Dungeons & Dragons Online Spell Database: Spell Details
Holy Smite
Cooldown: 4 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 25
Level: Cleric 4, Favored Soul 4
Components: Somatic, Verbal
Target: Foe, Positional, Breakable
School: Evocation
Smites targets with holy power, evil targets take 1d8 holy damage per 2 caster levels and are blinded for 6 seconds. Does not affect good targets. Neutral targets take half damage. Evil Outsiders take instead 1d6 holy damage per caster level. A successful Will save halves the damage and negates the blind effect. This spell can only be cast by good or neutral casters - it has no effect when cast by an evil caster.