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Posted: Fri Aug 09, 2002 2:27 am
by thantor3
Originally posted by dragon wench
I have two bugs to report:
I think this has been mentioned elsewhere, but I am unable to use all my mage spells, even after resting about half will be greyed out.
Yes, I have found that as well. I noticed that the greyed out spell correspond to those I have in my quickbar, so maybe there is a connection?

Posted: Fri Aug 09, 2002 5:22 am
by BlackJesus666
I´m playing with Tomi as henchmen, for quite some time he´s shooting with Sharwyn´s Shortbow +1 ....
Isn´t that weird ?? Even after restaring the game. I hope he will be upgrading to Sharwyn´s Bow +2, when he´s got the Level...
Didn´t know his PickPocket skill is that high...
Posted: Fri Aug 09, 2002 8:42 am
by Mathurin
Originally posted by Datt
In chapter 3 it is just called Whitebone in the book, but in Chapter 1 is calls it Letaher Whitebone.
I knew it just called it Whitebone Armor sometime. I never forged it so didn't remember it being called Leather Whitebone Armor.
Posted: Tue Aug 13, 2002 8:54 am
by dragon wench
Originally posted by thantor3
Yes, I have found that as well. I noticed that the greyed out spell correspond to those I have in my quickbar, so maybe there is a connection?
Actually what I have found is that the problem of greyed out spells or special abilities can be solved by assigning them to the quick bar....
I'm hoping that at some point a patch will remedy this particular bug, although to date every patch I've tried has caused the additional problem of greying out my ability to summon a familiar/animal companion. *sigh*
Posted: Fri Aug 16, 2002 11:44 am
by dragon wench
devourer and 1.22
I just wanted to mention that, for me at least, the 1.22 patch seems to have repaired the problem of the intellectual devourer not spawning. My first game was eaten by a blue screen

, so I began anew.
Posted: Mon Aug 19, 2002 8:09 am
by Nagroth
v1.19 Instability Issues
Ever since I updated to 1.19 (German Version), the game seems to be more unstable. After maybe 30 minutes, it crashes back to the desktop or sometimes even reboots the computer. I don´t know though, whether it might be the extreme heat we´re experiencing here in Germany right now. However, NWN seems to be the only application with stability problems. Can anyone tell me what operating temperature is normal for a PC in hot weather (30°C) ?
Posted: Mon Aug 19, 2002 1:56 pm
by koz-ivan
not sure if this is a bug issue or a my computer sucks issue but here goes:
from time to time i lose keyboard functionality - so far it's only happened while playing nwn, none of the keys will work. the only solution is to save the game, exit. and reboot.
Posted: Mon Aug 19, 2002 10:56 pm
by fallenheart
One of my vault char caught one of more serious and annoying bug last week.
She can not equip or unequip anything!!!
That is one serious bug, and since she is vault char, there is no reloading. Bioware claimed that it was fixed with 1.22 patch. They sure did fine job didn't they?
Posted: Tue Aug 20, 2002 8:48 am
by Mathurin
@koz-ivan, I've had this problem a lot when minimizing NWN to the Desktop, when answering ICQ or something, the easiest way Ive found to fix it is just hit Alt-F4 which asks if you want to exit the program then just hit the esc key and it will take you back to the game.
Posted: Tue Aug 20, 2002 6:43 pm
by Demis
Originally posted by koz-ivan
not sure if this is a bug issue or a my computer sucks issue but here goes:
from time to time i lose keyboard functionality - so far it's only happened while playing nwn, none of the keys will work. the only solution is to save the game, exit. and reboot.
This occurs, as Mathurin said, when minimizing. Sometimes the NWN window still shows but stays inactive as if another window is on top of it, so you have no respond from the keyboard. An easier way, other than Alt+f4, is Alt+Tap which will set NWN window active again.
Posted: Fri Aug 23, 2002 1:22 pm
by koz-ivan
Re: My Barbarian loses the attack bonus
Originally posted by Archimedez
If save my Barbarian during a rage and I reload the game later, then he loses the level based attack bonus.
So I drop from 20 to 10 or so.
It can not be solved by save and reload.
They only thing that helps is a level up.
i've noticed similar problems, with rogues, rangers and clerics.
if the game is reloaded they lose the level attack bonus (but strength, wpn finesse, focus ect modifiers still work)
anyone know of a patch that fixes this?
or
can the debug codes modify it (given the correct modifier from the manual) ???
--
and back to my keyboard issue - alt tab does not work, and i've noticed if i close the game, the keyboard never regains functionality, even in word programes ect ect. but after a reboot everything is fine.
Posted: Fri Aug 23, 2002 2:51 pm
by Mathurin
When this happens I simply save again and then exit and reopen the program, although it hasnt been a problem since I patched the first time. I guess Im one of the blessed who have had no real problems. Of course spending nearly 2 grand on a computer should have something to do with it.
Posted: Fri Aug 23, 2002 2:57 pm
by koz-ivan
ok i did find a debug code.
dm_modifyattackbase <x>
where x=the base attack value. i've not tried this yet so i can't vouch for it but it sounds promising.

Posted: Tue Aug 27, 2002 11:31 am
by Mathurin
Only problem that I could see with that is that the change is permanent, thus when you reloaded and your BAB returned to what it should be it would then be as many points to high as you changed it by before. So you would continually be opening the Debug Mode and changing back and forth.
Posted: Tue Aug 27, 2002 12:40 pm
by koz-ivan
i used the debug w/ my wizard, while yes for a few min i noticed my attacks were a little too high, a save reload dropped them back to normal.
granted for a wiz it's not that big a deal since you still have all your spells to fight with.
but for a mele char, and given that there is no other fix, and 10 thousand + xp is a long time when you have no level bonus to your attacks...
Posted: Mon Sep 09, 2002 12:37 am
by Nagroth
Something I noticed with my lvl 2 sorcercor : I have 5 magic missiles and 5 magic armors ready to cast. However, when I cast a magic missile, the number of castable magic armors also decreases by one and vice versa. Anyone seen something similar ? what can I do against it ?
Posted: Mon Sep 09, 2002 4:12 am
by Xandax
Originally posted by Nagroth
Something I noticed with my lvl 2 sorcercor : I have 5 magic missiles and 5 magic armors ready to cast. However, when I cast a magic missile, the number of castable magic armors also decreases by one and vice versa. Anyone seen something similar ? what can I do against it ?
That is how a sorcerer works.
You have x-amount of spells of any given level to cast.
Wich means x magic missiles or x mage armor or any combination that leads to x (y magic misiles and z mage armor, where y+z = x)
Posted: Mon Sep 09, 2002 5:50 am
by Nagroth
They changed the rules compared to BG2 ? Uh, that sucks ! Didn´t find that in the German manual, though. So you´re saying that I only have 5 lvl 1 spells ?
Posted: Mon Sep 09, 2002 10:36 am
by Xandax
Originally posted by Nagroth
They changed the rules compared to BG2 ? Uh, that sucks ! Didn´t find that in the German manual, though. So you´re saying that I only have 5 lvl 1 spells ?
IIRC it was the same for the sorcerer in BG2.
But basically yes, you have 5 level 1 spells at the moment, wich you can use any way you see fit.
Posted: Thu Oct 10, 2002 5:56 pm
by Delacroix
pacth 1.25- Mage armor is reducting your ac. and can be used as ofensive spell, in persistant pvp worlds, since is permanent, no saves, and no resistance,
Max vamp touch still dealing wrong double damage, 120 instead of 60,
and elemental shield still stacking
The patch builders are imbeciles.