Tom Clancy's The Division v1.0.2 Patch Released

Ubisoft released their first major patch for Tom Clancy's The Division since its release on March 8th today, bringing the loot-heavy shooter/RPG up to version 1.0.2. The update fixes some exploits, increases the chance of high-end loot drops in the Dark Zone and in Challenging difficulty missions, polishes the UI further, and more:

Gameplay
  • Named enemies. will now drop better loot in Challenge mode than in Hard mode.
  • Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
  • Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
  • Modifications to the weapon talent: Trained.
    • It can now only be rolled on Shotgun, Marksman rifles and Pistols
    • Its bonus has been reduced from 1%-5% to a constant 0.1%
    • For the Midas SMGs, Trained Talent has been replaced with Responsive Talent which increases damage when getting closer to the target. This applies to existing weapons as well as newly acquired ones
    • For all SMGs, LMGs, and Assault Rifles, it will be replaced with another randomly picked weapon talent. This applies to existing weapons as well as newly acquired ones
  • Fixed a speed run exploit for the Rooftop Comm Relay mission
  • Fixed an issue where weapons dealt no damage if the reload animation was interrupted by an agent's skill
  • Fixed an issue where players became stuck in an emote animation if activated via chat while auto running
  • Fixed a bug where skill power would be increased permanently while using the Death by Proxy talent
  • Fixed a bug where experience was not being awarded for completing all side-missions in the Midtown East safe house
  • Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
  • Fixed a bug where grenades would sometimes not display the blast radius warning before detonating
  • Fixed an issue where some NPCs in low cover would not react to being shot by the player
  • Fixed issues where emotes would cause the player model to behave oddly (missing guns, player stuck in emote animation, etc)
  • Fixed a bug where weapon mods and weapon skins would not show up on other players in the game world
  • Fixed an issue where DPS would not be calculated properly when purchasing a new weapon mod
Dark Zone
  • Players can now heal other neutral players in the Dark zone, by using First Aid and Support Station skills
  • Players are now able to fast travel to Dark Zone checkpoints, but only when coming from outside the Dark Zone
  • The Dark Zone disconnect timer has been increased to 30 seconds, meaning players will remain in the game world longer when logging out while in the Dark Zone (this applies while not in combat)
  • Items extracted from the Dark Zone are now properly marked as "new" items when moved to the players inventory
  • Players killed in the Dark Zone now drop ammo, medkits and grenades. This loot is generated and not taken from the dying players' inventory
  • Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
  • Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
  • Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
  • Phoenix Credits drop have been increased on lvl 31 and 32 enemies in the Dark Zone:Please note that due to this fix causing client stability issues, we have to remove it from this update until it can be addressed in a next one
    • Lvl 30: 1-3 Phoenix Credits
    • Lvl 31: 2-4 Phoenix Credits
    • Lvl 32: 3-5 Phoenix Credits
  • Increased drop rate of High-End items from lvl 31 and 32 named NPCs in the Dark Zone.
  • Increased drop rate of High-End Division Tech Material from lvl 32 named NPCs in the Dark Zone.
  • Improved Dark Zone Chests items quality:
    • Rank 30 chests will now drop Superior (Purple) items instead of Specialized (Blue)
    • Keys chests now have a chance to drop High-End (Gold) items
  • Dark Zone Funds drop rates and quantity on NPCs has been reduced.
  • Fixed a bug where the Wildfire and Fear Tactics talents were affecting neutral players in the Dark Zone.
  • Fixed instances where players would receive a DELTA error message when entering the Dark Zone
  • Fixed a bug where sometimes players could not loot anything after returning to the game following a network disconnection
  • Fixed Stage 1 Rogue timers not displaying correctly when Rogue players receive damage from another player
Graphics
  • Fixed a few lights that did not cast global illumination
UI
  • Added more information for Daily missions on the Map
  • Tutorials have received some UI polish
  • The Matchmaking menu now displays the mission difficulty rating more prominently
  • The mini-map mission tracker has been optimized to be less confusing to players
  • Fixed a bug where some of the attributes for high-end equipment were cut-off in the recalibration menu
  • Fixed a bug where the Matchmaking menu for a mission would not display correctly or kept disappearing
  • Fixed missing item icons in the Reward Claim Vendor's inventory
  • Fixed incorrect side-missions being displayed in the Map legend
Audio
  • Fixed a bug where the helicopter crash SFX would be missing from the Brooklyn end cinematic
  • Fixed a bug where the Zapper Turret mod had no sound
  • Fixed a bug where the audio for entering a contaminated area would be cut-off
  • Fixed a bug where audio would not play when scrolling through vanity items
Localization
  • Fixed Ubisoft CLUB reward descriptions in Korean and Traditional Chinese
  • In-game localization bug fixes
PC
  • Tobii Eye Tracking bug fixes and improvements
  • On launch, the PC client now monitors PC graphic settings and applies the best settings for the user's configuration. This is unless the user has custom settings.
  • Fixed an issue where the Map was sometimes difficult to navigate with a mouse
  • Fixed issues with Hungarian, Korean, and Russian localizations
  • Fixed an issue that prevented matchmaking while on the Map
  • Removed the Store button from the Character Selection screen on PC versions of the game. Players can find the store page in the Ubisoft CLUB app directly
  • Fixed increment number on Day 1 Patch Notes (was 1.1, now correctly states 1.01)
Xbox One
  • Fixed a bug where players could not reconnect to the servers after suspending the game on Xbox One
  • Fixed a bug on Xbox One where unblocking a player would not be reflected in-game until title reboot
PlayStation 4
  • Added an option to disable the PlayStation 4 controller speaker
  • Improved textures and models streaming speed
  • Fixed an issue where ISAC volume could get too loud when playing with headsets
Solasta: Crown of the Magister Update - Spells & Camera
Solasta: Crown of the Magister Update - Spells & Camera

If magic is your thing, you should check out this development update


Diablo: Immortal 2020 Mid-year Update
Diablo: Immortal 2020 Mid-year Update

It’s been a while since we’ve heard anything about Blizzard Entertainment’s mobile


Necromunda: Underhive Wars Release Date Announced
Necromunda: Underhive Wars Release Date Announced

Rogue Factor and Focus Home Interactive’s Warhammer 40,000-flavored Necromunda: Underhive Wars will


Horizon Zero Dawn: Complete Edition PC Reviews
Horizon Zero Dawn: Complete Edition PC Reviews

The Complete Edition of Guerrilla Games’ open-world action-RPG Horizon Zero Dawn will


Baldur’s Gate III - Early Access Launch Postponed
Baldur’s Gate III - Early Access Launch Postponed

Back in June, we learned that Larian Studios was tentatively planning to


The Iron Oath Update #54 - Company Renown and Upgrades
The Iron Oath Update #54 - Company Renown and Upgrades

Curious Panda’s gritty turn-based RPG The Iron Oath will have you managing


GWENT: The Witcher Card Game Journey #2 Live
GWENT: The Witcher Card Game Journey #2 Live

Earlier this year, CD Projekt kicked off the first iteration of their


Gamedec Backer Build Impressions
Gamedec Backer Build Impressions

A few days back, Anshar Studios released the backer beta for their


Grim Dawn Grim Misadventure #172 - Celestial Portents
Grim Dawn Grim Misadventure #172 - Celestial Portents

This month’s “Grim Misadventure” development update for Crate Entertainment’s action-RPG Grim Dawn


World of Darkness and the Digital Future of Tabletop RPGs
World of Darkness and the Digital Future of Tabletop RPGs

Paradox Interactive recently expanded their World of Darkness team with a couple


Mount & Blade II: Bannerlord Development Update - UI and Multiplayer
Mount & Blade II: Bannerlord Development Update - UI and Multiplayer

Following last week’s early access patch for Mount & Blade II: Bannerlord,


Remnant: From the Ashes - Subject 2923 DLC Gameplay
Remnant: From the Ashes - Subject 2923 DLC Gameplay

Gunfire Games will be launching Subject 2923, the final story DLC for


Gamedec Update #39 - Backer Build and Special Deal
Gamedec Update #39 - Backer Build and Special Deal

Anshar Studios will be launching the backer beta for their cyberpunk detective


Path of Exile - 3.12 Expansion Timeline and Developer Interview
Path of Exile - 3.12 Expansion Timeline and Developer Interview

If you’d like to know when the next challenge league expansion for


Torchlight III State of the Game - Relic Subclass Update Preview
Torchlight III State of the Game - Relic Subclass Update Preview

Echtra Games’ action-RPG Torchlight III is going through early access on Steam