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Posted: Sun Apr 07, 2002 11:27 am
by frogus
good good. I'm in (cheers Korn

).
Posted: Sun Apr 07, 2002 1:19 pm
by Kameleon
Originally posted by Waverly
Yep, anyone wishing to play: Speak up now.
After a bit of persuasion from korny-boy (my arm
still hurts you fiend!), I'm in. I have played before and I'm sure I'll pick up the rules and stuff again. I've downloaded the relevant stuff too.
Posted: Sun Apr 07, 2002 3:30 pm
by Aegis
Ok.. I've read the rules, and still don't get it. help.
Posted: Sun Apr 07, 2002 3:41 pm
by K0r/\/f1@k€$
What in particular don't you get?
Posted: Sun Apr 07, 2002 6:50 pm
by Aegis
Originally posted by K0r/\/f1@k€$
What in particular don't you get?
...
The whole thing...

Posted: Mon Apr 08, 2002 12:58 am
by frogus
Maybe looking at a copy of the map while reading would make it clearer. I printed the whole thing off so I could read it more easily and keep flicking through to explanations of bit I didn't understand...I think it's quite self-explanatory, however, I can see how on he internet the level of double-bluffing might get so out of hand that nobody does what anyone's expecting and we'll just be left looking like four kestrels maneuvering in the dark...
also how long is the plotting stage gonna be?
A day?
Can everyone get on SYM every day at some point?
Who's gonna be which country?
Also, just a thought I had about a situation where person A might PM a secret plan to person B. Person B would then make quote that message, making it public (or revealing it to someone else), and revealing A's intentions. A would then have to deny that he had said it, or his game would be ruined...so who do we believe? It could end in people making stuff up and quoting other people as having said it. Which would cause chaos, but when I think about it, it seems to be no worse than just telling people one another's intentions in one's own words?
What do you think Waverly?
Posted: Mon Apr 08, 2002 4:31 am
by Dottie
Originally posted by frogus
Also, just a thought I had about a situation where person A might PM a secret plan to person B. Person B would then make quote that message, making it public (or revealing it to someone else), and revealing A's intentions. A would then have to deny that he had said it, or his game would be ruined...so who do we believe? It could end in people making stuff up and quoting other people as having said it. Which would cause chaos, but when I think about it, it seems to be no worse than just telling people one another's intentions in one's own words?
What do you think Waverly?
But thats the point of diplomacy, Decive decive decive.

I think one reason why the rules are so simple is for people to be able to focus more on the diplomatics.
Posted: Mon Apr 08, 2002 5:35 am
by Waverly
Easy there Frogus. Don't get the knickers in a twist. I'll post something to kick the game off shortly and all your questions will be answered.
In the meantime: It is usually considered bad form to forward entire messages [while a shore quote is normally acceptable] and anyone doing such betrays themselves as someone who cannot be trusted by allies and enemies alike.
Posted: Mon Apr 08, 2002 5:52 am
by K0r/\/f1@k€$
Aegis - have you got the suggested software and the rulebook? I will assume you have because otherwise you definitely wouldn't understand

Basically, each space, region sector whatever you want to call it can only hold one piece. Sea spaces can hold fleets, inland spaces can hold armies, and coastal spaces both. The way to attack someone is simply to order one of your units to the space where they are. In order to defeat them you must have superior numbers. You achieve this by using another army/fleet that is also adjacent to the territory you wish to attack to 'support' the attack. The defender can make this more difficult by defensively supporting his unit. The point is that neither of you know what the other is going to do and so you must try to cover all eventualities. Anything else you want to know?
Posted: Mon Apr 08, 2002 7:39 am
by Aegis
That helps somewhat. I'll reread the rules and such, and try to figure it out.
Posted: Mon Apr 08, 2002 10:07 am
by K0r/\/f1@k€$
Ok, Waverly, let's have our countries and some deadlines for negotiations.
Posted: Mon Apr 08, 2002 11:11 am
by Nippy
OK gentlemen, I suggest we use this thread for all non-vital information to do with Diplomacy. Is that ok?
Posted: Mon Apr 08, 2002 11:19 am
by K0r/\/f1@k€$
Ok.
Posted: Mon Apr 08, 2002 12:59 pm
by Aegis
Okay, I think I have the movement down, but I still don't get how to build new units, take control of other areas, combat other nations, convoy stuff, etc..
Posted: Mon Apr 08, 2002 2:02 pm
by K0r/\/f1@k€$
Originally posted by Aegis.
Okay, I think I have the movement down, but I still don't get how to build new units, take control of other areas, combat other nations, convoy stuff, etc..
Load up Realpolitik on the standard map. The areas with black circles on are supply centres and the number you have of these is the number of units you are allowed. Play goes in three stages, Spring, Autumn, and Winter(build). During Spring and Autumn you move about happily doing what you will, hopefully capturing some supply centres. During Winter, if you have more supply centres than you do units, you can build more, placing them on your home supply centres only (ie the ones you start with).
Posted: Mon Apr 08, 2002 2:16 pm
by K0r/\/f1@k€$
To take control of a neutral or enemy supply centre, you must have an army or fleet in it during the Autumn phase. In combat, superior numbers wins, so if you look at the realpolitik map again, we'll assume Russia has an army in the Silesia. Now if Germany moves as follows:
A Ber - Sil (Army in Berlin moves to Silesia)
A Mun s A Ber - Sil (Army in Munich supports Berlin's move to Silesia)
The Russian army is outnumbered 2 to 1 and therefore has to retreat (which requires the Russian player to write another order such as A Sil retreats Gal).
However, if the Russian army in Warsaw had followed this order:
A War s A Sil (Army in Warsaw supports army in Silesia)
then it would have been a stand-off with 2 against 2 and all pieces would have remained in place. A unit is only destroyed if it cannot retreat (which includes to an enemy-held supply centre whether or not it has troops in it) or if you have fewer supply centres than you have units, in which case you must disband the difference.
To convoy, we'll assume the English fleet in London has moved to the English channel and the army in Liverpool has moved to Wales. The orders are as follows:
A Wal - Bel (Army in Wales moves to Belgium)
F ENG c A Wal - Bel (Fleet in English channel convoys army in Wales to Belgium)
A convoyed army can move through several spaces, as long as all the fleets are given appropriate orders. Even other players can convoy your army, if they give the right orders.
Posted: Tue Apr 09, 2002 1:56 am
by CM
Bump so it stays on teh first page.