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Astral Plane 3
Did we miss anything in this area? Is there something we didn't discover? Let us know!


 
 
OBJECTIVE UPDATE

- RESCUE PROFESSOR XAVIER: Provessor Xavier is trapped somewhere on the Astral Plane. Rescue him.

- Destroy the crystal that imprisons the mind of Professor Xavier.


THE FORSAKEN PLACE

Head up the walkway until you reach the Xtraction Point. There's stairs to the right and a path straight ahead. Go straight and continue till it turns right and continue forward until it turns right again. Head down the walkway into a room. On the left side you'll find the NIGHTMARE CYCLOPS DANGER ROOM DISC on the upper ledge. Head to the right and go up on the ledge on the left side. You'll see a switch across a gap. Use Jean's Telekinesis to flip it. Drop down to the path and head into the next room. Turn left and into another room where you'll find a second Xtraction Point. Head out the door at the end to the next section.


THE FORBIDDEN HALLS

There's really nothing noteworthy about this level, and it's pretty straightforward. There's two switches to continue forward you'll need to flip. One's in the first room you come to and will appear after you've defeated almost all the baddies. The other is right before the exit and is to the left across a small gap.


THE LOST PASSAGES

Head to the left and continue forward into the next room. Head to the right and follow the path around making a sort of u-turn into the next room. Continue forward until you can't any longer and turn right. Head down the stairs and make a right. You'll come to a floating bridge. Take it across into the room and flip the switch to create a bridge allowing the rest of your team to join you. To the left of the switch is the room where Professor X is being held captive by a crystal. There's also an Xtraction Point. Let your AI controlled team mates deal with the baddies, while you take control of you strongest character and pound away at the crystal. The baddies will start to swarm whoever you're using to attack the crystal at some point. Move away from the crystal and switch to another character and go back to pounding at the crystal. If they swarm you again before you shatter it, switch back to the original after leading the swarm away. Once the crystal shatters, a cut scene will occur and the fight with Shadow King begins.


OBJECTIVE UPDATE

- DEFEAT SHADOW KING: Combat Shadow King and defeat him.


LET THERE BE SHADOW

Getting BEHIND Shadow King is the key to the fight. The first incarnation of Shadow King you fight has three basic attacks, he throws a spear, thrusts forward with a strong attack or whirls his arm around like a sling. The spears are fairly easy to dodge. When he throws them, dodge and move in. He will glow green before throwing either of the last two attacks. Step out of range of his sling and move around behind him. Once his attack stops, quickly step in with Xavier's Hammer Legend. If you get too close to Shadow King and can't seem to get away from his close attacks, use Xavier's Blast Legend to push him back. Every now and then you can use the Psychic Maelstrom to give some extra damage. At some point, Shadow King will bring forth some Spectral Tyrants. They shoot fireballs from a distance and are somewhat annoying. Use your Blast Legend and Pyschic Maelstrom to get rid of them and replenish your health/energy packs. Once Shadow King falls, he changes into a more wolf like form. He has a sort of breath attack and a claw attack. Use the same strategy as before. Avoid his range attacks and step in with the Hammer Legend. Unlike his previous close range attacks, his new claw attacks don't do that much damage. At some point he'll glow green and call forth more Spectral Tyrants as well as split into three. Draw one away from the other two by moving away from them. It's very easy to defeat one at a time, but all three at once can get tricky. Continue the usual strategy and you should easily finish off Shadow King.

Walkthrough
Getting Started
Introduction
Mission Areas
New York City
HAARP Facility
Morlock Tunnels
The U.S.S. Arbiter
Nuclear Power Plant
Muir Island
Weapon X Facility
Morlock Tunnels 2
The Mount
Muir Island 2
New York City Riots
Morlock Tunnels 3
Sentinel Factory
Asteroid M
Xavier Institute
Dormitories
Ground Floor
Subbasement
First Visit
Second Visit
Sentinel Flashback
Magma's Danger Rm Tst
Juggernaut Flashback
Third Visit
Magma's NYC Test
Weapon X Flashback
Fourth Visit
GRSO Invasion
Astral Plane
Fifth Visit
Sixth Visit
Seventh Visit
Astral Plane 2
Astral Plane 3
Eighth Visit
 
 
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