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Dungeons & Dragons Online Spell Database: Spell Details
True Seeing
Cooldown: 5 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 35
Level: Cleric 5, Favored Soul 5, Sorcerer 6, Wizard 6
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Divination
You confer on the subject the ability to see things as they actually are. This allows the target to notice secret doors hidden by magic, see the exact location of creatures hidden by blur or displacement effects, and see invisible creatures or objects normally.