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Neverwinter Nights 2 Spells Database: Spell Details
Disintegrate
Class/Level: Wizard / Sorcerer 6, Destruction 7
Innate Level: 6
School: Transmutation
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Ray
Duration: Instantaneous
Save: Fortitude Partial
Spell Resistance: Yes
Installation: Neverwinter Nights 2 (Base)
A ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated.