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Dungeons & Dragons Online Spell Database: Spell Details
Chill Touch
Cooldown: 2 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 10
Level: Sorcerer 1, Wizard 1
Components: Somatic, Verbal
Target: Foe
School: Necromancy
Makes a touch echo with the chill of death causing 1d6 per caster level (max 5d6) of negative damage and one point of Strength damage. A successful Fortitude save negates the Strength damage. Chill Touch causes fear in the undead instead of damage. Undead who make a successful Will save negate this fear effect.