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Fable Equipment Database: Search Results
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A Hero's Journey I
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Category: Miscellaneous |
Type: Book |
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Description: Page 126, "You stand before a rocky mountain and look up to the ragged clouds cloaking it's peak. Suddenly, you feel a cold wind on your face. It seems to come from a cavern straight ahead. It's black mouth wails to engulf you as you move closer. If you choose to enter the cave, go to page 241. If you would rather take the path west of the mountain, to page 37." |
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Obtained: |
- Fisher Creek: found in bookshelf within house |
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A Hero's Journey II
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Category: Miscellaneous |
Type: Book |
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Description: Page 241. "The cavern sends a chill down your spine as you are swallowed into it's shadow. The stench of rotting flesh is overpowering. You light your torch and its flickering flame illuminates a terrible collection of bones, half-chewed limbs, and thick gore. You notice a hand protruding limply from a mass of tissue, the glint of emerald on one of its fingers. As you bend down to pick it up, a huge roar echoes from behind you. You turn around to see a Undead horned Bear, its face a nightmarish contortion of teeth, saliva, and scars. You face it ready to attack. If you rush towards it with your sword, go to page 112. If you try to direct an arrow into one of its eyes, go to page 294. If you decide to cast a fireball, go to page 89." |
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Obtained: |
- Rose Cottage: found in bookshelf within house |
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A Hero's Journey III
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Category: Miscellaneous |
Type: Book |
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Description: Page 167, "The wasp-headed creature at the door is fooled by the pass you took from Koroln's corpse and lets you in. The dark robes you wear as a disguise can't quite disguise your corpulent appearance, but the tavern's patrons pay little attention to you. The lack of windows in this underground chamber, the black curtains hanging raggedly from the walls and small number of torches, make it hard to see anyone clearly. In one corner is a group of assassins, hunched over a table and whispering. Near the door, two lizard-men, a woman of great beauty but evil red eyes and a large man, whose hirsute face gives him away as infected with a Balverine's bite, are playing a card game. To their left, the bar man scowls as he pours a thick, black liquid into a skull. If you order a drink, go to page 15. If you would rather join the card game, go to page 101. If you wish to sit close to the assassins and maybe try to listen in on their conversation, go to page 76." |
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Obtained: |
- Oakvale: found in bookshelf within house |
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A History of the Guild (TLC)
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Category: Miscellaneous |
Type: Book |
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Description: A passage at the back of the book has been marked out: "The tale of Avo's Tear, the mythical sword that would one day strike down all evil, emerged from the death of Solcius, the most powerful Mage ever to train in the Guild. Solcius famously died closing a vortex that threatened to engulf the city of Bowerstone. In order to perform this most dangerous of spells, Solcius required an object to focus all his Will into one point in space. He took the sword from a fallen guard and imbued it with all his powers before casting it into the mystical void. The explosion killed Solcius and those around him, and the sword disappeared along with the vortex. A legend soon began to spread: that the sword still existed in this world, hidden somewhere deep in the Guild, and awaiting a Hero worthy of wielding the formidable might of its blade." |
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Obtained: |
- Heroes' Guild: found in bookshelf in Maze's Tower |
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A Love Story
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Category: Miscellaneous |
Type: Book |
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Description: Ralf was a hero who fought bravely and well. But his face showed the scars of battle and frankly, no woman would look at him. In his despair, he robbed the ancient trader barons of Greatwood and bought a house and a pile of presents to give out. Women fell at his feet and eventually he chose a gorgeous one to marry. But too late, he realized that the type of female who is impressed by gifts and houses is too shallow to make a good bride. So Ralf decapitated her and waved her lovely head about in triumph. And the phrase 'Trophy Wife' was born. |
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Obtained: |
- Heroes' Guild: found in bookshelf |
- Witchwood Stones: found inside Demon Door |
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Arban's Thaumaturgica
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Category: Miscellaneous |
Type: Book |
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Description: "The ancient volume describes the forgotten rituals and magic of Hook Coast, including ways of erecting and disabling force fields. It's written in an arcane language you can't decipher. Perhaps the Guildmaster will be able to read it." |
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Obtained: |
- Heroes' Guild: found in Maze's study |
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Book of Spells
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Category: Miscellaneous |
Type: Book |
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Description: BERSERK Berserk sends the Hero into a frenzy, with greatly increased speed and strength.
FORCE PUSH This spell creates a powerful blast of energy which radiates out from the caster, sending nearby enemies sprawling. Useful when greatly outnumbered.
ENFLAME Enflame blasts the area surrounding the caster with a wave of fire.
LIGHTNING This spell creates and arc of pure energy which leaps from the fingertips of the caster to the target. Higher Levels can strike more than one foe at a time.
FIREBALL The magician's favourite! This creates a ball of fire in the palm of the casters hand which flies toward the target when released. Larger Fireballs are extremely explosive.
ASSASSIN'S RUSH This spell propels the caster through space in the blink of an eye. If a victim is targeted, the spell enables the caster to move behind this unfortunate instantaneously. The thief's greatest friend!
TURNCOAT This Insidious spell confuses the enemy, turning the target into an unwitting ally.
SLOW TIME Slow Time affects the very fabric of time itself: slowing everything in Albion to a crawl.
MULTI-ARROW Once this spell is cast, each arrow fired is magically transformed into a multitude of death delivering projectiles, causing much greater damage.
SHIELD For the most passively minded, this allows the caster to reduce the damage of enemy attacks by surrounding him in a protective sphere of energy.
HEAL This allows the caster to trade in his magical energy for health. A magician's Favourite!
DRAIN LIFE A singularly unpleasant spell. Drain Life allows the caster to heal himself by draining his enemies life-force.
MULTI-STRIKE This spell imbues the user's blade with the ability to strike multiple times with a single blow. Combined with other spells, this little trick is devastating.
BATTLE CHARGE The Battle Charge propels the caster forward at great speed, smashing any in his path, and blasting all nearby aside.
SUMMON Summon pulls an allied creature's soul from the netherworld to help the caster. If this creature kills another, it is replaced by soul of the newly fallen victim.
GHOSTLY SWORD This Spell summons a number of ethereal blades from the netherworld to do battle on behalf of the caster. |
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Obtained: |
- Heroes' Guild: found inside Demon Door |
- Snowspire Village: found in a house (TLC) |
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Creatures of Albion Book I
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Category: Miscellaneous |
Type: Book |
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Description: NYMPHS Nymphs are ethereal, yet dangerous creatures. There are three known types. The Water Nymph, The Wood Nymph and the very powerful Succubus Nymph. All will be eager to send you to an early death if you stray across their path.
MINIONS Mindless, attacking animals bred by the old Kingdom wall-guards for attacking intruders, minions are keen to rip the flesh of anything in their way. The only thing they fear are their masters and the bigger, more powerful minions known as Dreadwings.
SCORPIONS Born of the fires of ancient Bolewood, scorpions are armored beasts with evil hearts. Hushed voices tell of larger scorpions, bred in captivity for fighting.
SCREAMERS Horrific entities caught in the netherworlds. Screamers have long struck fear into the population at night. They roam the land and are dangerous in their attacks. |
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Obtained: |
- Heroes' Guild: found in bookshelf |
- Witchwood Stones: found inside Demon Door |
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Creatures of Albion Book II
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Category: Miscellaneous |
Type: Book |
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Description: WASPS The Wasps have stings that more than match their size. They are aggressive and can kill if enough venom is injected into their foes. Their aerial antics make them tough to hit, and weary travelers should especially fear the Wasp Queen, leader of the hive.
BEETLES The Beetles of Albion's woods are tough, dangerous foes when they attack en masse. Those skilled at weaponry are required to defeat them. Villagers, even armed, strong ones risk great harm if they take on a nest of Beetles.
TROLLS Born from beneath the ground of Albion, trolls are ancient, powerful beings. The Earth Trolls are single-minded and extremely dangerous, but the mighty Rock Trolls inspire awe and fear in all who behold them, Lumbering hulks they may be, but they make mighty foes and demand respect from even the most powerful heroes.
UNDEAD The Undead are unthinking and impervious to what mortals consider pain. Wave upon wave will keep advancing until they overpower their victims, so the only way to stop them is with extreme force. |
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Obtained: |
- Heroes' Guild: found in bookshelf |
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Creatures of Albion Book III
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Category: Miscellaneous |
Type: Book |
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Description: BALVERINES The wolf-people of the forests, Balverines are strong, cunning and fast. They are evil through and through, but especially so are the stronger, more cunning White Balverines born of a full moon. These are said to be the result of those bitten who resisted the poison and, instead of dying, became one with the clan. The Old Kingdom tells of silver weapons built especially to kill these White Balverines.
HOBBES The under-race of the dells and hollows, the Hobbes are short and squat half-people whose genetics are entwined with the mud and slime of the deep country. Often dim but always aggressive, Hobbes are led by tougher leaders. The brainiest can even learn to use spells, some say.
KRAKEN Albion is surrounded by nine seas, and the Krakens rule them all. These aquatic creatures were here long before the Kingdoms of Old, yet few have ever seen one. And not even the most boastful Heroes claim to have defeated a Kraken in combat.
DRAGON What more can be said about these fiery creatures who own the mountains? A race in decline, they were once revered, but now they are just an ancient, albeit powerful and dangerous relic of the Old Kingdom. |
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Obtained: |
- Heroes' Guild: found in bookshelf |
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Creatures of the North (TLC)
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Category: Miscellaneous |
Type: Book |
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Description: This well-worn book was written by the local Snowspire historian and adventurer, Rewer, but one of the blank pages at the front has recently been filled with Scythe's uneasy handwriting: %QUOT;This ancient volume contains the only description of Summoners I have found. Their presence at this time is highly unnatural. They should have faded with the centuries as I have. Unless something else has returned them to this world...%QUOT;
ICE TROLL Closely related to the Earth and Rock Trolls, these impressive beasts have adapted to their arctic environment. Their frozen attacks are not to be taken lightly.
SUCCUBUS QUEEN Related to the Nymphs of mainland Albion, though many have found them more resilient. Their death is not brought about easily. They are able to conjure up what local people call Wraiths, though many scholars prefer the term Hoar Skeleton.
WRAITHS These are Undead creatures, whose frosty visage perfectly mirrors the icy spectre of death that permeates them.
SUMMONERS Colossal undead warriors reanimated through dark magics. Older accounts record their ability to summon creatures from the underworld to unleash upon their victims. More recent observers -- those few who have survived -- have dismissed this as a myth. Still, their name remains, as does their reputation as one of the most powerful creatures to ever walk our lands. Their command of lightning is especially arresting. |
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Obtained: |
- Snowspire Village: found in a house |
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Dusty Notebook
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Category: Miscellaneous |
Type: Book |
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Description: The book says: "I, Elvira Grey -- known from this day forth as Lady Grey -- have come of age and, finally, to the power I have so longed for. This day marks a turning point for the Grey family; an end to weakness, indecision and regret. As I look back on my past, my only dissatisfaction lies in wasted time. I wish that the masked messenger, whose words made the world so clear to me, had arrived earlier in my life. Tonight I take my leave of this house, and begin anew. Bowerstone will find its new leader a formidable woman..." |
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Obtained: |
- Grey House: found in bookshelf |
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Eyes of a Killer
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Category: Miscellaneous |
Type: Book |
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Description: This handbook gives some tips on making yourself scarier to other people. Performing acts of great evil, have certain tattoos applied to your body and mastering a really nasty laugh are all considered winners. |
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Obtained: |
- Bowerstone South: found in bookshelf within house |
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Jack of Blades (TLC)
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Category: Miscellaneous |
Type: Book |
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Description: He is known by no one, and he is known by all. He is said to be as ancient as the Old Kingdom, and yet he has the strength of ten Heroes. Some say he is not of this world, and has come to us only for the pleasure of death and destruction. Some say he is but a legend, and the mask has covered the faces of dozens over the centuries, all claiming to be the same Jack of Blades. Whatever he is, he prevails in stories and in nightmares, and he is feared even by the Guild. |
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Obtained: |
- Heroes' Guild: found in bookshelf in Maze's Tower |
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Making Friends
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Category: Miscellaneous |
Type: Book |
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Description: Among the gems of wisdom contained in this book are these: "It is generally considered ill-mannered to hit people". "Albion is a materialistic place: shower people with gifts and they'll love you for it" and "Performing good deeds will make everyone appreciate you much more. |
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Obtained: |
- Heroes' Guild: found inside Demon Door |
Results 1 - 15 of 42
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