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Morlock Tunnels |
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Did we miss anything in this area? Is there something we didn't discover? Let us know!
OBJECTIVE UPDATE
- RESCUE GAMBIT: Rescue Gambit from the Morlocks.
- FIND HEALER: Locate Healer and talk to him.
- FIND MARROW: Locate Marrow and talk to her. If you power up Storm's Lightning Fury/Lightning Rage as much as you can up to this point and all the way through the level, she can be time saving in terms of destroying objects and walls to find items to pick up. If not, you can always use Jubilee's Energy Burst for one hit destruction. She's very useful here, as she can charge walls up. When enemies are flowing through the doors, have her start at the farthest point charging the walls and run back to the team and you'll have instant land mines that'll wear down the opposition. There are basically three different Morlocks you'll have to fight. The first is a big bald guy who's resistant to physical attacks. Use your energy/psychic/elemental team members against them. The second are skinnier guys who are energy resistant. Take them out with your fists. The third are the Goths. These guys can ressurect fallen Morlocks. They have black hair and black tops. Take them out first or you'll find yourself fighting the same enemies over and over.
OUTFALL TUNNELS
Head foward and you'll see a bridge to your left. Go down it to find the Xtraction Point. Go back down the bridge to the opposite side where you'll find a doorway. Head through the door. Continue moving from room to room. You'll eventually end up in a room similar to the first one, with water running down the center. To the left is a sewer pipe where Morlocks emerge. Use Storm's Lightning or Cyclops' Optic Blast to shut it and prevent more from coming through. Head across the bridge and follow the doorway to the next room. Heading straight, there will be a door to your right which will lead you to the Mainline Resevoir.
MAINLINE RESERVOIR
Head forward and make a left on the bridge. Go through the door on the far side. Making either a left or a right does not matter, as you'll end up in the same spot whichever side you choose to travel on. You'll end up in a fairly round room with a basin full of water in the center. Head around to the right far corner and you'll see an Xtraction Point. From this Xtraction Point, the door next to it leads to the East Trunk Line and on the opposite side is a door that leads to the West Trunk Line. You need to go down both sections to shut the pumps off and stop the water flow.
OBJECTIVE UPDATE
- SHUT OFF WATER FLOW FROM THE RESERVOIR: Find a way to shut off the water flow.
EAST TRUNK LINE
At the starting point, you'll see a Mutant Power Indicator on the right. Use Jean or Iceman to create a bridge. You can also use someone who flies or Nightcrawler to teleport across, as the whole team is not necessary to be on the other side. The other side has the STORM COMIC BOOK. Back on the starting point, there will be a door to the left. Go through it and continue making your way through the tunnels. You'll eventually find yourself at the first pump, indicated by a red arrow above it. Two room prior to this one, in the far right corner is the MORLOCK TUNNELS SKETCH BOOK. After destorying the pump, head back to the MAINLINE RESEVOIR.
WEST TRUNK LINE
Upon entering, head straight forward across the bridge to get the FOCUS 201 DANGER ROOM DISC. Back to the start point head to the path that goes right. Make a left at the end and head down the bridge. Turn right again and go through the door. Continue making your way through the tunnels heading in the general direction you are now facing. You'll eventually come to the second pump. There are two spots, however, you should watch out for. You'll see a number of holes in the ground spanning the width of the hallway. This is a spike trap. Jumping over it doesn't avoid it either. I've run through it quickly and avoided it with my faster characters. Other than that, there are also alternate routes to go around it. After destroying the pump, head back to the Mainline Resevoir and the water should now be drained. Jump into the center and head through the door.
MORLOCK HAVEN
Your controls revert to X-Mansion style here, as there is no threat of combat in this area. You can talk to a number of Morlocks, but 99% of them will brush you off. From where you enter, move forward an slightly to the left and you'll see a ramp going up to the center area. Go up it and continue moving foward. You'll see Marrow standing in front of the fire. Talk to her. After talking with her, head to your left and you'll find the Healer. Talk to him. Ask him what he's selling and you'll unlock his shop. Then make a 180 and head foward till you come to a ramp. At the bottom of the ramp, make a left and move foward till you come to a door. This will lead you to Mainline North as you continue your search for Gambit.
MAINLINE NORTH
As you start, the path will turn right, follow it around until you see a bridge to the left. The bridge will lead to an Xtraction Point, otherwise head forward towards the door to the next room. (If you go to the right, you'll come to a door with a spike trap in front of it. It's a nifty shortcut if you don't need to gain extra XP or items.) On the left side is the ROGUE GAMBIT SKETCH BOOK. Head forward into the next hall and follow it around until you end up in a room with a door to the left and right. Take the door to the left. The one to the right leads back to the Xtraction Point. Turn left and had straight till the hall curves to the left. Head to the other side of the "river" and continue down till you reach the door and the exit to the next section.
FILTRATION RESERVOIR
Head forward until you reach a door. Go through it and you'll be in another hallway which turns left. Going through the door at the end will bring you to a long bridge. You'll probably be swarmed by Morlocks once you head down it. Be careful as there's two Goth's on either side who'll continually resurrect the fallen Morlocks. Use a flying character to get to those balconies and take them out. The balcony on the left has the FOCUS 202 DANGER ROOM DISC. Continue heading down the bridge to the door at the end. You'll come to a hall that goes left and right. Taking either one will lead you to the same place, the exit. Both are the same length as well and neither has anything special. By the exit is an Xtraction Point.
22ND ST STEAM WORKS
You will need a flying character to get the Danger Room disc here. You need to do this before you go into the main section, because once you do, the doors will close and you won't be able to go back. Head to the left and follow the path around till it stops. Fly over to the other side and you'll find the ROGUE CHALLENGE DANGER ROOM DISC. Head back towards the start point. You'll see a bridge to your left. Go across it. Once you cross, the door will close and you'll be forced to fight Marrow. Marrow can throw spikes in a wide arc, throw single bone spikes, and is a decent melee fighter. The environment is dangerous, as there are a number of explosive cannisters which she can use to her advantage with her bone spikes. Either use Jean's telekinesis to move them or have a character run around and get rid of them before actually engaging Marrow. Iceman is helpful, as he can slow her down. Otherwise, have the AI use Wolverine to fight her up close while you use a character with range attacks and attack from a distance while dodging her projectiles. Once you beat her, head over to Gambit and the mission is complete.
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