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Monk
Wizards & Warriors - Monk Role Statistics
Hit Points: Good Hit: Superior
Parry: Superior Speed: Superior
Minimum Attributes: Str 8, Int 8, Spi 10, Dex 8, Agi 10, For 8, Wil 10, Pre 8


Description: Monks are the spiritual warriors of mind and body in Wizards & Warriors - they train to use their hands and feet as lethal weapons, able to inflict a critical strike to kill an opponent with a single blow, and develop their bodies to achieve incredible speed. They are also devoted disciples of the mind, may learn Spirit magic spells to acquire healing and other beneficial powers, and may also acquire the Scout skill, the ability to detect nearby creatures. Monkas are still able to use most normal weapons including ranged and hurled weapons, but they are at their best when wearing robes rather than armour, as their lightning reflexes allow them to avoid the strikes of most opponents while inflicting great damage with their own. Upon becoming a Monk, the Nature's Keeper Trait is acquired.


Role Ascension: To become a Monk, your guildmaster will ask you to spend two 24-hour cycles (day & night) without any weapons or armor equipped. At this point in the game, your character probably won't be able to do much without equipment, so you'll have to make sure your other characters can support them during this time. Once you've completed the 48-hour period, return to your guild to ascend into the Monk role.