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Neverwinter Nights 2 Spells Database: Spell Details
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Disintegrate |
Class/Level: Wizard / Sorcerer 6, Destruction 7 |
Innate Level: 6 |
School: Transmutation |
Component(s): Verbal, Somatic |
Range: Medium |
Area of Effect / Target: Ray |
Duration: Instantaneous |
Save: Fortitude Partial |
Spell Resistance: Yes |
Installation: Neverwinter Nights 2 (Base) |
A ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of magic damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A creature that makes a successful Fortitude save is partially affected, taking only 5d6 points of magic damage. If this damage reduces the creature to 0 or fewer hit points, it is entirely disintegrated. |
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