Scott, glad I checked in the forum. I can't wait to try your build and tactics. Never used evards tentacles before. Your build
Sorcerer - OC Build (with MOTB conventions). | NWN2 Character Builder
Did you make any fun parties for SoZ?
Gawain here is my ranger build, no PRC however:
Squad Leader
Rogue(12), Ranger(13), Neverwinter Nine(4), Shadowdancer(1)
Race: Tiefling
I decided to make the Ranger version of my Rogue/Fighter/NW9/SD. Less AB and lossof LoH/ Armor Skin. On the other hand I pick up toughness (although still less HP) trade fort for will/reflex save. Also I get Camouflage in woodlands which along with the +20% speed bonus means I am going to be fast in the wilds with HIPS on. Finally I gain detection skills. And of course Ranger: spells, FE, Tracking, Animal. To find related rogues (BAB 26 PTWF Epic Precision HIPs) see my builds cited in my link Click Here
Ranger Combat Style: Two-Weapon Fighting
Alignment: Any
Deity: -
STR: 8 (this is for start at level 30. I'd lose 30 skill points if I were you and take 16 int 12 STR)
DEX: 19(26)
CON: 12
WIS: 13
INT: 18
CHA: 6
{Darkvision, Skill Affinity (Hide), Infernal Resistance, Racial Spell (Darkness), Skill Affinity (Bluff), Resist Fire, Resist Cold, Resist Electrical}
Bonusfeats: §: Rogue, $: Ranger
Lvl 01: Ranger(1): Background: Wild Child0, Weapon Finesse, FE: Undead $, {Track}
Lvl 02: Rogue(1): {Sneak Attack (+1d6), Trapfinding}
Lvl 03: Ranger(2): Dodge, {Two-Weapon Fighting (Ranger TWF)}
Lvl 04: Rogue(2): DEX+1, {Evasion}, (DEX=20)
Lvl 05: Ranger(3): {Toughness}
Lvl 06: Rogue(3): Mobility, {Trap Sense (+1)}
Lvl 07: Ranger(4): {Animal Companion}
Lvl 08: Shadowdancer(1): DEX+1, {Hide in Plain Sight}, (DEX=21)
Lvl 09: Rogue(4): Able Learner, {Uncanny Dodge}
Lvl 10: Rogue(5)
Lvl 11: Ranger(5): FE: Humans $
Lvl 12: Ranger(6): DEX+1, WF (Kukri), {Impr. Two-Weapon Fighting (Ranger TWF)}, (DEX=22)
Lvl 13: Rogue(6)
Lvl 14: Rogue(7)
Lvl 15: Ranger(7): Blind-Fight, {Woodland Stride}
Lvl 16: Rogue(8): DEX+1, {Improved Uncanny Dodge}, (DEX=23)
Lvl 17: Ranger(8): {Swift Tracker}
Lvl 18: Rogue(9): Combat Expertise
Lvl 19: Ranger(9)
Lvl 20: Ranger(10): DEX+1, FE: Constructs $, (DEX=24)
Lvl 21: Rogue(10): Epic Precision, Crippling Strike §
Lvl 22: Ranger(11): {Greater Two-Weapon Fighting (Ranger TWF)}
Lvl 23: Rogue(11): Epic Prowess
Lvl 24: Neverwinter Nine(1): DEX+1, {Protective Aura}, (DEX=25)
Lvl 25: Neverwinter Nine(2): Combat Insight, {Guarding the Lord}
Lvl 26: Neverwinter Nine(3): {Frantic Reactions}
Lvl 27: Ranger(12): Expose Weakness
Lvl 28: Ranger(13): DEX+1, {Camouflage}, (DEX=26)
Lvl 29: Neverwinter Nine(4): Perfect Two-Weapon Fighting
Lvl 30: Rogue(12)
BAB: 26
Max. Melee AB: 36 (Kukri), Max. Ranged AB: 35
Attack Schedule: 34/29/24/19/14/9 (both Kukris)
*+7 Kukris
*+4 via +8 dex item
*whatever buffs friends can spare
Damage 1d4 +4 (Main) or +2 (Off)
*+7 enhanced Kukri
*+4 Main +2 Off via +8 int item
*whatever buffs come his way
Sneak Attack: 8d6 (protected by epic precision/crippling strike)
Armor Class:
Mundane:
10 Base
3 Tumble
8 Dex
= 21 (23 with Large Shield)
Magical:
+7 Dodge
+7 Deflection
+7 Armor
+7 Natural
+4 DEX
= 53 (62 with Large Shield +7)
Also HIPS and UMD (perhaps wand/scrolls of haste/displacement/mirror image from a friendly wizard?)
Spell Casting: Ranger(3)
Detailed Spell Casting (Level 0-9): Ranger: 0 • 2 • 2 • 1
Sneak Attack: 8d6
Saving Throws (Fortitude/Reflex/Will): 14/30/13
* +3 vs Spells
Hitpoints: 276
Skillpoints: 346
Concentration: 28(29), Craft Trap: 6(10), Disable Device: 31(37), Hide: 33(44), Listen: 33(34), Move Silently: 33(42), Open Lock: 31(39), Search: 31(35), Set Trap: 5(15), Spellcraft: 15(19), Spot: 33(34), Survival: 4(6), Tumble: 30(39), Use Magic Device: 33(31)
Note: you can play without Concentration(or detection skill(s)) in order to grant you diplomacy (or max survival)...
Edit: Here is my Paladin build.. Its not a main class paladin however, but paladin spellcasting is not that good. It does fit the archetype. You can replace some of the feats such as last stand, etc with great strength but I liked the flavor and novelty of a character using these.
Hero of Ilmater - Paladin(5), Fighter(8), Weapon Master(7), Divine Champion(10)
Race: Aasimar
Alignment: Lawful good
Deity: Ilmater
PVM 1-30
EDM Weapon Masters:
Mithdradates: Shadow Knight - (Fighter 16, Paladin 5, Shadowdancer 2, Weapon Master 7) Click Here
SchnaKe: Dark Crippler - (Warlock 16, Fighter 4, Blackguard 3, Weapon Master 7) Click Here
Aekula: Ithil'kyw, the Underdread -(Fighter 14, Weapon Master 7, Frenzied Berserker 5, Blackguard 4) Click Here
Advantages
-Epic Divine Might
-Full BAB and Epic Weapon Focus + Epic Prowess
-Good Fortitude save possibly protected by Epic Resilience
-Crit Range and Multiple of WM + EDM
-Last Stand
-Rescue or as mentioned Epic Resilience (only 1 of 2)
-Able learner unlocks crossclassing for lowish int build
Disadvantages
-Stats ending on odd levels
-No spell casting
STR: 16(21)
DEX: 13
CON: 10
WIS: 10
INT: 13
CHA: 18(21)
{Darkvision, Skill Affinity (Listen), Skill Affinity (Spot), Celestial Resistance, Racial Spell (Light), Resist Cold, Resist Electrical, Resist Acid}
Bonusfeats: $: Fighter, %: Weapon Master, &: Divine Champion
Lvl 01: Fighter(1): Background: Natural Leader0, Able Learner, Power Attack $, {Tower Shield Proficiency}
Lvl 02: Fighter(2): Dodge $
Lvl 03: Fighter(3): Mobility
Lvl 04: Fighter(4): CHA+1, WF (Scimitar) $, (CHA=19)
Lvl 05: Paladin(1): {Smite Evil}
Lvl 06: Paladin(2): Spring Attack, {Divine Grace, Lay on Hands}
Lvl 07: Paladin(3): {Divine Health, Aura of Courage}
Lvl 08: Divine Champion(1): CHA+1, (CHA=20)
Lvl 09: Paladin(4): Divine Shield, {Turn Undead}
Lvl 10: Divine Champion(2): Blind-Fight &, {Sacred Defense}
Lvl 11: Divine Champion(3): {Smite Infidel}
Lvl 12: Paladin(5): STR+1, Divine Might, (STR = 17)
Lvl 13: Divine Champion(4): Combat Expertise &
Lvl 14: Fighter(5)
Lvl 15: Fighter(6): Great Fortitude, Whirlwind Attack $
Lvl 16: Weapon Master(1): STR+1, {Ki Damage}, (STR=18)
Lvl 17: Weapon Master(2)
Lvl 18: Weapon Master(3): Toughness
Lvl 19: Weapon Master(4)
Lvl 20: Weapon Master(5): STR+1, {Increased Multiplier, Superior Weapon Focus}, (STR=19)
Lvl 21: Divine Champion(5): Great Strength I, {Divine Wrath}, (STR=20)
Lvl 22: Divine Champion(6): Epic Prowess &
Lvl 23: Fighter(7): Epic Fortitude
Lvl 24: Fighter(8): STR+1, GWF (Scimitar) $, (STR=21)
Lvl 25: Divine Champion(7): Last Stand
Lvl 26: Divine Champion(8): Epic Toughness I &
Lvl 27: Divine Champion(9): Rescue (or epic resilience if your campaign DCs warrant)
Lvl 28: Divine Champion(10): CHA+1, EWF (Scimitar) &, (CHA = 21)
Lvl 29: Weapon Master(6): Epic Divine Might
Lvl 30: Weapon Master(7): {Ki Critical}
BAB: 30
Max. Melee AB: 40 (Scimitar), 1d6 +5; 15#-20 x3
*+7 Scimitar with other attributes
*+4 AB/damage via +8 Str girdle
*+18 divine damage with +7 CHA item multiplying on a crit
Max AB with gear: 51
# 13-20 threat range if keen
AC:
naked (10 +1 Tumble +1 DEX = 12)
Fullplate and Tower Shield (12+ 8 + 3 = 23)
Mithril Fullplate +7, Tower Shield +7, +8 DEX item, Deflection +7, Dodge +7, Natural Armor +7
(23 + 2 DEX + 7 Armor + 7 Shield + 7 Deflection + 7 Dodge +7 Natural Armor = 60)
Saving Throws (Fortitude/Reflex/Will): 32/21/17
+4 with +7 CHA item
+3 vs. Spells
Hitpoints: 360
Skillpoints: 99
Diplomacy(Di): 33(38), Intimidate(In): 4(9), Spellcraft(SC): 15(16), Spot(Sp): 16(18),
Tumble(Tu): 13(14), Use Magic Device(UMD): 16(21)