Posted: Wed May 31, 2006 9:59 pm
I had a similar spell with my sorceress - fire,frost,shock and poison damage all at once
I'm going to try and resist making spells that are too powerful as I want to balance it out between spells and melee like druids in Baldur's Gate and Icewind Dale. Its a pity there is no way to make an entangle spell. I might make a powerful poison spell, or an element combo spell though and have it as the equivalent of harm (although maybe drain health might be more appropriate for that - I can't decide). Bound mace will do as the equivalent of the druid weapon summoning spells.
I'm trying to make it as close to the Baldur's Gate games as I can as far as spells go but that seems to be easier said than done lol. Cure poison and disease will definately be on the list though, as well as heal companion. I'm also going to have levitation (I'll justify it as controlling the air) and things like water breathing/walking (again I can just say my druid is controlling the water etc.). Still trying to decide whether to have an open spell or not. I'm definately going to have paralyse though as thats like a hold spell, and I'll probably have hide just cos I like that spell, although I may go for chameleon instead as then its just like blending in to the surroundings. I'll definately have the two intervention spells too as they make sense, and I will no doubt take mark/recall just to make life easier. (although I might just enchant amulets with that or see if I can find amulets with it). Troll strength will probably be a good idea too.
I'm trying to make it as close to the Baldur's Gate games as I can as far as spells go but that seems to be easier said than done lol. Cure poison and disease will definately be on the list though, as well as heal companion. I'm also going to have levitation (I'll justify it as controlling the air) and things like water breathing/walking (again I can just say my druid is controlling the water etc.). Still trying to decide whether to have an open spell or not. I'm definately going to have paralyse though as thats like a hold spell, and I'll probably have hide just cos I like that spell, although I may go for chameleon instead as then its just like blending in to the surroundings. I'll definately have the two intervention spells too as they make sense, and I will no doubt take mark/recall just to make life easier. (although I might just enchant amulets with that or see if I can find amulets with it). Troll strength will probably be a good idea too.