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Dungeons & Dragons Online Spell Database: Spell Details
Jump
Cooldown: 2 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 10
Level: Ranger 1, Sorcerer 1, Wizard 1
Components: Material, Somatic, Verbal
Target: Friend, Self
School: Transmutation
Gives an ally a +10 enhancement bonus on Jump checks. This bonus increases to +20 at 5th level and +30 at 9th level.