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Dungeons & Dragons Online Spell Database: Spell Details
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Cause Fear |
Cooldown: 2 seconds (½ for Sorcerers and Favored Souls, if applicable) |
Base Spell Point Cost: 10 |
Level: Bard 1, Cleric 1, Favored Soul 1, Sorcerer 1, Wizard 1 |
Components: Somatic, Verbal |
Target: Foe |
School: Necromancy |
An enemy becomes frightened. A successful Will save causes the target to become shaken instead. Creatures with 6 or more HD are immune to this effect. |
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