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Posted: Sat Jan 31, 2009 8:22 am
by Magelord648
Okay. Progress. I'm getting organised and so I thought I'd create the quest lines. I've just completed the Main Quest Plan. Any comments are greatly appreciated because no matter how nice I make things look; bad quests would ruin everything.
Posted: Mon Feb 09, 2009 11:53 am
by Magelord648
So if you've read the quest-line you'd have noticed the market. In all honesty it was just a couple of tables but now I've expanded it. There's a hunter's stall, a trader, an alchemist and a smith. They have low value items. You can get the better stuff when the shops are built. Although it's hard to get a "bustling" feeling with Morrowind I haave made an improvment on what I had.
I've also added a clothier, a bookshop and a mage as some more trades so the trader, smith and alchemist shops can be grown sooner.
There's also now a manor on the edge of town to be grown as a side quest.
Screenshots soon.
I hope you're all still interested. I know it's taking ages but I've got other commitments so progress isn't always smooth.
Posted: Mon Feb 09, 2009 12:12 pm
by dragon wench
Magelord648 wrote:
I hope you're all still interested. I know it's taking ages but I've got other commitments so progress isn't always smooth.
I'll be interested in seeing more of your progress ML, this is looking very good.
Right now I am using [url="http://planetelderscrolls.gamespy.com/View.php?id=5730&view=Mods.Detail"]Building Up Uvirith's Grave[/url], which is really excellent. However, it is somewhat lacking on the quest side, so I'm definitely looking forward to seeing your efforts.
As far as the time it's taken... Hey, my own experience with these things is that often they end up on the back burner for a while; life just tends to be that way

Posted: Mon Feb 09, 2009 12:23 pm
by Magelord648
dragon wench wrote:As far as the time it's taken... Hey, my own experience with these things is that often they end up on the back burner for a while; life just tends to be that way
Yeah. Whatever happened to Walks-with-Flowers?
I think building up Uvirith's grave is my biggest competitor. Not played it myself as I dislike the idea of the Imperial Legion and Cult being in a Telvanni settlement. In Sadrith Mora the Tribunal Temple is shoved underground out of the way. If that's the way Telvanni treat the temple I don't see how the cult can even get close to a Telvanni Settlement.
I also dislike some of the other smaller features.
I do admit that I have a couple of Imperial factions (Mages and Fighters) but they are conditional for the expansion of your settlement. It reinforces the effect that the Empire are having on Dunmer culture. Something that isn't expressed enough in the vanilla game.
Posted: Mon Feb 09, 2009 12:44 pm
by dragon wench
Magelord648 wrote:Yeah. Whatever happened to Walks-with-Flowers?
I think building up Uvirith's grave is my biggest competitor. Not played it myself as I dislike the idea of the Imperial Legion and Cult being in a Telvanni settlement. In Sadrith Mora the Tribunal Temple is shoved underground out of the way. If that's the way Telvanni treat the temple I don't see how the cult can even get close to a Telvanni Settlement.
I also dislike some of the other smaller features.
I do admit that I have a couple of Imperial factions (Mages and Fighters) but they are conditional for the expansion of your settlement. It reinforces the effect that the Empire are having on Dunmer culture. Something that isn't expressed enough in the vanilla game.
I agree with you regarding the Imperial factions. However, you have the choice in deciding whether or not you have them built, and I don't because like you I find the concept pretty incongruous. As far as the Temple goes, that can be role-played, so I don't mind it. For example, once I had my PC build a place for the Temple after completing the MQ because she became more spiritual during her journey, and because of certain changes the Temple underwent..
Like I said though, my only real critique of "Building up Uvirith's Grave," is just that it is light on the quest front, so I'll be very interesting to see your final result.
Regarding Walks-Among-Flowers... *sigh* I do keep thinking about that, but I'm *severely* CS challenged.
Maybe I'll try to give it another go sometime, though, because I do think there is a niche there for the concept, and I haven't really seen anything else that does the same thing.
Posted: Mon Feb 09, 2009 2:10 pm
by Coot
Magelord648 wrote:I hope you're all still interested.
Well, I sure am

Posted: Mon Feb 09, 2009 3:27 pm
by BlueSky
Ditto for me also...

Posted: Mon Feb 09, 2009 5:37 pm
by Magelord648
It's good to know you're all still waiting. I wish I had your patience.
Well I've finished the market. One annoying thing though. I'll have to give every item a unique ID. I'll have to script them too. Not that bad. All I really need to do is prefix each ID and stick the same script on to each.
But you probably don't care that much about that boring process. I know I don't. So here are some screenshots of the place.
http://i70.photobucket.com/albums/i96/c ... ot94-1.jpg
http://i70.photobucket.com/albums/i96/c ... shot93.jpg
http://i70.photobucket.com/albums/i96/c ... shot92.jpg
The FPS is really low but don't worry. At the time my computer was running Morrowind, the CS, iTunes (music playing) and MSN. They slow it down somewhat.
Posted: Mon Feb 09, 2009 8:28 pm
by BlueSky
At my age, patience is easy...:laugh:
Looking good..

Posted: Fri May 22, 2009 6:08 am
by Magelord648
While I had a day off from exams yesterday I pushed forwards a bit with the inn.
I'll post screenshots soon.
At the moment I've dubbed it the bittergreen inn and I've tailored the lighting and flora etc to that name.
I did have concerns that the name was a bit cheesy though. What are your thoughts?
Posted: Sat Jun 13, 2009 6:27 am
by Magelord648
I've just been looking at Tamriel Rebuilt screenshots and I would love to built a Telvanni tower in a nice place.
Would a quest that involved Fast Eddie starting to build his stronghold be too over the top?
If not. Where to build it?
It obviously wouldn't be that big. Just a manor. He is only a mouth.
Posted: Sun Jul 19, 2009 4:47 am
by lifeishell91
Magelord648 wrote:While I had a day off from exams yesterday I pushed forwards a bit with the inn.
I'll post screenshots soon.
At the moment I've dubbed it the bittergreen inn and I've tailored the lighting and flora etc to that name.
I did have concerns that the name was a bit cheesy though. What are your thoughts?
No no, I think the name's perfect. Gives you an impression that has the right combination of the natural and the fatal.
Posted: Wed Jul 22, 2009 9:04 am
by Magelord648
It has grown on me a bit. (No pun intended)
It's good to know that someone agrees though.
Posted: Sat Jul 25, 2009 5:39 am
by Benk
Stairs would be nice. Also, secret rooms are always fun to find, with odd ways to get to them. The Ravenloft mod springs to mind.
I am also always disappointed with stronghold mods that have guards, because in almost all cases the guards serve no other purpose than to pad the house out and make it more realistic. I'm not familiar with actually making mods, so I'm not sure how possible this is, but it would be nice if you could kit the guards out in your own choice of armor, have them on rounds and schedules, with posts and specific tasks. The ability to reward them for good work would be nice as well, but that would involve having events in which they could actually earn praise. Again, not sure how possible that is, but it would be fun if there were attacks every now and again, from various creatures or bandits of some kind.
I think it would be very interesting if you could train the guards yourself, so the better you are, the better you train them, and the better they are at guarding your house.
I also love the book sorter that i found in the Ghorak Manor mod, I don't know if you are familiar with it. I sorts your books, and stacks the on the shelves around the room. I like the alchemy sorter as well, very practical.
I would also like, if it were my stronghold, an underground section. I know the current Tel Uvirith has a dungeon, but that is very basic and serve little or no purpose, so expansion on that would be nice.
Regarding the town surrounding it: it would be more realistic and more fun if you personally were in charge of its well being, its finances and things like its protection. The jobs that would fall to you, as the 'mayor' of the town. It also seems busier if you add things like litter, and carts, and a wider range of the npc's movement. They just sort of wander aimlessly around. It would look better if you could have some of them sitting, or reading, or talking to someone else, or a merchant. It would just look like there is more going on. This is a fair problem in morrowind because the npcs make up such a big part of the game, and yet their lack of substance is a little depressing.
Hope any of that helps.
Posted: Wed Jan 13, 2010 1:41 pm
by Magelord648
Bad news guys. The computer I've been developing this on is refusing to work and so until I find a way to fix it or build another computer to transfer files to, I'm afraid this project is grounded. The time this is taking is actually starting to become ridiculous and I can only apologise.
Posted: Tue Feb 09, 2010 3:55 pm
by Jooster
Any estimation for when this will be finished? I'm really looking forward to it, looks awesome

Posted: Tue Feb 09, 2010 4:06 pm
by Magelord648
Jooster wrote:Any estimation for when this will be finished? I'm really looking forward to it, looks awesome
Well as my previous post explained at the moment it's all stuck on an inaccessible hard drive. It may take a very long time to become completed.