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Posted: Sun Jun 02, 2002 11:02 am
by KidD01
Master of Orion and Master of Orion 2 by Micropose. I happen to bump on my MOO 2 CD after my friend return it today (Finally ! :eek: ) What ever happen to strategy games like this ? :(

Posted: Sun Jun 02, 2002 1:45 pm
by Quark
Well, MOO 3 is in development. Hopefully MOM (Master of Magic) gets remade too ...

Posted: Sun Jun 02, 2002 3:58 pm
by Mr Flibble
Originally posted by KidD01
Master of Orion and Master of Orion 2 by Micropose. I happen to bump on my MOO 2 CD after my friend return it today (Finally ! :eek: ) What ever happen to strategy games like this ? :(
I still have Mastoer of Orion. I still play Master of Orion. It's fun to build up a huge fleet and wipe out an entire galaxy. :D

Posted: Sun Jun 02, 2002 8:36 pm
by Krynus
Seeing this thread reminded me of so many games I used to play and haven't seen for a while:

Master Of Orion: My Dad got this game (MOO2) for his birthday many moons ago (along with Total Annihilation, coincidentally). Being a person that hardly played games, he didn't install it for a long time (this was, of course, BEFORE I had my own computer :) ). During that time, I basically inhaled the -- LONG -- manual. I probably read it 2 or 3 times, each time wanting to play the game more and more. When I finally did play it, it was worth the wait. I would play HUGE games that lasted for ages... With all the Research options, and combat, and exploration, it was a great game.

Wing Commander: I couldn't tell you which of these I've played because it was oh so long ago. I think I played 2, 3 and 4 (We got IV, along with Monolith's 'Claw' with our first DVD player... those were the only DVD games I've seen, actually). I didn't play any to completion, because I got stuck on all of them IIRC, and that was before the days of me knowing what a walkthrough was :D

Rebel Assault: There were two Rebel Assault games, created by LucasArts, of course. They must of come out a bit before the first Dark Forces. They were great, because they combined so many types of game into one (shooters kinda like in arcades, where you have to hide behind a wall and then pop out and shoot; flying sims to navigate through caverns, space shooters; driving -- one of those scooter-thingies, i forget what they were called) and had really long levels that were REALLY damn hard. They had pretty good graphics for back then too. I passed to completion both of these... which was especially hard with the piece of crap joystick that I had that wasn't very steady :) I would get RA3 in a second.

Crusader: No Remorse There were other ones in this series, but this is the only one I had played. Basically you had control over a Crusader, an elite soldier that looked like a Star Wars Bounty Hunter in red. You would teleport to different locations to elimate a threat (don't remember what it was anymore), while fighting all levels of soldiers and robots. The interactions between characters in that game was excellent, and each interaction went to an ingame movie for the dialog. Excellent game.

God... as I write these, more and more games keep popping into my head...

The Old Sierra Quest Games: Out of the originals -- Kings Quest, Space Quest and Police Quest -- I played KQ4-7, SQ2-6, I think, and PQ2. All were amazing games for the times! Let's start with PQ. I think it came out around 1992; I remember playing it on my dad's old Zenith laptop running DOS. You had to go around trying to solve some crime (can't remember what it was), but it also had a romance aspect in it too (I remember a scene where you went to your girlfriend's house and had to give her a flower, and a bunch of other presents, each escalating the "passion" :D ... she ended up being kidnapped by the murderer, and you had to follow him into the sewers. There was FPS aspects in this game, and journeys across a large city, including underwater and into the sewers (damn, i can't believe I remember all this! :) ) The KQ series was also great :) I jumped on at #4, and played through the rest (including KQ8, which was a disgrace to Kings Quest, in my opinion.) These games were like early CRPGs. Advancing from typing in what you wanted your chars to do to early mouse usage, you followed your characters through a huge world, on a huge quest. Similarly, with Space Quest, you controlled Roger Wilco through space (and time in one of them, #4 i think, where you went back to SQ1 and forward to SQ10 and SQ12, IIRC). One other classic Sierra game was the Adventures of Robin Hood, which was similar to kings quest, but in a Robin Hood setting. What was good about all these games was that they had tons of puzzles that were hard, but fun, to figure out, and the games themselves were pretty challenging, not just based on killing everyone you see, like too many games nowadays are. The latest editions of these Sierra Classics -- SWAT (new PQ), KQ8... -- pale in comparisson. I would love for Sierra to make new old classics.

The Tex Murphy Games: As far as I recall, there were two of them, Under a Killing Moon and Overseer. Both were detective games; GOOD ones. You controlled Tex Murphy in an "interactive movie", a genre that seems to have died out. The puzzles in these games were great, and really hard -- I remember CALLING tech support to try to get the answer to a puzzle that I could not for the life of me figure out, I thought there was something wrong with my game :) It turns out that I had forgotten to pick up an object :) . At the end of Overseer, Tex's girlfriend gets kidnapped, and a "To Be Continued" is shown, but I haven't seen the next one yet. I would get that one in a second too.

Thanks for the stroll down memory lane :) I can't believe I forgot all these games (or that I still remember so much about all of these)

Posted: Sun Jun 02, 2002 9:03 pm
by fable
Originally posted by Quark
Well, MOO 3 is in development. Hopefully MOM (Master of Magic) gets remade too ...
MOM 2 will depend on how MOO 3 sells, since the same dev team is interested in doing the product. Unfortunately, they had to cut out a lot of the most interesting features of MOO 3 recently, after Infogrammes told 'em the results simply were too complex. The game now looks like a more attractive MOO 2, with a few features from more recent 4x space strategy games thrown in. :(