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Dungeons & Dragons Online Spell Database: Spell Details
Harm
Cooldown: 5 seconds (½ for Sorcerers and Favored Souls, if applicable)
Base Spell Point Cost: 35
Level: Cleric 6, Favored Soul 6
Components: Somatic, Verbal
Target: Foe, Undead Friend
School: Necromancy
Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.