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Neverwinter Nights 2 Feats Database: Feat Details
Inspire Frenzy 3
Feat ID: 1462
Type of Feat: Class
Use: Selected
Prerequisite: Frenzied Berserker Level 10
Uses Per Day: 3
Cooldown: 24 seconds
Installation: Neverwinter Nights (Base)

At 6th level, the frenzied berserker can inspire Frenzy in all allies. This ability has no effect on the frenzied berserker, only the berserker's allies. The Frenzy effect adds a +6 bonus to Strength (no Constitution bonus), imposes a -4 penalty to AC, and gives the subjects a single extra attack at their highest Base Attack Bonus (this does not stack with Haste or other effects that add an additional attack). Each round of the frenzy, the subjects take 12 points of damage. The effects last 2 rounds, after which the subjects are fatigued for 2 rounds, suffering -2 Strength, -2 Dexterity, and -10% movement penalties. The frenzied berserker can use this ability once per day at 6th level, twice at 8th level, and three times at 10th level.

Note: The frenzied berserker must wait at least four rounds between uses of this ability.

Special: Bonuses from Inspire Frenzy and Barbarian Rage do not stack, though penalties do. If both abilities are used, only the highest modifiers are applied and all penalties take effect.