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The Witcher 2 Talents: Swordsmanship


Position (A)
Level 1 - Geralt receives 150% damage from a backstab rather than the usual 200% damage.
Level 2 - Geralt receives 100% damage from a backstab rather than the usual 200% damage.


Riposte (B)
Level 1 - Unlocks the ability to counter an opponent's blows.
Level 2 - The chance of instant kill by counter attack: 10%.


Feet Work (C)
Level 1 - Distance covered while dodging: +100%.
Level 2 - Distance covered while dodging: +200%.


Violence (D)
Level 1 - Sword damage: +10%.
Level 2 - Sword damage: +30%.


Whirl (E)
Level 1 - Unlocks the ability to deal damage to many opponents. Additional opponents take 50% damage.
Level 2 - Additional opponents take 100% damage.


Guard (F)
Level 1 - The amount of vigor needed to block incoming blows: -25%.
Level 2 - The amount of vigor needed to block incoming blows: -50%.


Tough Guy (G)
Level 1 - Damage reduction: +5%.
Level 2 - Damage reduction: +15%.


Schemer (H)
Level 1 - Speed of vigor regeneration during combat: +10%.
Level 2 - Speed of vigor regeneration durgin combat: +40%.


Hardy (I)
Level 1 - Vitality: +25.
Level 2 - Vitality: +100.


Precision (J)
Level 1 - Chance of "bleeding" critical effect: 10%.
Level 2 - Chance of "bleeding" critical effect: 20%. Sword damage: +20%.


Sudden Death (K)
Level 1 - Chance of instant kill: +2%.
Level 2 - Chance of instant kill: +5%.


Finesse (L)
Level 1 - Chance of all critical effects: +5%.
Level 2 - Chance of all critical effects: +15%.


Invincible (M)
Level 1 - Vitality: +50. Damage reduction: +10%.
Level 2 - Vitality: +150. Damage reduction: +30%.


Combat Acumen (N) [Mutagen Upgradeable]
Level 1 - Unlocks group finishers, activated after the Adrenaline bar charges. Allows the generation of Adrenaline through sword blows.
Level 2 - Damage: +20%. Damage reduction: +10%.


Whirlwind (O) [Mutagen Upgradeable]
Level 1 - Adrenaline generation through sword blows: +10%. All resistances: +10%. Chance of causing all critical effects: +10%.
Level 2 - Adrenaline generation through sword blows: +30%. All resistances: +20%. Chance of causing all critical effects: +20%.