Dungeons & Dragons Online Spell Database: Spell Details
Charm Monster
Cooldown: 4 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 25
Level: Bard 3, Sorcerer 4, Wizard 4
Components: Somatic, Verbal
Target: Foe
School: Enchantment
An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect.