intelligence." ;)

Posted: Fri Oct 18, 2002 10:50 am
by Ned Flanders
Good points, fable. The fact that the NPC's are full of behavior issues is one of the attractions of the game. Using the party to cope and deal with one of the NPC's problems brings out a lot of character in the game because there is potential for success and failure; and that NPC reacts accordingly. I have found few computer games that spent so much time in trying to develop the characters of the game.

Posted: Sat Oct 19, 2002 12:54 pm
by dragon wench
I agree....the NPCs in SoA have a depth and complexity that IMO is unrivalled by any other game (excepting maybe PST). It is their suffering and the way they struggle to surmount their pain that makes them so fundamentally human.

I guess, for some people, this does not exactly offer much of an escape, but for me it is this element of SoA that gives the game it richness and scope..and also provides for it replayability.

Posted: Sat Oct 19, 2002 1:51 pm
by Aubrey
I second!

I can't imagine how BG2 would had been if it wasn't for those NPC's stories and all those personal matters to take care of. It had been one of the reasons I have thought it being the best game ever. (And I still do.) All NPC's problems are not indifferent to me. I have been playing this game for the last two years, and now I'm going to replay just for filling-in the evil aspect of it -- if I would bear it till the end, that is.

So, yes. Those personal stories give that feeling of "real" people; just think that even Anoy-Anomen becomes wiser after dealing with his family problem and passes his test. :)

BTW, the first page of this thread has been hilarious! Thanks, folks, for the reading!


Cheers

Posted: Mon Nov 04, 2002 9:09 pm
by The Z
Originally posted by fable
1) BG2 was developed by Bioware, not Black Isle.

2) Don't you think people learning to cope with problems are a lot more interesting than people who have lived ordinary lives surrounded by luxury? This brings to mind a line by one of my favorite fantasy authors, James Branch Cabell: "He noticed she had that young, attractive, physically fit appearance and gleaming smile which denotes a complete absence of intelligence." ;)


Bioware...oops...shows how much I know :D

About point 2: Oh I completely agree, the game wouldn't nearly have been as fun for me if I hadn't been able to set Anomen on the right track, or show Valygar that magic ain't so bad. NPC interaction is one of the main reasons I value the BG series over games like Dungeon Siege, Diablo, and Icewind Dale (Not to say those are bad games)

@Aubrey....I'm starting a new game as Chaotic Neutral, and I've just noticed how much freedom it gives you. Do whatever you want, whenever you want, and say anything you want. It's great :D

Posted: Tue Nov 05, 2002 2:50 am
by Aubrey
@ The Z --

It might give you plenty of freedom, but working for Bodhi is not my cup of tea. I'm thinking of giving it up...

Besides, I've ordered Planescape:Torment. After all those recommendations I couldn't resist. :)


Cheers

Posted: Tue Nov 05, 2002 8:00 am
by fable
Please let us know what you think of PS:T. It's been my observation (for what it's worth) that real BG2 RPG fans really love PS:T. The depth of character in the latter game is greater, but the interactivity in BG2 is stronger.

Right now, I'm curious if anybody will follow up what Bioware did in the interactivity department. I know they're claiming that the Star Wars RPG will do this, but that's a ways out--and it will first arrive on Bill Gates' multi-million dollar I-will-kill-the-PC-market platform, otherwise known as XBox. ;) Much as I've seen some fine RPGs in the meantime, none of them have brought party NPCs to life the way BG2 did.

Posted: Tue Nov 05, 2002 8:21 am
by Aubrey
Originally posted by fable
Please let us know what you think of PS:T. It's been my observation (for what it's worth) that real BG2 RPG fans really love PS:T. The depth of character in the latter game is greater, but the interactivity in BG2 is stronger.



I ordered the game just yesterday. It will take me some time to get it (I live in Europe) and play it a bit. But, I will let you all know. Honestly, having read so much about it (here, in the gamebanshee forums), I have kind of high expectations.

BTW, it would be the second RPG game, in my entire life, after BG series, --I know, too much time stuck with BG :) -- and I really hope it would be really something.

Phantom Lord was trying since last winter to convince me that PS:T is THE game worth playing after BG. I'll find out, soon. :D


Cheers

Posted: Tue Nov 05, 2002 5:00 pm
by Aqua-chan
Same here with PS:T. Couldn't resist after a horde of SYMians recomended it to me. :)

THe only game I found that I enjoyed without the Role Play concept was Dark Alliance, and if I coulf just get past this one damn part, I'd like it a LOT better. :mad: :D

Posted: Tue Nov 05, 2002 9:34 pm
by The Z
Originally posted by Aubrey
@ The Z --

It might give you plenty of freedom, but working for Bodhi is not my cup of tea. I'm thinking of giving it up...

Besides, I've ordered Planescape:Torment. After all those recommendations I couldn't resist. :)


Cheers


Torment is a masterpiece......and about Bodhi....that's why I can't play evil...chaotic neutral's the closest it gets, and even then I side with the thieves.

Posted: Wed Nov 06, 2002 2:13 am
by Aubrey
Originally posted by The Z
Torment is a masterpiece......and about Bodhi....that's why I can't play evil...chaotic neutral's the closest it gets, and even then I side with the thieves.


Yes, but I have been playing (well, not continuously! :D ) the game all these years and wanted to know what the "evil" side looks like for once, plus to get Valen.

Oh, well. I am probably a prisoner of my real self. :(



Cheers

Posted: Wed Nov 06, 2002 3:00 am
by Littiz
Torment, I've played it only once (so far), but the memory is always
pleasant.
The way you become close to the characters is unequaled.

Too bad, we'll never see another one!! :(

P.S: evil??? Bad, BAD Aubrey!!! :mad:
;)

Posted: Wed Nov 06, 2002 5:12 am
by Aubrey
Originally posted by Littiz


P.S: evil??? Bad, BAD Aubrey!!! :mad:
;)


I just gave a try, but as I stated above, I'm a "prisoner" of my real self, whom I consider being between chaotic & neutral good.

I know, it wasn't such a good idea, but at least I tried... and failed. ;)


Cheers

Posted: Thu Nov 07, 2002 8:46 am
by Aubrey
OFF TOPIC:

I was informed this morning that PS:T goes out print. Black Isle, who I had e-mailed while in search of a copy of the game, replied back this morning:
I'm sorry, but Torment is gone forever. We are no longer allowed to sell or advertise for it.


Since we went off topic here and talked about the game, I thought that you may wanted to know.


Cheers

Posted: Thu Nov 07, 2002 12:36 pm
by Sojourner
Re: OFF TOPIC:
Originally posted by Aubrey
I'm sorry, but Torment is gone forever. We are no longer allowed to sell or advertise for it.


Nooooooo!!!! :eek:

Posted: Thu Nov 07, 2002 1:26 pm
by Bloodmist
:( how could this happen? :(

Posted: Thu Nov 07, 2002 3:00 pm
by Aubrey
CORRECTION:

The e-mail was sent by the Order Desk of Interplay.com, not from Black Isle Studios. The message still stands true. I've posted about this topic on PS:T forum, if anyone is interested. Not much more to know though.


Cheers