Page 63 of 120

Posted: Mon Jun 20, 2005 5:58 pm
by Magrus
Well then, use the potion, and move 40 ft west.

Posted: Mon Jun 20, 2005 5:58 pm
by Oskatat
computer slowed to slug speed

Posted: Mon Jun 20, 2005 5:59 pm
by Siberys
Magrus-
Sorry about that then. He hits you and you take 11 points of damage still (Max speed when charging 80ft)

Oskatat-

Roll a caster level check.

Posted: Mon Jun 20, 2005 6:00 pm
by Oskatat
Saw that one comming so I rolled already:

d20: 16 + 5 = 21

Posted: Mon Jun 20, 2005 6:02 pm
by Siberys
You made it. The sphere is gone.

That was the first round since I wasn't expecting the dispel (Who knew clerics got dispel :rolleyes: )

Magrus.

Posted: Mon Jun 20, 2005 6:03 pm
by Oskatat
I knew, check it on the site and my sheet :D

Always have 1 dispel with you

Posted: Mon Jun 20, 2005 6:05 pm
by Oskatat
3RD-LEVEL CLERIC SPELLS
Spell Name Brief Description
Animate Dead M: Creates undead skeletons and zombies.
Bestow Curse: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Blindness/Deafness: Makes subject blinded or deafened.
Contagion: Infects subject with chosen disease.
Continual Flame M: Makes a permanent, heatless torch.
Create Food and Water: Feeds three humans (or one horse)/level.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Daylight: 60-ft. radius of bright light.
Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius.
Dispel Magic: Cancels spells and magical effects.

Posted: Mon Jun 20, 2005 6:06 pm
by Magrus
FoB with the katana on him.

Attack: +3 BAB +4 Str+1 WF-2 FOB=+6
1d20+6
16+6 = 22

1d20+6
3+6 = 9

Damage:

1d10+4
9+4 = 13

1d10+4
7+4 = 11 like this ones gonna hit. :rolleyes: :o

Posted: Mon Jun 20, 2005 6:07 pm
by Oskatat
werent you still hasted?

Posted: Mon Jun 20, 2005 6:08 pm
by Siberys
Missed both times.

Dosker charges up and tries his new sword out :D .

He hit him.

You see his body become consumed in flames and holyness for a brief second.

Oskatat.

Posted: Mon Jun 20, 2005 6:09 pm
by Siberys
Yeah he was. Make another attack.

Posted: Mon Jun 20, 2005 6:10 pm
by Oskatat
Since Cassie cast haste, I am now hasted:

Move to acceptable distance and cast prayer, then cast spiritual weapon, directing the weapon to attack the orc

Sword: 1d8+1 damage, + 6 attack bonus

Posted: Mon Jun 20, 2005 6:10 pm
by Magrus
Third attack:

1d20+6
20+6 = 26

Crit Roll:
1d20+6
17+6 = 23

D:
1d10+4
9+4 = 13

Score for haste!

Posted: Mon Jun 20, 2005 6:11 pm
by Siberys
Is that allowed. A spell takes a standard action usually and you only get one per round. Even with haste. It so clearly states in the haste rules that you cannot use it to get an extra spell.

Posted: Mon Jun 20, 2005 6:12 pm
by Magrus
Do I get a critical hit on him, or just a normal one? :confused:

Posted: Mon Jun 20, 2005 6:12 pm
by Siberys
Magrus-

Sorry about this. forgot about the charge -2 to ac.

Your first and 3rd attack hit and Confirmed for the crit taking him DOWN.


(I hate you guys)

Posted: Mon Jun 20, 2005 6:13 pm
by Magrus
*dances* Woot.

Posted: Mon Jun 20, 2005 6:14 pm
by Oskatat
never mind the spiritual weapon then

:D :cool: :D

Posted: Mon Jun 20, 2005 6:14 pm
by Siberys
"And I thought my weapon augmentation wasn't going to do much," dosker says.

(1500 Xp each)

Loot-
Fullplate
Heavy shield
Battleaxe

Posted: Mon Jun 20, 2005 6:15 pm
by Oskatat
:cool: Who loves Magrus? :cool:

I DO :D