Page 2 of 5

Posted: Fri Jun 09, 2006 4:15 am
by bigredpanda
Customising face = yes. And for christ's sake, design a female character that doesn't look like a man.

Customising height/weight = I tihnk this might be something of a problem for dialogue animation? Unless it was within set parameters. But in any case, I can't say its ever really bothered me.

Posted: Fri Jun 09, 2006 9:11 am
by Vega
i agree guys, they should allow species choice and at least minor appearance choice, mostly, the appearance of your character does not really affect gameplay, that may be a reason the programmers might not include it. if you allow the main character to be a wide variety of classes from sith to jedi to bounty hunters, you would have to somehow tie all that in together to a force sensitive path.

Posted: Mon Jun 12, 2006 5:04 pm
by Reaver32
no classes off at the start

i think it would be cool for your choices to say what calss you are (like k1 with revan being questioned).

Posted: Tue Aug 15, 2006 11:50 am
by Vega
What i'd like to see:
1. Species Choice
2. Age Choice
3. General Appearance choice (hair, eyes, facial hair, height, weight, skin color, horns, rings, tattoos)

Posted: Wed Aug 16, 2006 9:48 am
by Smokey
I have ideas on how to improve the current "class" system.

Its simple, but hasnt been done. Various editing to force effects would be one thing.

For instance, a force push done by a jedi guardian who focuses on combat should not only look different, but be weaker than a force push from a consular.

Something like the guardians force push pushes the target down and back maybe 2-3 feet, standard force push. A consular should be able to push it back farther, do more damage, and maybe have the option of controlling where the person is pushed.

Similiarly, the jedi guardian can make more use of the "force speed" move to do rapid lightsaber swipes in quick succession due to his combat prowess, while the consular wouldnt be able to do so, however on the flip side the consulars force speed could make him move quicker than a guardian, simply because again consulars focus on the force aspects so it makes sense their powers are more potent.

Also the violence of your attacks should depend on your allignment as well. a LS jedi's force push is just that, a push. While perhaps a DS user's push could be more violent, and his force push is a bit rougher, like he can push you into an object that can cause more damage to you, while a LS user would just push you down and not want to do something like push you into a position where your head ends up slamming off a metal pipe. The darker you get, the more violent your attacks. Perhaps a DS jedi guardian uses his lightsaber to stab someone through the gut, while a LS would simply disable them by cutting off their arm or something. Just little things like that would be cool, I know the chances of them being in the game are slim. I have more ideas but i dont feel like typing them right now

Posted: Sat Aug 19, 2006 5:13 pm
by Use da force
2 words, jedi jawas!!!!!

Posted: Mon Sep 25, 2006 3:34 pm
by User45701
Darth Zenemij wrote:To much complication, IMHO, and really, I don't see any of it nececarry at all. It would be much to hard to customize almost every little character on the game. I think its fine the way itt is really.
I Agree i dont think changing the species is important both bames charactors where alright im more into the story and dialog

Posted: Thu Sep 28, 2006 1:20 pm
by Darth_Juro
Personally I'd like to be able to get tattoos or hair cuts or something along that line, As for character and classes I think they should keep the old ones and add a few more like bounty hunter or wookie or something. and if I chose to be a jedi master or sith lord I think that convos between other npc's should reflect towards what class/character/alignment that I am. my biggest problem with both I & II was that in I if I played evil everyone treated me as I was a saint(aside from a few convo's about falling to the darkside) and in II if I was evil and trained my companions as dark jedi they still lost inf or butted in when I did something wrong or something they thought was morally incorrect.(yes I know my idea is only for ds, but that's only because LS was pretty much done right in both games) :confused:

Posted: Fri Sep 29, 2006 9:05 am
by Sith_assasin24
sith666 wrote:What are your ideas for KOTOR III that pertain to characters and classes. I have a few ideas.

1. You can pick your species
2. pick your class, not only jedi or sith but also maybe bounty hunter or something like that
3. pick your characters facial and body features and starting clothes
you cant really think that you could pick your own cloths becouse in each game yoube started in your skivys and found cloths wich are all the same i think your asking for a ktor/gta mix

Posted: Fri Sep 29, 2006 12:49 pm
by Darth Cop
sith666 wrote:What are your ideas for KOTOR III that pertain to characters and classes. I have a few ideas.

1. You can pick your species
2. pick your class, not only jedi or sith but also maybe bounty hunter or something like that
3. pick your characters facial and body features and starting clothes
I take it one step further. I would like to customize my species like you can in SW Galaxies. A black and white Trandoshan, a spotted Wookiee, a yellow and green Zabrak.... You know, that kinda thing.

Posted: Mon Oct 30, 2006 8:58 am
by Drunkside
how about you not being jedi at the beginning,and every species have their own classes to choose from, and own starting planet? :confused:

Posted: Fri Nov 24, 2006 5:41 pm
by darth humac
No more jedi startout

I agree starting out as a jedi that is supposedly the most important person in the galaxy is getting old. I just want to start out as a normal person that works their way to the most important person in the galaxy.

Think about it. Both times you start out as an important character. The first time you start out as REVAN the previous DARK LORD OF THE SITH. And the second time you start out as the exile who has the potential to KILL THE FORCE. Pretty big begginings if you ask me. Why cant we start out as a normal person who works their way up to the most important role.

Posted: Fri Nov 24, 2006 5:56 pm
by darth humac
I was reading through this thread and saw something about facial hair. If the game is going to be on the 360 then they should have no problem with giving the character the ability to grow a beard or shave his head. I think that the new console would be able to handle something like that.

They could put a new slide in the start screen you know. They have the map slide the weapons slide the side quests slide. Why cant they have a slide for personal appearence ( you know like shaving or getting a haircut ).

Posted: Sat Nov 25, 2006 2:59 am
by DarthZ
I agree with you both on everything, I really enjoyed the part where you had no lightsaber and were no Jedi in KotOR 1. It made me feel much stronger when I was "made" a Jedi.

Facial hair and hair, yea, well, I think you should be able to change everything with your face, hair, nose, your body, mouth, etc (like in Oblivion but less "tweak-things").

Posted: Wed Jan 03, 2007 7:58 pm
by gonin
WHat would rock

More individuality:

1. Be whatever Aliens ( i wanted to be an ithorian!!!)
2. each alien race would have special traits and abilities ( ithorians could use an ability called 'Vocal Wave" which would be like force wave but a natural abbility)
3. design clothing and wepons. You get your special weapon later on that fits how you play and your clothing would be species specific and so on.

Posted: Wed Jan 03, 2007 9:53 pm
by marten0305
DarthZ wrote:I agree with you both on everything, I really enjoyed the part where you had no lightsaber and were no Jedi in KotOR 1. It made me feel much stronger when I was "made" a Jedi.

Facial hair and hair, yea, well, I think you should be able to change everything with your face, hair, nose, your body, mouth, etc (like in Oblivion but less "tweak-things").
No jedi in "Knights of the Old Republic" just doesn't make sense. The whole game is revolved around both the Republic and the Jedi, so it would only make sense to make the main character a Jedi.

And i've been down with the facial feature customization since day one.

Posted: Fri Jan 05, 2007 1:54 pm
by DarthZ
marten0305 wrote:No jedi in "Knights of the Old Republic" just doesn't make sense. The whole game is revolved around both the Republic and the Jedi, so it would only make sense to make the main character a Jedi.

And i've been down with the facial feature customization since day one.
I didnt say that I didnt want any Jedi.

Posted: Fri Jan 05, 2007 9:17 pm
by marten0305
I forgot to quote Drunkside when he said he doesn't want to be a Jedi. I was replying to his post.

Posted: Wed Jan 17, 2007 3:01 pm
by DaUnseenBhunter
i dont know if anyone put this yet bcus i dont want to read thru all of these just 2 check if some1 has but here my suggestions:

1.Bring back the Sith academy, make it more intresting. (same with a jedi academy/training camp)

2.Better looking armour, alot i saw on KOTOR 2 look like plastic bodys and gym pants. Really could of used plate legs like with the Zei Shen Initiate or what ever its called armour. Capes would be cool or jet packs.

3.More planets

4.Flame throwers that can be used by a bounty hunter class. (its all bout da bounty hunters)

5. More neat items n stuff

Posted: Mon Feb 26, 2007 7:31 pm
by Master Danny
it would be cool :cool: if you could be a diffrent race
Char
pilot or ex piolt :o

sith or repuplic

jedi pilot or jedi

char's like in kotor 1 :cool: :)