spoilers below, solo conjuror report
Spoilers below for ToSC
Since the thread is still relatively recent, I thought I'd put up a follow up on my inspired by this thread solo BGI conjuror, Lanolak the Weak, with whom I just finished the game. Was a worthwhile experience overall. Only drank at most 20 healing potions the entire game, mostly thanks to skeletal warriors and greater dopplegangers. He pulled durlag's tower without a lot of sweat/reloads. Between mirror image and minor globe of invulnerability, skull trap, web, magic missle, and wands, my 10-11th level mage was a serious threat.
However, the greater dopplegangers were a real pain in the neck, as their saves are really low you overall need to blast them with damage rather than charm, etc. Lanolak had to take some evasive manueuvers at times. On the 2nd dungon level when you meet 3 at a time, he set up 4 skull traps to loosen then up, but such a strategy was not always possible. Skeletal warriors were a pain, potions of strength and haste with hit and run with the +3 q staff from Ulgoth's beard. The fight with Avarice, Greed, Fear, and such at the end of the level was exciting. A lot of summons, chaos (got one of them), charmed the theif (Greed I think) with Algernon's cloak (big help), magic missle cast and attack with darts of stunning was a key. And some running around to try to take one at a time.
On the 3rd dungeon level, where you get hit with 3 g dopples at a time along with a cloud kill and a stinking cloud all in the same room, Kiel's throne room I think... it was pretty funny, here's the evasive maneuver: I ran out of the room with boot of speed while having mirror image and minor globe up to dodge the traps, I teleported across the chasm past the torture room and just shot fireballs with the wand, as they all followed me. Cheesy, I know, but it was a life or death situation there. Turned out being 5 g dopplers all told, including the two that spawn from the torture room. I mean, if I were a solo mage and had that way out, I would have taken it.
In the 4th level, I wimped out on the 3 or 4 greater wyverns and just stayed to the sidelines. The frost challenge was initially a pain as they kept freezing poor Lanolak stiff, but the remedy was chaos, and then he pulled a crisp-down with the wand of fire. The chess game was easy: 2 webs and 2 cloud kills, with magic missles to finish the king. Killed just about every last player before the King...
5th level was easy enough, until the demon knight below. Good old prot undead, but the crypt crawlers are fast but the darts of stunning and MM prevailed.
The demon knight was a bear as his MR is really high, dispells your buffs, and power word stuns you (bypassing the ring of free action). Multiple web and cloud kills were virtually useless, well not quite but no more than 15 damage I think. Yikes. So it took some running, a lot of fodder summons with the wand, MM, but he went down on the 3rd try.
Now the demon on the return to Ulgoth, ugh. That nasty demon... too many hit points, too low an AC, and too high a MR. Since I started the quest, I ended it but totally cheesed it by opening S/K'er to refresh Lanolak's spell book and give more potions of mirror eyes and scrolls of MM. You just can't take spells like lower resistance and stone skin for granted in BGII. And I felt awful about opening S/K, but it was that or let a demon loose on the sword coast

. I have a save before the fight that I think I'll try again after taking a little time off. The key is no summons, as he vampiric touches them left and right and gives himself loads of HPs. So to answer my last thread's query, I think it'll take: potions of mirrored eyes, haste potion, potion of power for the cast and attack with the +3 sling, ring of free action, mirror image, and minor globe to stop the vampy touches. And may as well take 5 MM scrolls and 5 skull trap scrolls. Had some success with point blank skull trap while safe inside the minor globe. And then run up stairs to refresh mirror image and globe ... Easily the hardest fight for a solo mage, IMHO, in the whole game. One of the hardest fights anyway... But a f/m could wipe him out no problem with cast and attack while protected with mirror image and minor globe... Same for a bard, maybe next solo mission...
Didn't do wolf island, pesky MR doggies that chew your toes while you sleep... but did the quest for Shandalar, as it had a few fun mage duels.
By the end Lanolak was close to level 12, as I didn't do every possible quest/XP possibility in the game, mainly hit the big stuff for the plot and Durlags as I said. As has been said for solo magic casters, blindness (and later chromatic orb) and darts got Lanolak through most of the game. Now for a new career as wild mage in BGII...