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Posted: Fri Dec 20, 2002 2:56 pm
by JackOfClubs
It would be fairly easy, using IEEP, to edit the potion of healing item definition so that it only restored 1 HP. You could even make it a random effect so that you had a chance of not doing any healing at all. Or even a possibility of doing damage! That would add a little spice to the game, hmm?
Posted: Fri Dec 20, 2002 6:21 pm
by Bruce Lee
Now that is a nice solution...before starting a game you can edit the help you get from certain potions...cool!!
The damage part could symbolise the danger in opening up a bottle in the middle of a sword fight hehe.
Posted: Fri Dec 20, 2002 6:51 pm
by fable
Originally posted by Bruce Lee
Now that is a nice solution...before starting a game you can edit the help you get from certain potions...cool!!
The damage part could symbolise the danger in opening up a bottle in the middle of a sword fight hehe.
I like that. I rather wish Bioware had placed an option on the main menu allowing you to severely restrict potions, or (as you suggest) making the use of a potion in battle likely to cause a severe drop in defenses which leads to damage.
Posted: Fri Dec 20, 2002 7:09 pm
by Bruce Lee
Exactly! Something similar to you not being able to change armor during combat o rest during combat. You can drink a potion but if you get hit during that round it will be a critical hit regardless if you are wearing a helmet or not, you may also drop the potion... well now I can implement those rules myself.
By the way, my no potions game is going really well. With these rules Jaheira becomes the most valuable NPC imo.