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Posted: Wed Jan 09, 2002 5:25 pm
by MegaToerist
Originally posted by PoMR:
How about...a d10+d6-1 (generateing a 1-15)
1,4,7,10,13 = 1
2,5,8,11,14 = 2
3,6,9,12,15 = 3
Rolling two (or more) dice will result in uneven distribution of the odds. You'll not get a "fair" d3, so this option will not work ;)

TC, Geert

Posted: Wed Jan 09, 2002 5:34 pm
by pomr
Granted you won't get a standard distribution...

So?

It still generates a 1-15. :) Works well enough if you want to get insanely complicated that is. ^_^

In my PnP games people would be like 'Well...we have 13 possible choices, how do we roll 1-13?' and I'd be the (GEEKIZOIDAL)one to figure it out. (In this case 4D4-3).

No life, that's me. :)

Posted: Wed Jan 09, 2002 5:51 pm
by MegaToerist
I you want a more scientific appraoch, try this:

Roll a d10000, and get that digit from Pi. Divide it by 3, and round up. If you get a 0, do it again :D

TC, Geert
Can you see I'm having exams coming up? ;)

Posted: Wed Jan 09, 2002 8:55 pm
by Obsidian
hehe, fable and thedude, all I have to say is you poor old men!

1 d3 eh? I think gambling is the way to go. Get a penny, roll it down a ramp onto a rotating disk divided evenly into 15 parts.
1,4,8,12, 16 are all 1
2, 6, 9, 11 are all 2s
whatever is left are threes.

OR, to make it more complex, on mondays, 2's are wild

Posted: Thu Jan 10, 2002 4:03 am
by UserUnfriendly
A three sided die is a die that looks like a dradle with three sides. not sure about the spelling.

a one sided die is a mobius strip die


:D :D :D

Posted: Thu Jan 10, 2002 4:24 am
by Stilgar
Dousn;t this tell us somthing about the type of people on this board, this and the dwarfen thrower topic ;)
Damn I love this board! :D :D :D

Posted: Thu Jan 10, 2002 3:01 pm
by Morlock
I have to side with Fable and the Dude here, since they usualy make sense!

Posted: Thu Jan 10, 2002 4:44 pm
by magnetic
A perfect ( near ) sphere is a
'One sided die'


For Randon values of positive integers in computing it is usefull get a random value between 0.0000000 and 1.0000000 ( arbitrary precision ) and multiply that times the count of integers in the range. Add 1 to the result and truncate the decimal portion. (( rand * num )+1)

or in programming d3 = ((int)(rand * num)+1) where num = 3.

Posted: Fri Jan 11, 2002 12:51 am
by samcu
This is an alternative on how you do it...

Step 1 - Pick a room in a house, spray paint a number on each wall with 1, 2, 3 or 4 and get blindfolded.

Step 2 - Now find a dart or any sharp weapon in the house and spin yourself silly.

Step 3 - Release weapon and remove blindfold

Step 4 - If you get 4, repeat steps 1, 2 and 3 until you find a number.

It is much preferred that you find someone else's house, as well as leaving the dart-thrower alone in the room. Kids don't do this without parental conscent...

Posted: Fri Jan 11, 2002 1:03 am
by UserUnfriendly
nope, you for got the most important selection criterea...small noses!!! the dart thrower must have a small nose!! its well known we have cells rich in iron in the cartilige of our noses, that is actually a natural compass. so the bigger the nose, the more iron snots they have. they have good sense of direction so will bias the process.

Posted: Fri Jan 11, 2002 1:03 am
by MegaToerist
@samcu: And what do you do if you hit the floor or ceiling? :rolleyes: ;)

TC, Geert

Posted: Fri Jan 11, 2002 4:38 am
by Pe Ell
Make several small paperpieces which you write the numbers 1-3 on. Maybe three each. Then you put them in a box a shake it and pick up a piece. easy!