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Posted: Wed Jun 22, 2005 12:49 am
by Magrus
45 ft move x4=180

"Haste us Cassie, then I'm running after him while you two follow."

I'm going to drink a Bull's Strength potion while she does that btw.

Posted: Wed Jun 22, 2005 12:49 am
by Darth Zenemij
210 for mag then in total with haste? Wicked. Might as well though, cast haste.

Posted: Wed Jun 22, 2005 12:50 am
by Siberys
Magrus, after a couple rounds, you manage to catch up to him.

Roll init.

Posted: Wed Jun 22, 2005 12:51 am
by Magrus
1d20+2
11+2 = 13

Edit: 45+30x4=300/rd DZ. ;)

Posted: Wed Jun 22, 2005 12:51 am
by Darth Zenemij
14 for me.

Posted: Wed Jun 22, 2005 12:52 am
by Siberys
He runs his 100 ft and you run your 140ft I take it. If so, then you can charge him.

Posted: Wed Jun 22, 2005 12:53 am
by Magrus
Can I grapple him after a charge?

Posted: Wed Jun 22, 2005 12:54 am
by Siberys
Nope, grappling is a fullround action.

Posted: Wed Jun 22, 2005 12:55 am
by Darth Zenemij
You must really want a peice of him eh?

Posted: Wed Jun 22, 2005 12:58 am
by Magrus
To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee attack roll. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses).
Doesn't that mean standard attack action?

He can't move if he's face down and pinned. ;)

Posted: Wed Jun 22, 2005 1:00 am
by Siberys
That, would be incorrect.

Grapple checks require an attack roll (Standard action) to grab your opponent. Then you make -another- grapple check (Thus full round) to have him held in position.

I am positive as my brother is a better DM than I and he uses it like this each time.

Posted: Wed Jun 22, 2005 1:02 am
by Magrus
It's a free action to hold.
Grapple Checks

Repeatedly in a grapple, you need to make opposed grapple checks against an opponent. A grapple check is like a melee attack roll. Your attack bonus on a grapple check is:

Base attack bonus + Strength modifier + special size modifier

Special Size Modifier: The special size modifier for a grapple check is as follows: Colossal +16, Gargantuan +12, Huge +8, Large +4, Medium +0, Small –4, Tiny –8, Diminutive –12, Fine –16. Use this number in place of the normal size modifier you use when making an attack roll.
Starting a Grapple

To start a grapple, you need to grab and hold your target. Starting a grapple requires a successful melee attack roll. If you get multiple attacks, you can attempt to start a grapple multiple times (at successively lower base attack bonuses).

Step 1: Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.

Step 2: Grab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3.

Step 3: Hold. Make an opposed grapple check as a free action. If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.

If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.

In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.

Step 4: Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.

If you can’t move into your target’s space, you can’t maintain the grapple and must immediately let go of the target. To grapple again, you must begin at Step 1.

Posted: Wed Jun 22, 2005 1:05 am
by Siberys
I missed that then. Sorry. He still gets an attack on you since you don't have improved grapple. He hits you and does 5 points of damage negating your grapple. He then starts to run off again.

(Note: unless you are keeping up with Magrus, then Cassie isn't in this battle)

Posted: Wed Jun 22, 2005 1:07 am
by Darth Zenemij
Yeah, am I still running there?
I kinda have a headache now, I'll be online thoguh I fell allright.

Posted: Wed Jun 22, 2005 1:07 am
by Magrus
Thats alright. I'll run after him again then. This time, I'm hitting him instead. Did he do lethal or non-lethal damage to me?

Posted: Wed Jun 22, 2005 1:08 am
by Siberys
Lethal.

Posted: Wed Jun 22, 2005 1:09 am
by Magrus
Bastard, was it with a weapon? :confused: And do I catch up to him?

Sorry about your headache DZ. :( If you need to rest, you can.

Posted: Wed Jun 22, 2005 1:10 am
by Siberys
Nope, it was his fists. An you do catch up with him.

Posted: Wed Jun 22, 2005 1:11 am
by Darth Zenemij
@Syb, so I take it that I'm still cayshing up?

@Magrus, thanks, but I'm a bit Dehydrated, I went to go skateboarding, and didn't drink about 5 glasses of water, only one or two, its a small one thoguh.

Posted: Wed Jun 22, 2005 1:12 am
by Magrus
Attack him with my fists then.

1d20+10
13+10 = 23

{+4 (BAB) +4 Str (bulls strength) and +2 (charge)}

D:
1d8+4
5+4 = 9