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Morlock Tunnels 3
Did we miss anything in this area? Is there something we didn't discover? Let us know!


 
 
OBJECTIVE UPDATE

- DESTROY THE LADDERS: Stop the GRSOs from entering the sewers by destroying the ladders (4 Total).

- DESTROY THE TELEPORTERS: Stop the GRSOs from entering the sewers by taking out the teleporter beacons (4 Total).


PUMPING STATION

Head down the hall. You'll see a path leading to the right, but keep heading forward and you'll come to the first ladder. The room between the two paths has an Xtraction Point. From the earlier path, head down it and make aright. You'll come to the first teleport beacon. Ahead is an Energy Draining Machine. From the beacon turn left and through the door is a lever. Go down the steps across to the other side and make left. You'll come to another lever. To the left is the second ladder. Head straight from the lever and make a left through the doorway, across to the other side and make a u-turn around the bend to two more levers. Go through the doorway to find the third ladder. Exit out that caged area and head forward to the second teleport beacon. Past the beacon, follow the path up to the third teleport beacon. Continue forward and you'll find the last ladder. To the left is the HAARP AND ICE TUNNELS SKETCH BOOK. Continue to the left for the final teleport beacon and on to the next section.


OBJECTIVE UPDATE

- DESTROY THE LADDERS: Stop the GRSOs from entering the sewers by destroying the ladders (4 Total).

- DESTROY THE TELEPORTERS: Stop the GRSOs from entering the sewers by taking out the teleporter beacons (4 Total).


GRIT FLOWAGE

The path just twists and turns but never veers off to any random place. You'll find all the ladders and teleport beacons along the way to the exit. However, when you reach the Energy Draining Machine (about halfway through), behind it (between the two "things" at the end) is the SABATOGE 501 DANGER ROOM DISC.


OBJECTIVE UPDATE

- DESTROY THE LADDERS: Stop the GRSOs from entering the sewers by destroying the ladders (4 Total).

- DESTROY THE TELEPORTERS: Stop the GRSOs from entering the sewers by taking out the teleporter beacons (4 Total).


SEDIMENTARY

Head forward and to the right, through the door. The first teleport beacon and ladder are in this room. Continue to the far end of the room and there are two doors. The one on the left doesn't open, so head to the one on the right. The second teleport beacon is here. Continue through to the next room and you'll come to a damaged walkway. Build a bridge and continue to the other side and make a left. Follow the walkway heading to the left and go through the door ahead. The second ladder and a STAT POINT are in this room. Back out the room and head to the left. Make a quick right over the walkway, turn left and then left again, and then right and then right again, and then left and you'll find the third ladder. Continue forward as it curves around and you'll come to an Xtraction Point. Moving forward you'll come to the final teleport beacon and ladder. I suggest you head back to the Xtraction Point and save before moving on. Marrow is one tough baddie in this fight.


OBJECTIVE UPDATE

- DEFEAT MARROW.


DECHLORINATION AREA

To beat Marrow you have to first defeat the 4 Lieutenants who resurrect her each time. When Marrow is down to almost nothing, use Iceman and move near one of the corners and use his Freeze Blast to stun her while your other teammates finish her off. Once you beat Marrow, a Lieutenant will appear in the corner. Use Iceman's Freeze Frame to keep him from teleporting out (which he does rather quickly). While the Freeze Frame is activating, switch to Wolverine and dash up to him with his Brutal Slash (which should be powerful enough by now to take him out with one strike). Be careful of your other characters with range attacks, though as they can hit him first without killing him and he'll be free of the Freeze Frame and disappear before you can finish him off. It helps to have one character who can fly so you can pick up the GAMBIT CHALLENGE DANGER ROOM DISC. Right from the start, have your flying character head to the left. You should see a balcony across the moat. Fly over to it and pick up the disc, then fly back.

Walkthrough
Getting Started
Introduction
Mission Areas
New York City
HAARP Facility
Morlock Tunnels
The U.S.S. Arbiter
Nuclear Power Plant
Muir Island
Weapon X Facility
Morlock Tunnels 2
The Mount
Muir Island 2
New York City Riots
Morlock Tunnels 3
Sentinel Factory
Asteroid M
Xavier Institute
Dormitories
Ground Floor
Subbasement
First Visit
Second Visit
Sentinel Flashback
Magma's Danger Rm Tst
Juggernaut Flashback
Third Visit
Magma's NYC Test
Weapon X Flashback
Fourth Visit
GRSO Invasion
Astral Plane
Fifth Visit
Sixth Visit
Seventh Visit
Astral Plane 2
Astral Plane 3
Eighth Visit
 
 
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