A diamond-sculpted seductress with the brains to back up her body of work, Emma Frost amassed wealth and influence enough to attract the attention of the planet's social elite. As White Queen of the exclusive Hellfire Club, Frost's frequent power plays put her at odds with the heroic X-Men. Now, she stands with her genetic brethren in defense of a world that hates and fears them.
RECOMMENDATIONS
Emma is a deceptive character. You would think she's a weak melee fighter or a weaker version of Jean, but that is not the case. She's one of the better melee fighters when you get her leveled up and she provides a great defense against swarming enemies. Build up either her Confuse or Fear but put a lot of points into her Striking and get her Psionic Strike/Psionic Fury maxed as quickly as possible. She does some major punch/kick damage. The Confuse and Fear is great against swarms of enemies. I didn't use her Psychic Shell much because I was too busy dishing out damage to bother. Hardness is good to build as it gives her a better defense when diving into those fist fights. I never tried her Psychic Bedlam, so I'm not sure how good it is.
MUTANT POWERS
Confuse - Confuses enemies into becoming non-hostile for a time. Upgrades to convert them.
Rank 1...1-3 Sec; Short Rng; 10 EP (Starting Power)
Rank 2...1-4 Sec; Short Rng; 15 EP (Level 3)
Rank 3...1-5 Sec; Short Rng; 20 EP (Level 5)
Rank 4...1-6 Sec; Short Rng; 25 EP (Level 7)
Rank 5...1-7 Sec; Short Rng; 30 EP (Level 9)
Command - More powerful version of Confuse.
Rank 1...2-10 Sec; Medium Rng; +2 Victim Traits; Converts; 40 EP (Level 15)
Rank 2...2-11 Sec; Medium Rng; +4 Victim Traits; Converts; 45 EP (Level 17)
Rank 3...2-12 Sec; Medium Rng; +6 Victim Traits; Converts; 50 EP (Level 19)
Rank 4...2-13 Sec; Medium Rng; +8 Victim Traits; Converts; 55 EP (Level 21)
Rank 5...2-14 Sec; Medium Rng; +10 Victim Traits; Converts; 60 EP (Level 23)
Legend Command - More powerful version of Command.
Rank 1...5-20 Sec; Long Rng; +16 Victim Traits; Converts; 70 EP (Level 30)
Fear - Causes foes to flee in terror.
Rank 1...1-3 Sec; Short Rng; 25 EP (Level 5)
Rank 2...1-4 Sec; Short Rng; 30 EP (Level 7)
Rank 3...1-5 Sec; Short Rng; 35 EP (Level 9)
Rank 4...1-6 Sec; Short Rng; 40 EP (Level 11)
Rank 5...1-7 Sec; Short Rng; 45 EP (Level 13)
Terror - More powerful version of Fear.
Rank 1...2-8 Sec; Medium Rng; -2 Victim Traits; 15-18 Mental Dmg; 55 EP (Level 20)
Rank 2...2-9 Sec; Medium Rng; -3 Victim Traits; 25-31 Mental Dmg; 60 EP (Level 22)
Rank 3...2-10 Sec; Medium Rng; -4 Victim Traits; 50-63 Mental Dmg; 65 EP (Level 24)
Rank 4...2-11 Sec; Medium Rng; -5 Victim Traits; 80-100 Mental Dmg; 70 EP (Level 26)
Rank 5...2-12 Sec; Medium Rng; -6 Victim Traits; 100-125 Mental Dmg; 75 EP (Level 28)
Legend Terror - More powerful version of Terror.
Rank 1...5-15 Sec; Long Rng; -8 Victim Traits; 125-150 Dmg; 85 EP (Level 30)
Psychic Shell - Changes into protective shell form for a time.