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Dungeons & Dragons Online Spell Database: Spell Details
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Charm Monster |
Cooldown: 4 seconds (½ for Sorcerers and Favored Souls, if applicable) |
Base Spell Point Cost: 25 |
Level: Bard 3, Sorcerer 4, Wizard 4 |
Components: Somatic, Verbal |
Target: Foe |
School: Enchantment |
An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 3d6+12 seconds. A successful Will save negates this effect. |
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