[QUOTE=darkwolf]Thank. Some question from me:
a) Do we deduce Initiative, Attack, Armor Class, Saves (Fortitude, Reflex and Will) from the six primary stat? Or we roll them again?
b) How much gold do i start with as a cleric?
c) How about domain or deity (eg Tempus)? Where can i get the information about benefits & spells? Since this is not CRPG, I think what spells i can remember surely are just some of the actual spells that is available in the DnD campaign...
Thanks a lot

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a)
Initiative=Dexterity Modifier, plus any bonuses permitted by racial or class abilities, magic, equipment, or feats. For your character, you have a Dexterity of 13, which, any attribute at 12 or 13 gives you a +1 attribute bonus. So, you have an Initiative of +1.
Attack= BAB + Strength Modifier (melee attack) or Dexterity Modifier (ranged attack) + Magic, Feats, etc.
This means for you: 1st level cleric has a Base Attack Bonus (BAB) of 0, and you have a Str modifier of +2, and Dex mod. of +1. So, attack is +2 (melee) and +1 (ranged). For Grapple attempts (this gets complicated btw), you use BAB +Str mod. + Size mod, which, for you, would be the same as your Melee Attack.
Armor Class= 10 +Dex Mod +Armor +Shield + Deflection + Dodge, etc
Now, there are a few types of AC (Armor Class).
Flat-footed does not allow Dexterity or Dodge bonuses.
Touch Attacks, ONLY allow Dex, Dodge and Deflection Bonuses.
So, for your character, without armor and shield and magic bonuses:
AC: 10+1 Dex=11 for Standard AC and Touch, and 10 for Flat-footed. Add in Armor bonus when you choose armor, and Shield bonus if you buy a shield as well.
Saves:
Fortitude, Reflex and Will saves are all determined by your class, racial abilities, attributes, and miscellaneous things (magic items, spells, etc.) On the "cleric" page of that website, it has a list of Saves progression for each of Fort, Ref, and Will.
At 1st level they are
Fort: 0
Ref: 0
Will: 2
So, with your attributes you would have:
Fort: 0+1 (Constitution bonus)=+1
Ref: 0+1 (Dexterity Bonus)=+1
Will: 2+3 (Wisdom Bonus)=+5
B) Clerics start with 5d4x10 in gold. So, roll 1d4 five times and multiply that by 10 to get your starting gold. You can go through and find equipment here
http://www.d20srd.org/indexes/equipment.htm
C) Deity I don't know where to lead you to. I have books I can look at, yet they don't give you any on the SRD unfortunately. If you can't find a way to get deities, maybe if you told me what kind of personality you were going for, I could browse and suggest one or two. That, or you could go through
http://www.d20srd.org/srd/spellLists/clericDomains.htm and see what you think would fit your character and choose two domains. There are clerics that follow ideals rather than deities too in the game.
I hope that helps.
