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Dungeons & Dragons Online Spell Database: Spell Details
Summon Monster II
Cooldown: 120 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 15
Level: Bard 2, Cleric 2, Favored Soul 2, Sorcerer 2, Wizard 2
Components: Material, Somatic, Verbal
Target: Self, Positional
School: Conjuration
Summons a fiendish scorpion to fight for you for a brief time. Casting this spell locks out casting any other Summon Monster spell for 2 minutes.