Posted: Thu Jul 12, 2012 9:07 am
Basically, what sear is saying. I get to hear this "you should be more objective" criticism every now and again (usually on RPGWatch, for some reason), and what people tend to mean by it is "I don't agree with you!" Because for most people objective = my opinion.
My logic in reviews has been the same for years. I describe what the game is and is not as expansively as I can, and that part of it is largely objective. I then draw conclusions, which a reader should be able to agree/disagree on based on not just having played the game, but simply because he can follow my reasoning from point A to point B and see if it applies to him. That is all the objectivity a reviewer should want to offer. Avoiding subjective language and opinions is impossible, and just forces you to phrase things that are opinions and presenting them as facts, which is inherently wrong.
Lady Dragonfly, you also keep bringing the point of "don't compare it to..." because the rest is pathetic too. That doesn't make any sense. What else should I compare a game or our quality of reviews to, except to our peers? Some lofty, non-existent standard? What's the point of that. That would not just be purely theoretical, it would also be arbitrary. Readers would not be able to make sense of my logic because it is based on my personal, arbitrary expectations rather than any kind of reality we all share. Comparisons are absolutely key for reviewing games because they help explain points and quality in more general ways. Sure I could say TW2 isn't well-written by some absolute standard. Neither is Planescape: Torment, compared to the world's great novels. What would be the point of pointing that out? High standards are fine to an extent, yes, lack of realism simply is not.
I pretty explicitly stated in the conclusion of the TW2 review that it is an "evolved" RPG rather than what I consider a classic, core RPG, but it is unquestionably good at that. It is “a great step in the right direction” of a genre of cinematic action-RPGs where Dragon Age (II, not expecting BioWare to go back to the Origins format) and Mass Effect are setting the standard. The conclusion repeats numerous criticisms and "what I would have liked to see" in more complexity and I complain again about the QTEs, exactly what you're claiming we don't complain about. And of course I called it a frontrunner for RPGotY, because it factually was. RPGotY is a comparative standard and there were no other RPGs released or upcoming that looked like they could beat TW2. It's the reader's mistake if they take RPGotY as a non-comparative bit of praise.
Now...one could apply the standards that I have for what I consider core, pen-and-paper RPG experiences to every RPG I review, even when they are clearly not intended to execute these principles. I couldn't work that way even if I wanted to.
My logic in reviews has been the same for years. I describe what the game is and is not as expansively as I can, and that part of it is largely objective. I then draw conclusions, which a reader should be able to agree/disagree on based on not just having played the game, but simply because he can follow my reasoning from point A to point B and see if it applies to him. That is all the objectivity a reviewer should want to offer. Avoiding subjective language and opinions is impossible, and just forces you to phrase things that are opinions and presenting them as facts, which is inherently wrong.
Lady Dragonfly, you also keep bringing the point of "don't compare it to..." because the rest is pathetic too. That doesn't make any sense. What else should I compare a game or our quality of reviews to, except to our peers? Some lofty, non-existent standard? What's the point of that. That would not just be purely theoretical, it would also be arbitrary. Readers would not be able to make sense of my logic because it is based on my personal, arbitrary expectations rather than any kind of reality we all share. Comparisons are absolutely key for reviewing games because they help explain points and quality in more general ways. Sure I could say TW2 isn't well-written by some absolute standard. Neither is Planescape: Torment, compared to the world's great novels. What would be the point of pointing that out? High standards are fine to an extent, yes, lack of realism simply is not.
I pretty explicitly stated in the conclusion of the TW2 review that it is an "evolved" RPG rather than what I consider a classic, core RPG, but it is unquestionably good at that. It is “a great step in the right direction” of a genre of cinematic action-RPGs where Dragon Age (II, not expecting BioWare to go back to the Origins format) and Mass Effect are setting the standard. The conclusion repeats numerous criticisms and "what I would have liked to see" in more complexity and I complain again about the QTEs, exactly what you're claiming we don't complain about. And of course I called it a frontrunner for RPGotY, because it factually was. RPGotY is a comparative standard and there were no other RPGs released or upcoming that looked like they could beat TW2. It's the reader's mistake if they take RPGotY as a non-comparative bit of praise.
Now...one could apply the standards that I have for what I consider core, pen-and-paper RPG experiences to every RPG I review, even when they are clearly not intended to execute these principles. I couldn't work that way even if I wanted to.