Dungeons & Dragons Online Spell Database: Spell Details
Cause Fear
Cooldown: 2 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 10
Level: Bard 1, Cleric 1, Favored Soul 1, Sorcerer 1, Wizard 1
Components: Somatic, Verbal
Target: Foe
School: Necromancy
An enemy becomes frightened. A successful Will save causes the target to become shaken instead. Creatures with 6 or more HD are immune to this effect.