With mutant powers to match her explosive personality, Jubilation Lee was the most outspoken member of Generation X. An orphaned California mallrat, Jubilee hasn't been the same since she hooked up with the X-Men.
RECOMMENDATIONS
Early on, Jubilee seems like a useless character. But take her along as a support character on missions where you take charge mostly of one or two characters and the AI makes good use of her and she picks up some quick experience. Once you build up her Pep Rally and Legend Blast, she can be a pretty good range fighter and add some easy defense to your team. I didn't find too much use for her Independence Day. Her Detonate is fun to use when you've got tons of stuff lying around that you can charge up. Charge things around the room as baddies are coming your way and you've got instant land mines. I tended to add to her Focus and Agility. She needs the energy to keep her mutant powers useful and the AI tends to put her in the thick of the action.
MUTANT POWERS
Energy Burst - Throw a charged energy globule.
Rank 1...3 Globules, 4-5 Energy Dmg Each; 10 EP (Starting Power)
Rank 2...3 Globules, 6-8 Energy Dmg Each; 15 EP (Level 3)
Rank 3...3 Globules, 9-11 Energy Dmg Each; 20 EP (Level 5)
Rank 4...3 Globules, 12-15 Energy Dmg Each; 25 EP (Level 7)
Rank 5...3 Globules, 15-18 Energy Dmg Each; 30 EP (Level 9)
Energy Blast - More powerful version of Energy Burst.
Rank 1...5 Globules, 15-18 Energy Dmg Each; 120 Knockback; 40 EP (Level 15)
Rank 2...5 Globules, 20-25 Energy Dmg Each; 120 Knockback; 45 EP (Level 17)
Rank 3...5 Globules, 25-31 Energy Dmg Each; 190 Knockback; 50 EP (Level 19)
Rank 4...5 Globules, 37-45 Energy Dmg Each; 190 Knockback; 55 EP (Level 21)
Rank 5...5 Globules, 50-63 Energy Dmg Each; 245 Knockback; 60 EP (Level 23)
Legend Blast - More powerful version of Energy Blast.
Rank 1...? Blasts, ? Energy Dmg Each; ? Knockback; ? EP (Level 30)
Photo Flash - Radial light attack that confuses enemies.
Rank 1...1-3 Sec Confusion; Short Rng; 25 EP (Level 5)
Rank 2...2-4 Sec Confusion; Short Rng; 30 EP (Level 7)
Rank 3...2-5 Sec Confusion; Short Rng; 35 EP (Level 9)
Rank 4...2-6 Sec Confusion; Short Rng; 40 EP (Level 11)
Rank 5...2-7 Sec Confusion; Short Rng; 45 EP (Level 13)
Strobe Flash - More powerful version of Photo Flash.
Rank 1...2-10 Sec Conversion; Medium Rng; 55 EP (Level 20)
Rank 2...2-11 Sec Conversion; Medium Rng; 60 EP (Level 22)
Rank 3...2-12 Sec Conversion; Medium Rng; 65 EP (Level 24)
Rank 4...2-13 Sec Conversion; Medium Rng; 70 EP (Level 26)
Rank 5...2-14 Sec Conversion; Medium Rng; 75 EP (Level 28)
Legend Flash - More powerful version of Strobe Flash.
Rank 1...5-20 Sec Conversion; Medium Rng; 85 EP (Level 30)
Bait - Penalizes enemy's attack.
Rank 1...15 Sec; -25% Dmg to Enemy Attack; 10' Rng; 60 EP (Level 5)
Rank 2...16 Sec; -35% Dmg to Enemy Attack; 10' Rng; 70 EP (Level 7)
Rank 3...17 Sec; -45% Dmg to Enemy Attack; 10' Rng; 80 EP (Level 9)
Taunt - More powerful version of Bait.
Rank 1...20 Sec; -45% Dmg to Enemy Attack; 11' Rng; 100 EP (Level 14)
Rank 2...22 Sec; -50% Dmg to Enemy Attack; 12' Rng; 110 EP (Level 16)
Rank 3...24 Sec; -50% Dmg to Enemy Attack; 13' Rng; 120 EP (Level 18)
Pep Rally - More powerful version of Taunt.
Rank 1...28 Sec; -50% Dmg to Enemy Attack; +10% to Allies' Strike & Agility; 13' Rng; 140 EP (Level 23)
Rank 2...32 Sec; -50% Dmg to Enemy Attack; +15% to Allies' Strike & Agility; 13' Rng; 150 EP (Level 25)
Rank 3...36 Sec; -50% Dmg to Enemy Attack; +20% to Allies' Strike & Agility; 13' Rng; 160 EP (Level 27)
Independence Day - X-treme Power. Fills the sky with brilliant fireworks.
Unlockable at Level 15
Detonate - Adds energy to charged objects.
Rank 1...15-18 Energy Dmg; 40 Knockback; 4' Rng; 20 EP (Level 2)
Rank 2...25-31 Energy Dmg; 120 Knockback; 5' Rng; 20 EP (Level 7)
Rank 3...50-63 Energy Dmg; 190 Knockback; 6' Rng; 20 EP (Level 12)
Rank 4...80-100 Energy Dmg; 245 Knockback; 7' Rng; 20 EP (Level 17)
Rank 5...100-125 Energy Dmg; 305 Knockback; 8' Rng; 20 EP (Level 22)
Toughness (Passive) - Increases maximum Health.
Rank 1...+10% Max Health (Level 10)
Rank 2...+15% Max Health (Level 12)
Rank 3...+20% Max Health (Level 14)
Mutant Mastery (Passive) - Increases maximum Energy.
Rank 1...+10% Max Energy (Level 10)
Rank 2...+15% Max Energy (Level 12)
Rank 3...+20% Max Energy (Level 14)
Accuracy (Passive) - Increase chance of critical ranged attack.
Rank 1...+2% Chance (Level 1)
Rank 2...+4% Chance (Level 1)
Rank 3...+6% Chance (Level 1)
Rank 4...+8% Chance (Level 1)
Rank 5...+10% Chance (Level 1)
Critical Strike (Passive) - Increase chance of criticals for melee attacks.
Rank 1...+2% Chance (Level 1)
Rank 2...+4% Chance (Level 7)
Rank 3...+6% Chance (Level 12)
Rank 4...+8% Chance (Level 17)
Rank 5...+10% Chance (Level 22)
Point Blank Shot (Passive) - Increases damage done by ranged attacks within 10 feet.