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Dungeons & Dragons Online Spell Database: Spell Details
Feeblemind
Cooldown: 4 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 30
Level: Sorcerer 5, Wizard 5
Components: Material, Somatic, Verbal
Target: Foe
School: Enchantment
Causes the enemy's Intelligence and Charisma levels each to drop to 1, giving it roughly the intelligence of a lizard. A successful Will save negates this effect.