Posted: Sat Aug 16, 2008 6:36 pm
After an exchange of PMs I though it was about time I posted a list of mods I regularly use:
Quest Award Leveling.esp - I wouldn't dream of playing Oblivion without it, it levels up reward items and Sigil Stones as your character progresses, in itself this overcomes some of the worst aspects of the leveling system
DEJ Harvest - Flora.esm/.esp - takes the work out of ingredient collecting, lazy person's tool
1414-1-Empty Soul Gems-TESSource.esp - A lot of soul gems you find are filled with inferior souls and wsated, this allows you to empty them
Artifacts of the Ancestors.esp - This is a decent quest mod, it can relabel some locations in German inconvenient more than anything
Servant of the Dawn.esp - The best quest mod for Oblivion I've come across, no Morrowind quest mod surpasses it IMO even. Doesn't start until after the main quest has been completed, for dark side characters really, it allows you to change sides
Versus Dark Brotherhood.esp - Allows you to fight against them rather than join them
MarkerExplore.esp - Turns of the map markers at the beginning of the game so you have to travel to places yourself the first time. You can then fast travel once you've found the place.
marcQuickChar.esp - Allows you to skip the tutorial at the beginning, not something I'd recommend the first time you play.
And finally
Lost Paladins of the Divines.esp - Not a great mod, mainly just a one off quest/dungeon mod, but it's seriously tough (so probably best left for a later run through) and not unbalanced in terms of loot.
I've tried both Oscuro's Oblivion Overhaul and Francesco's leveled creatures/items mod, I prefer the latter as it offers a modular installation, allowing you to pick and choose (and change later if you wish) which elements you desire. Also with OOO I was traveling between Bravil and Leyawiin and found vast chunks of real estate totally missing, and I mean real estate, not just trees and rocks etc..
All of the above I found here
Quest Award Leveling.esp - I wouldn't dream of playing Oblivion without it, it levels up reward items and Sigil Stones as your character progresses, in itself this overcomes some of the worst aspects of the leveling system
DEJ Harvest - Flora.esm/.esp - takes the work out of ingredient collecting, lazy person's tool
1414-1-Empty Soul Gems-TESSource.esp - A lot of soul gems you find are filled with inferior souls and wsated, this allows you to empty them
Artifacts of the Ancestors.esp - This is a decent quest mod, it can relabel some locations in German inconvenient more than anything
Servant of the Dawn.esp - The best quest mod for Oblivion I've come across, no Morrowind quest mod surpasses it IMO even. Doesn't start until after the main quest has been completed, for dark side characters really, it allows you to change sides
Versus Dark Brotherhood.esp - Allows you to fight against them rather than join them
MarkerExplore.esp - Turns of the map markers at the beginning of the game so you have to travel to places yourself the first time. You can then fast travel once you've found the place.
marcQuickChar.esp - Allows you to skip the tutorial at the beginning, not something I'd recommend the first time you play.
And finally
Lost Paladins of the Divines.esp - Not a great mod, mainly just a one off quest/dungeon mod, but it's seriously tough (so probably best left for a later run through) and not unbalanced in terms of loot.
I've tried both Oscuro's Oblivion Overhaul and Francesco's leveled creatures/items mod, I prefer the latter as it offers a modular installation, allowing you to pick and choose (and change later if you wish) which elements you desire. Also with OOO I was traveling between Bravil and Leyawiin and found vast chunks of real estate totally missing, and I mean real estate, not just trees and rocks etc..
All of the above I found here