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Posted: Tue Jun 21, 2005 1:07 pm
by Siberys
RAPIER (+1)
5 CHAIN SHIRT MWK (1 is a plus 1, the rest are normal MWK)
2 LIGHT SHIELD MWK (Normal)
3 POTION OF HASTE
2 POTIONS CATS GRACE
2 LIGHT CROSSBOW (normal)
6 QUICKSILVER CAPSULES
2 QUICK SPARK
2 QUICK FLAME
2 QUICK FROST
3 WEAPON CAPSULES
4 POTIONS OF INVISIBILITY
2 POTION MAGIC VESTMENT
MWK SHORTSWORD (Normal)
POTION OF CURE MODERATE x2
CLOAK (Resist + 1)
MWK HEAVY SHIELD (Normal)


RAPIER x3 (All +1)
CHAIN SHIRT MWK x3 (Normal)
LIGHT SHIELD MWK x3 (Normal)
POTION OF HASTE x3
POTIONS CATS GRACE x3

Posted: Tue Jun 21, 2005 1:08 pm
by Magrus
We divy this up now, or when we get back?

Also...

6 QUICKSILVER CAPSULES
2 QUICK SPARK
2 QUICK FLAME
2 QUICK FROST
3 WEAPON CAPSULES

Explain these?

Posted: Tue Jun 21, 2005 1:09 pm
by Siberys
(I am assuming that you do this when you are back)

Posted: Tue Jun 21, 2005 1:10 pm
by Magrus
"Alright, lets head back then."

Posted: Tue Jun 21, 2005 1:15 pm
by Siberys
After you get back and identify everything....


RAPIER (+1)- 2320
5 CHAIN SHIRT MWK (1 is a plus 1, the rest are normal MWK)- 2250
2 LIGHT SHIELD MWK (Normal)- 316
3 POTION OF HASTE- 2250
2 POTIONS CATS GRACE- 600
2 LIGHT CROSSBOW (normal)- 70
6 QUICKSILVER CAPSULES- 600
2 QUICK SPARK- 100
2 QUICK FLAME- 100
2 QUICK FROST- 100
3 WEAPON CAPSULES- 300
4 POTIONS OF INVISIBILITY- 1200
2 POTION MAGIC VESTMENT- 1500
MWK SHORTSWORD (Normal)- 310
POTION OF CURE MODERATE x2- 600
CLOAK (Resist + 1)- 1000
MWK HEAVY SHIELD (Normal)- 158


RAPIER x3 (All +1)- 6960
CHAIN SHIRT MWK x3 (Normal)- 750
LIGHT SHIELD MWK x3 (Normal)- 462
POTION OF HASTE x3- 900
POTIONS CATS GRACE x3- 900


Total value- 23,746 (Not sold or divided by two for that matter)

Posted: Tue Jun 21, 2005 1:21 pm
by Magrus
Hmm...I'm assuming Dosker can use the rapiers?

I think dosker and I should get the cure potions, we take most of the hits.

Cassie should get the cloak, it's hard to find Mage armor-type stuff.

I can't use anything but the potions and stuff like that. I could care less what is done with the rest besides those.

Posted: Tue Jun 21, 2005 1:23 pm
by Siberys
Dosker doesn't use rapiers. (Weapon focus shortswords).
I am fine with keeping the potions around and the cloak, and then selling the rest. We'll divy up the potions here in a sec.

Posted: Tue Jun 21, 2005 1:25 pm
by Magrus
It's good for me.

Mind explaining

6 QUICKSILVER CAPSULES
2 QUICK SPARK
2 QUICK FLAME
2 QUICK FROST
3 WEAPON CAPSULES

these a bit? Never seen them before... :confused:

Posted: Tue Jun 21, 2005 1:27 pm
by Siberys
Oh yeah, those are attachments to weapons.

They can be used once to do damage as if were silver, or 1d6 damage once with fire, ice, or lightning. The weapon capsules store these and attach to a melee weapon and then release on contact. They are reusable.

This isn't a made up item set, it is directly from "Complete Adventurer."

Posted: Tue Jun 21, 2005 1:29 pm
by Magrus
Sounds cool. Can we buy more of these things?

Posted: Tue Jun 21, 2005 1:31 pm
by Siberys
Yep, hold on a sec and I'll get the list from the book posted.

Posted: Tue Jun 21, 2005 1:32 pm
by Magrus
Awesome, I'm curious how those work exactly, if we can store more than one of those in the weapon capsule at a time...that would ROCK. :p

Posted: Tue Jun 21, 2005 1:34 pm
by Siberys
Weapon capsule- 100 gold
Triple weapon capsule- 450 gold
ghostblight- 100 gold
quickflame/frost/spark- 25 gold each
quick silver- 50 gold.

any qu's?

Posted: Tue Jun 21, 2005 1:35 pm
by Darth Zenemij
What about cats grace?

Posted: Tue Jun 21, 2005 1:36 pm
by Siberys
We'll get to that in a sec. I promise.

And I almost forgot, silver and blight last for 3 rounds not 1.

They overlap any existing weapon material for that three rounds.

Posted: Tue Jun 21, 2005 1:37 pm
by Magrus
Describe the ghostblight and how they actually work? Like...move action, free action so I know whether its worth using or not in battle?

Posted: Tue Jun 21, 2005 1:39 pm
by Siberys
weapon capsules- full round that provokes AOO
triple weapon- 3 rounds, AOO
ghostblight- hits ghosts as if it had ghost touch for 3 rounds

Posted: Tue Jun 21, 2005 1:45 pm
by Magrus
Hmm...can I put them on and make them NOT go off until I choose to have them go off later, like my psionic weapon?

Posted: Tue Jun 21, 2005 1:46 pm
by Siberys
Yes, it is on there until your next attack with that weapon, but no to the mindblade.

Posted: Tue Jun 21, 2005 1:47 pm
by Magrus
So, I could use them with my Katana and keep that in reserve then and use something else? Hmm...maybe I might get another sword...